As title says, Deconstruction Planner shows a red blip of the previous job's selection for a tick when you start a new selection.
It's easier to see when you deleted a big blueprint previously and the job is completed.
Search found 165 matches
- Mon Nov 18, 2024 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.
- Replies: 3
- Views: 1761
- Fri Nov 01, 2024 7:05 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 64122
Re: Friday Facts #392 - Parametrised blueprints
Lovely feature, great, I would like to request the possibility to set value to a (formula based on) stack size of the selected item.
Now that I played with this parametrization a bit, I'd really like this feature request to be implemented. Having formulas that can depend not only on other ...
- Fri Nov 01, 2024 1:52 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] Stack Size signal not set properly when the blueprint is imported
- Replies: 1
- Views: 1497
[boskid] Stack Size signal not set properly when the blueprint is imported
As title says stack Size signal not set properly when the blueprint is imported
11-01-2024, 04-47-49.png
In this setup inserter uses D signal from the combinator to set the stack size. When you create a blueprint of this, blueprint also shows Signal-D in json file.
11-01-2024, 04-52-41.png ...
11-01-2024, 04-47-49.png
In this setup inserter uses D signal from the combinator to set the stack size. When you create a blueprint of this, blueprint also shows Signal-D in json file.
11-01-2024, 04-52-41.png ...
- Fri Nov 01, 2024 1:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Logistics group selection modal cuts the group names.
- Replies: 4
- Views: 1851
[Klonan] Logistics group selection modal cuts the group names.
Longest group names are cut out even thou the selection modal is not at max width.
Those names becomes fully visible when there is a group with longer name.
- Tue Oct 29, 2024 12:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
- Replies: 4
- Views: 1523
Re: [2.0.7] Curved tracks has a yellow tint on empty areas
Sorry about the delayed response.
This issue happens when I play on my M3 MacBook Air.
I didn't change any graphics settings on this PC. I've also added logfile. I hope this info helps.
This issue happens when I play on my M3 MacBook Air.
I didn't change any graphics settings on this PC. I've also added logfile. I hope this info helps.
- Mon Oct 28, 2024 7:58 pm
- Forum: Duplicates
- Topic: [2.0.11] Decider combinator condition becomes green when the condition isn't met
- Replies: 7
- Views: 1380
[2.0.11] Decider combinator condition becomes green when the condition isn't met
weird logic.gif
This logic doesn't work correctly. third option should be green when 1 signal equals zero. But it works on opposite case. It works when 1 is NOT zero.
This is the combinator:
10-28-2024, 22-55-36.png
This is the blueprint for test:
0eNrtXW9v27wR/yqDX8sB ...
This logic doesn't work correctly. third option should be green when 1 signal equals zero. But it works on opposite case. It works when 1 is NOT zero.
This is the combinator:
10-28-2024, 22-55-36.png
This is the blueprint for test:
0eNrtXW9v27wR/yqDX8sB ...
- Tue Oct 22, 2024 10:12 pm
- Forum: Duplicates
- Topic: [2.0.8] Blueprint with descriptions shows "Discard changes" modal on ESC
- Replies: 1
- Views: 207
[2.0.8] Blueprint with descriptions shows "Discard changes" modal on ESC
Steps to produce:
- Have a blueprint with a description field
0eNptjssKwjAQRX9FZp2CfWryKyLSxygDzaTkIZaQfzdtF25cznDO4UYY5oCLJfagIkzoRkuLJ8OgYApar6ftBwJoNOxA3SI4enE/bzj3GjPnvGEsnsFyPyKkzPKEH1BlugtA9uQJD3U/1gcHPaDNgPifELAYR8eKCLlUVJcqwyuourymLUsedfZ+6wW80bpdabtKNlK2tWza7lym9AXYFkxP
- Put it on your ...
- Have a blueprint with a description field
0eNptjssKwjAQRX9FZp2CfWryKyLSxygDzaTkIZaQfzdtF25cznDO4UYY5oCLJfagIkzoRkuLJ8OgYApar6ftBwJoNOxA3SI4enE/bzj3GjPnvGEsnsFyPyKkzPKEH1BlugtA9uQJD3U/1gcHPaDNgPifELAYR8eKCLlUVJcqwyuourymLUsedfZ+6wW80bpdabtKNlK2tWza7lym9AXYFkxP
- Put it on your ...
