Regarding request/trash thresholds, how about adding inequality signs to indicate the meaning of the threshold?
For a request, write ≥50. For trash, write ≤200. If both are set, write both. If they are set to the same value, merge them and write =100.
Search found 268 matches
- Sat Apr 06, 2019 1:06 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 59413
- Mon Apr 01, 2019 5:07 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 28354
Re: Friday Facts #288 - New remnants, More bugs
Worse if you have to translate from korean/japanese to english.... 1: please give more space for the text 2: why ? isn't it enough 1: yeah, no, you have 3 symbols there but in english thats a whole fu... book 2: oh.... Similarly English to German. 1: It's 7 short words and there's plenty of vertica...
- Wed Mar 20, 2019 5:07 pm
- Forum: Balancing
- Topic: Kovarex Energy Price
- Replies: 17
- Views: 5344
Re: Kovarex Energy Price
The initial start-up cost of Kovarex, combined with its huge benefit, just incentivizes not using your U235 at all until you have Kovarex set up.
- Wed Mar 13, 2019 5:22 pm
- Forum: Modding interface requests
- Topic: Belt graphics: one arrow per n tiles
- Replies: 1
- Views: 565
Re: Belt graphics: one arrow per n tiles
You would have to make different tiles display different frames of the animation based on their position. This is not generically possible. Consider a looping belt over 4 tiles: this can only be displayed correctly if the pattern repeats 1, 2, or 4 tiles. For a looping belt over 6 tiles, the pattern...
- Sat Mar 09, 2019 5:14 pm
- Forum: Ideas and Suggestions
- Topic: [0.15] make temp. av. perf. etc available to circuit net
- Replies: 12
- Views: 3194
Re: Make temperature of turbines/heat exchangers readable by the circuit network
Heatpipes act more akin to fluid level than to fluid temperature.
- Tue Mar 05, 2019 12:27 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40811
Re: Version 0.17.5
For the higher research levels (roughly around level 4) the new mining is (asymptotic towards) 80% cheaper to research than the old situation. Thus effectively a factor five buff to the mining research. *I compared the total cumulative cost to the total effect I'm getting different results: The cos...
- Sat Mar 02, 2019 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Red/green circuits balance
- Replies: 9
- Views: 1568
Re: Red/green circuits balance
Based on that reasoning, you'd be better off calling them analogue and digital circuits.
- Fri Mar 01, 2019 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Remove the coverage gap between small/med poles
- Replies: 28
- Views: 5553
Re: Remove the coverage gap between small/med poles
Currently, a small pole does not reach accross a furnace, and a medium pole not accross an assembler. The proposed change would enable these, which would be a significant buff.
- Tue Feb 26, 2019 8:13 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.2] Allow disabling "x is in the way" error text
- Replies: 8
- Views: 2760
Re: [0.17.0] Allow disabling error text
Building a furnace on a furnace, a power pole on a power pole, a belt on a belt, etc, probably shouldn't be an error in the first place?
- Sun Feb 24, 2019 6:25 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 158259
Re: Friday Facts #283 - Prepare to Launch
I think, in 0.16 terms, you shouldn't so much think of 'green science with oil' as 'green science I can't use yet because I need advanced oil processing first'. I'm not sure if that problem is going away with 0.17 as it stands because while solid fuel in blue science is a generic oil sink and makes ...
- Sat Feb 23, 2019 1:17 pm
- Forum: Ideas and Suggestions
- Topic: Disable automatic que for hand-crafting for new players
- Replies: 2
- Views: 965
Re: Disable automatic que for hand-crafting for new players
Would also make it easier to notice your supply of chips/gears is empty, once you have those automated but hand-craft things that require them.
- Fri Feb 22, 2019 10:28 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 158259
Re: Friday Facts #283 - Prepare to Launch
They never promised week of the 25th either. If it's not out by Wednesday, it will probably slip to the week of the 4th of March.
- Thu Feb 21, 2019 5:46 pm
- Forum: Ideas and Suggestions
- Topic: add value pollution to circuit network
- Replies: 3
- Views: 1198
Re: add value pollution to circuit network
At which location? This would probably require a building to act as a sensor.
- Sun Feb 17, 2019 7:29 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 86090
Re: Friday Facts #282 - 0.17 in sight
Speaking of the slider ranges: did you decrease the amount of resources you get with the lowest setting? You've included more slider positions for more granularity which is very nice, but as of now the even "very low" has quite a lot of resources. So with the added steps I think "ver...
- Sun Feb 17, 2019 11:01 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 86090
Re: Friday Facts #282 - 0.17 in sight
What is going to happen to existing 0.16 maps during the upgrade? Will these keep using the old noise function after upgrade, and generate new chunks which match the old ones, or will there be sudden transitions like we've seen in the past?
- Sat Feb 16, 2019 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Simplified Research display
- Replies: 5
- Views: 1093
Re: Simplified Research display
Time would be akin to crafting duration?
The strange thing is research does use partial potions, and I don't believe normal crafting allows for anything like that.
The strange thing is research does use partial potions, and I don't believe normal crafting allows for anything like that.
- Sat Feb 16, 2019 12:16 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 86090
Re: Friday Facts #282 - 0.17 in sight
Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk? Then I could init a Git repository there and version control all my blueprints... :geek: They are not (just blueprint.dat). What you say makes sense, but I'm not sure what to do with that :...
- Fri Feb 15, 2019 5:10 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 86090
Re: Friday Facts #282 - 0.17 in sight
So in a sense this island start is similar to limiting your map size to the starting area?
Since uranium isn't in the starting area, is uranium on the island? Is oil?
Since uranium isn't in the starting area, is uranium on the island? Is oil?
- Fri Feb 15, 2019 5:01 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 86090
Re: Friday Facts #282 - 0.17 in sight
Formal protest that the release date is on a Monday and not Friday, so we can play during the weekend :mrgreen: hehe Good job though, looking forward to this! I think the devs have indicated in the past that they prefer a Monday release because they don't want players to have to deal with an annoyi...
- Sat Feb 09, 2019 8:17 pm
- Forum: Modding help
- Topic: Why is my circle uneven?
- Replies: 1
- Views: 637
Re: Why is my circle uneven?
You're probably running into rounding errors in the angle calculation. It may be more reliable to iterate over x and y instead of over the angle.
EDIT: A quick google turns up https://en.wikipedia.org/wiki/Midpoint_circle_algorithm
EDIT: A quick google turns up https://en.wikipedia.org/wiki/Midpoint_circle_algorithm