Search found 4 matches
- Fri Jan 31, 2020 6:15 am
- Forum: Ideas and Suggestions
- Topic: Timing of auto-sort.
- Replies: 4
- Views: 1248
Re: Timing of auto-sort.
It only happens when using mod that gives the player a large inventory (such as 1000 slots) so that the inventory can held many items (which affect the performance of sorting).
- Wed Jan 29, 2020 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Timing of auto-sort.
- Replies: 4
- Views: 1248
Timing of auto-sort.
Currently, the auto-sort function is called whenever the player's main inventory is changed.
It works well, but if the player's main inventory is changing a lot during a short time (such as deconstructing using robots), the game will become very laggy (fps drops a lot) due to the frequent calls to ...
It works well, but if the player's main inventory is changing a lot during a short time (such as deconstructing using robots), the game will become very laggy (fps drops a lot) due to the frequent calls to ...
- Sat May 27, 2017 5:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15]Electric network info window shows overflow bars
- Replies: 1
- Views: 764
[0.15.15]Electric network info window shows overflow bars
It shows overflow bars if the entities have 0 consumption/production.
Possibly a div/0 issue.
Possibly a div/0 issue.
- Thu May 18, 2017 1:51 pm
- Forum: Duplicates
- Topic: [0.15.11]Possible Train Path-Finding Bug?
- Replies: 2
- Views: 1076
[0.15.11]Possible Train Path-Finding Bug?
I have a lot of *rings* like this, and sometimes the issue showed in the pic will occur. Not very frequently, about once per 20 minutes.
Is it a bug or something is wrong with my design?
Is it a bug or something is wrong with my design?