Search found 165 matches

by ElderAxe
Mon Nov 18, 2024 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.
Replies: 3
Views: 1761

[Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.

As title says, Deconstruction Planner shows a red blip of the previous job's selection for a tick when you start a new selection.

It's easier to see when you deleted a big blueprint previously and the job is completed.
by ElderAxe
Fri Nov 01, 2024 7:05 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 64122

Re: Friday Facts #392 - Parametrised blueprints



Lovely feature, great, I would like to request the possibility to set value to a (formula based on) stack size of the selected item.


Now that I played with this parametrization a bit, I'd really like this feature request to be implemented. Having formulas that can depend not only on other ...
by ElderAxe
Fri Nov 01, 2024 1:52 am
Forum: Resolved Problems and Bugs
Topic: [boskid] Stack Size signal not set properly when the blueprint is imported
Replies: 1
Views: 1497

[boskid] Stack Size signal not set properly when the blueprint is imported

As title says stack Size signal not set properly when the blueprint is imported
11-01-2024, 04-47-49.png

In this setup inserter uses D signal from the combinator to set the stack size. When you create a blueprint of this, blueprint also shows Signal-D in json file.
11-01-2024, 04-52-41.png ...
by ElderAxe
Fri Nov 01, 2024 1:12 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] Logistics group selection modal cuts the group names.
Replies: 4
Views: 1851

[Klonan] Logistics group selection modal cuts the group names.

Longest group names are cut out even thou the selection modal is not at max width.
Screenshot 2024-10-31 194422.png
Screenshot 2024-10-31 194422.png (68.63 KiB) Viewed 1847 times
Those names becomes fully visible when there is a group with longer name.
Screenshot 2024-10-31 194030.png
Screenshot 2024-10-31 194030.png (92.6 KiB) Viewed 1847 times
by ElderAxe
Tue Oct 29, 2024 12:05 pm
Forum: Resolved Problems and Bugs
Topic: [Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
Replies: 4
Views: 1523

Re: [2.0.7] Curved tracks has a yellow tint on empty areas

Sorry about the delayed response.

This issue happens when I play on my M3 MacBook Air.
I didn't change any graphics settings on this PC. I've also added logfile. I hope this info helps.
Screenshot 2024-10-29 at 14.46.30.png
Screenshot 2024-10-29 at 14.46.30.png (86.21 KiB) Viewed 1401 times
Screenshot 2024-10-29 at 14.46.58.png
Screenshot 2024-10-29 at 14.46.58.png (210.25 KiB) Viewed 1401 times
by ElderAxe
Mon Oct 28, 2024 7:58 pm
Forum: Duplicates
Topic: [2.0.11] Decider combinator condition becomes green when the condition isn't met
Replies: 7
Views: 1380

[2.0.11] Decider combinator condition becomes green when the condition isn't met

weird logic.gif

This logic doesn't work correctly. third option should be green when 1 signal equals zero. But it works on opposite case. It works when 1 is NOT zero.

This is the combinator:
10-28-2024, 22-55-36.png

This is the blueprint for test:
0eNrtXW9v27wR/yqDX8sB ...
by ElderAxe
Tue Oct 22, 2024 10:12 pm
Forum: Duplicates
Topic: [2.0.8] Blueprint with descriptions shows "Discard changes" modal on ESC
Replies: 1
Views: 207

[2.0.8] Blueprint with descriptions shows "Discard changes" modal on ESC

Steps to produce:
- Have a blueprint with a description field
0eNptjssKwjAQRX9FZp2CfWryKyLSxygDzaTkIZaQfzdtF25cznDO4UYY5oCLJfagIkzoRkuLJ8OgYApar6ftBwJoNOxA3SI4enE/bzj3GjPnvGEsnsFyPyKkzPKEH1BlugtA9uQJD3U/1gcHPaDNgPifELAYR8eKCLlUVJcqwyuourymLUsedfZ+6wW80bpdabtKNlK2tWza7lym9AXYFkxP
- Put it on your ...
by ElderAxe
Mon Oct 21, 2024 10:20 pm
Forum: Resolved Problems and Bugs
Topic: Deconstruction planner cannot mark legacy tracks
Replies: 5
Views: 1626