- Mon Oct 21, 2024 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Deconstruction planner cannot mark legacy tracks
- Replies: 5
- Views: 1626
Re: Deconstruction planner cannot mark legacy tracks
Nice idea. Thanks for the blueprint.
- Mon Oct 21, 2024 8:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
- Replies: 4
- Views: 1523
[Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
As you can see from the image, a yellow semi-transparent rectangle is visible on curved tracks. It becomes more visible if multiple tracks connect on the same point.
- Mon Oct 21, 2024 8:54 pm
- Forum: Resolved Problems and Bugs
- Topic: Deconstruction planner cannot mark legacy tracks
- Replies: 5
- Views: 1626
Deconstruction planner cannot mark legacy tracks
The deconstruction planner cannot mark legacy tracks for deletion if rail tracks are chosen for the whitelist filter.
Maybe having a separate entity for them would be better so it can only deconstruct legacy tracks and keep the new ones.
Maybe having a separate entity for them would be better so it can only deconstruct legacy tracks and keep the new ones.
- Fri Sep 13, 2024 2:08 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 29453
Re: Friday Facts #428 - Reactor & Logistics circuit control
About combinators;
- I hoped developers were working on a less cluttered interface for wire selection etc. After the first introduction there were lots of feedback about how wire selection would look/work better. But screens are same.
About roboports;
Importantly (or unfortunately), it does not ...
- I hoped developers were working on a less cluttered interface for wire selection etc. After the first introduction there were lots of feedback about how wire selection would look/work better. But screens are same.
About roboports;
Importantly (or unfortunately), it does not ...
- Fri Jul 05, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 70312
Re: Friday Facts #418 - Space Age release date
It should.Sutoraika wrote: Fri Jul 05, 2024 11:02 am Will the 2.0 free release also apply to the switch version of the game?
2.0 will be the new game version. (Current is 1.1 with bugfix versions)
- Fri Jul 05, 2024 11:08 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 70312
Re: Friday Facts #418 - Space Age release date
Will there be an experimental/beta branch of 2.0 ahead of October? Also an early beta access for DLC with pre-orders?
- Fri Jun 14, 2024 8:58 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 28192
Re: Friday Facts #415 - Fix, Improve, Optimize
Great updates. I usually increase the ghost check per tick number from 3 to 20 on my solo games. It helps a lot when you place big blueprints.
Since you have a better way of checking ghosts now, can you also add a circuit capability to read ghosts from roboports?
Since you have a better way of checking ghosts now, can you also add a circuit capability to read ghosts from roboports?
- Fri Mar 29, 2024 5:14 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 40843
Re: Friday Facts #404 - Frustration not found
Please allow the RTS Tool to also control trains. My personal train, my artillery train, my big artillery train, my builder train, all the trains!
They announced "Remote Drive" for trains on the previous FFF. So no RTS Tool needed for that.
Also selecting a train and sending it to a temporary ...
- Fri Mar 29, 2024 2:52 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 40843
Re: Friday Facts #404 - Frustration not found
I hope the alignment made on hand are temporary like rotation or flip of the blueprint and won't break the actual blueprint. I share my blueprints and if those position alignments are permanent, I sure people will make those changes (maybe by mistake, maybe intentionally) on downloaded blueprints ...
- Fri Jan 26, 2024 2:59 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 51373
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Nice new additions. I'm looking forward to get my hands on 2.0 so i can update all my blueprints.
- Fri Jan 19, 2024 1:08 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 47917
Re: Friday Facts #394 - Assembler flipping and circuit control
I hate that the pumpjack output always changes its position when you rotate.
With 2.0 please move the pipe exit of the pumpjack to the center to solve the inconsistencies with it.
With 2.0 please move the pipe exit of the pumpjack to the center to solve the inconsistencies with it.
- Fri Jan 19, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 47917
Re: Friday Facts #394 - Assembler flipping and circuit control
I was waiting for both of these features for a long time. Configurable assemblers, flipping fluid inputs... just perfect. Thank you.
One thing still missing is being able to read a list of ghost entities from a roboport. Then everything can be automated.
One thing still missing is being able to read a list of ghost entities from a roboport. Then everything can be automated.
- Fri Jan 05, 2024 11:34 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 64122
Re: Friday Facts #392 - Parametrised blueprints
Add Blueprints as a downloadable mod. This somewhat makes them a mod. But more importantly cool creations should be shared and this is going to create some cool stuff.
Also, speedrunners can use blueprints, but not mods.
I would love to have a Blueprint portal in game. That would allow ...