Search found 10 matches

by jzr
Mon May 22, 2017 10:49 am
Forum: Ideas and Suggestions
Topic: Colors for daltonic?
Replies: 15
Views: 7183

Re: Colors for daltonic?

I don't actually have any experience in color correction for color blindness, but here's an idea that should be fairly easy to implement and generic... So, basically, how you transform a color depends mostly on hue, right? Let's say we represent every pixel as HSV values. Then you may define three ...
by jzr
Mon May 22, 2017 10:33 am
Forum: Implemented Suggestions
Topic: Allow replacing belt segment with a splitter
Replies: 15
Views: 5105

Re: Allow replacing belt segment with a splitter

going to point Nexela at this, Picker Extended allows you to do this idea with undergrounds and I think adding this to that mod would be useful and a proof of concept. That would be nice, thanks. :) Although looking at that mod, it's in a dire need of splitting up. Having a feature in a mod can tel...
by jzr
Mon May 22, 2017 10:06 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 126858

Re: Hidden ores

Underground mining sounds nice, but how about orbital mining?
We already shoot things into space. We can say that the planet has a belt of space rocks around it and send robots to mine it for materials that aren't present on the surface.
by jzr
Sat May 20, 2017 12:54 pm
Forum: Implemented Suggestions
Topic: Missing Research Requirements fix [0.15]
Replies: 19
Views: 9412

Re: Missing Research Requirements fix [0.15]

Similar "problem": You can research portable solar panels before you researched solar panel. *scratches head*
by jzr
Sat May 20, 2017 12:04 pm
Forum: Implemented Suggestions
Topic: Allow replacing belt segment with a splitter
Replies: 15
Views: 5105

Allow replacing belt segment with a splitter

I find myself often needing to put a splitter on an existing belt, but while you can replace belts with each other, you can't replace a belt with a splitter. This strikes me as inconsistent and counterintuitive -- I find myself often trying to build a splitter over a belt and being momentarily confu...
by jzr
Sat May 20, 2017 11:19 am
Forum: Ideas and Suggestions
Topic: Colors for daltonic?
Replies: 15
Views: 7183

Re: Colors for daltonic?

I don't actually have any experience in color correction for color blindness, but here's an idea that should be fairly easy to implement and generic... So, basically, how you transform a color depends mostly on hue, right? Let's say we represent every pixel as HSV values. Then you may define three L...
by jzr
Sat May 20, 2017 10:36 am
Forum: Ideas and Suggestions
Topic: Please warn us before resetting our keybinds.
Replies: 1
Views: 1092

Re: Please warn us before resetting our keybinds.

Same here. It would be even better to migrate the keybind settings. If it's possible to migrate a game save from 0.12, why would it be hard to keep keybinds?
by jzr
Sat May 20, 2017 10:32 am
Forum: Ideas and Suggestions
Topic: Shift + Space
Replies: 9
Views: 4999

Re: Shift + Space

New player here. After the toolbelt weirdness, this is my second biggest gripe with the game -- pausing a game should not freeze the UI! From other games, I'm used to be able to pause and still be able to do things like view inventory, view map, read item tooltips, etc. Especially reading tooltips. ...
by jzr
Sat May 20, 2017 9:59 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150622

Re: Friday Facts #191 - Gui improvements

New player here, played just about 100 hours in the past two weeks only. And OH MY GOD Twinsen! You so perfectly described my biggest gripes with the UI. The quickbar in current game is horrible, half the time I forget it's a separate inventory and I keep looking for items in wrong places. It's frus...
by jzr
Sat May 20, 2017 9:23 am
Forum: Frequently Suggested / Link Collections
Topic: Support for Color Blinds / Better Visibility ...
Replies: 16
Views: 13320

Re: Support for Color Blinds / Better Visibility ...

Thanks for this summary. I'm deuteranomalous, the most common form of mild color deficiency, so I mostly see things all right, but it took me 50 hours of gameplay to notice that trees are shown on the minimap. To me, that dark green and dark brown are almost indistinquishable unless I look very very...

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