Re: Deconstruction planner cannot mark legacy tracks

Nice idea. Thanks for the blueprint.
by ElderAxe
Mon Oct 21, 2024 8:58 pm
Forum: Resolved Problems and Bugs
Topic: [Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
Replies: 4
Views: 1523

[Posila] [2.0.7] Curved tracks has a yellow tint on empty areas

Screenshot 2024-10-21 at 16.55.36.png
Screenshot 2024-10-21 at 16.55.36.png (288.39 KiB) Viewed 1523 times
As you can see from the image, a yellow semi-transparent rectangle is visible on curved tracks. It becomes more visible if multiple tracks connect on the same point.
by ElderAxe
Mon Oct 21, 2024 8:54 pm
Forum: Resolved Problems and Bugs
Topic: Deconstruction planner cannot mark legacy tracks
Replies: 5
Views: 1626

Deconstruction planner cannot mark legacy tracks

The deconstruction planner cannot mark legacy tracks for deletion if rail tracks are chosen for the whitelist filter.
Maybe having a separate entity for them would be better so it can only deconstruct legacy tracks and keep the new ones.
by ElderAxe
Fri Sep 13, 2024 2:08 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 29453

Re: Friday Facts #428 - Reactor & Logistics circuit control

About combinators;
- I hoped developers were working on a less cluttered interface for wire selection etc. After the first introduction there were lots of feedback about how wire selection would look/work better. But screens are same.

About roboports;
Importantly (or unfortunately), it does not ...
by ElderAxe
Fri Jul 05, 2024 11:11 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 70312

Re: Friday Facts #418 - Space Age release date

Sutoraika wrote: Fri Jul 05, 2024 11:02 am Will the 2.0 free release also apply to the switch version of the game?
It should.
2.0 will be the new game version. (Current is 1.1 with bugfix versions)
by ElderAxe
Fri Jul 05, 2024 11:08 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 70312

Re: Friday Facts #418 - Space Age release date

Will there be an experimental/beta branch of 2.0 ahead of October? Also an early beta access for DLC with pre-orders?
by ElderAxe
Fri Jun 14, 2024 8:58 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 28192

Re: Friday Facts #415 - Fix, Improve, Optimize

Great updates. I usually increase the ghost check per tick number from 3 to 20 on my solo games. It helps a lot when you place big blueprints.

Since you have a better way of checking ghosts now, can you also add a circuit capability to read ghosts from roboports?
by ElderAxe
Fri Mar 29, 2024 5:14 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 40843

Re: Friday Facts #404 - Frustration not found


Please allow the RTS Tool to also control trains. My personal train, my artillery train, my big artillery train, my builder train, all the trains!


They announced "Remote Drive" for trains on the previous FFF. So no RTS Tool needed for that.
Also selecting a train and sending it to a temporary ...
by ElderAxe
Fri Mar 29, 2024 2:52 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 40843

Re: Friday Facts #404 - Frustration not found

I hope the alignment made on hand are temporary like rotation or flip of the blueprint and won't break the actual blueprint. I share my blueprints and if those position alignments are permanent, I sure people will make those changes (maybe by mistake, maybe intentionally) on downloaded blueprints ...
by ElderAxe
Fri Jan 26, 2024 2:59 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 51373

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Nice new additions. I'm looking forward to get my hands on 2.0 so i can update all my blueprints.
by ElderAxe
Fri Jan 19, 2024 1:08 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 47917

Re: Friday Facts #394 - Assembler flipping and circuit control

I hate that the pumpjack output always changes its position when you rotate.
With 2.0 please move the pipe exit of the pumpjack to the center to solve the inconsistencies with it.
by ElderAxe
Fri Jan 19, 2024 12:19 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 47917

Re: Friday Facts #394 - Assembler flipping and circuit control

I was waiting for both of these features for a long time. Configurable assemblers, flipping fluid inputs... just perfect. Thank you.

One thing still missing is being able to read a list of ghost entities from a roboport. Then everything can be automated.
by ElderAxe
Fri Jan 05, 2024 11:34 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 64122

Re: Friday Facts #392 - Parametrised blueprints


Add Blueprints as a downloadable mod. This somewhat makes them a mod. But more importantly cool creations should be shared and this is going to create some cool stuff.

Also, speedrunners can use blueprints, but not mods.


I would love to have a Blueprint portal in game. That would allow ...

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