do discord exist in this mod ?
do it active??
Search found 333 matches
- Mon May 27, 2019 1:24 pm
- Forum: PyMods
- Topic: What py alien life gonna do ?
- Replies: 6
- Views: 3564
What py alien life gonna do ?
Adding more enemy ?
I never turn on enemt because they are so damm annoying.
I never turn on enemt because they are so damm annoying.
- Wed Apr 17, 2019 1:20 pm
- Forum: PyMods
- Topic: How to void fuel ?
- Replies: 9
- Views: 3801
Re: How to void fuel ?
You cant turn fuel into ash. The game didnt allow it.
- Tue Apr 16, 2019 9:58 am
- Forum: PyMods
- Topic: Community Map
- Replies: 17
- Views: 5305
Re: Community Map
Where the discord ??
- Tue Apr 16, 2019 7:39 am
- Forum: PyMods
- Topic: How to void fuel ?
- Replies: 9
- Views: 3801
How to void fuel ?
I have a lot of unwanted coal dust. How to remove / void it ?
It cant be burned to ash.
It cant be burned to ash.
- Mon Apr 15, 2019 6:39 pm
- Forum: PyMods
- Topic: salt mine still using fuel instead of drill head
- Replies: 1
- Views: 1122
salt mine still using fuel instead of drill head
is this intentional ?
discord ?
is there any discord for this ?
- Sun Apr 14, 2019 6:07 pm
- Forum: PyMods
- Topic: what is the most expensive and big building in this mod ?
- Replies: 3
- Views: 1931
Re: what is the most expensive and big building in this mod ?
come to think of it.
we need super building. even big and expensive than those ones.
like monument / wonder.
i got inspired from age of empire
we need super building. even big and expensive than those ones.
like monument / wonder.
i got inspired from age of empire
- Mon Apr 01, 2019 11:09 am
- Forum: PyMods
- Topic: what is the most expensive and big building in this mod ?
- Replies: 3
- Views: 1931
what is the most expensive and big building in this mod ?
i am curious if there is a resource way more expensive than making rocket silo.
kinda like monument.
kinda like monument.
- Sun May 20, 2018 5:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571433
Re: Development and Discussion
do you guys think bio plastic useless ?
i think oil will solve all problem.
bio plstic use a lot of resource and land for creating few plastic.
and they require blue catalyst.
i think oil will solve all problem.
bio plstic use a lot of resource and land for creating few plastic.
and they require blue catalyst.
- Sun May 13, 2018 2:30 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497599
Re: pY Raw Ores Discussion
i think uranium should have another use. beside weapon and energy.pyanodon wrote:The problem with uranium between all other minerals is, in game, its only used for energy generation. So a better yield would only make the fuel cells more efficient.
- Sun May 13, 2018 2:29 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497599
Re: pY Raw Ores Discussion
I'm convinced people running Angels with pymods are insane, py-bob is complex enough, and then you add Angels? Madness! Seriously though, I like the developing levels of output with more investment into the process. please. i manage to get science tier 2 automated with all of thoose 3 mod combined....
- Thu May 10, 2018 4:57 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497599
Re: pY Raw Ores Discussion
this mod with angel mod will scream with each other.
angel mod have dedicated ore making and processing.
this mod will have dedicated ore making and processing too.
its a choice to choose this mod, or angel mod.
unless this mod provide special ore / metal for special building.
angel mod have dedicated ore making and processing.
this mod will have dedicated ore making and processing too.
its a choice to choose this mod, or angel mod.
unless this mod provide special ore / metal for special building.
- Mon May 07, 2018 6:01 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497599
Re: pY Raw Ores Discussion
so this is gonna be next pyn mod ?
is this compatible with angel and bob ?
is this compatible with angel and bob ?
- Mon May 07, 2018 11:25 am
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 18662
Re: Factorio flaws
Once upon a time, I had every single problem OP is complaining about and then some. (The most annoying was that there was almost no motivation to control pollution, so I made a mod that implemented damage from pollution.) So, I proceeded to mod out literally every single one of those problems. The ...
- Mon May 07, 2018 11:22 am
- Forum: Off topic
- Topic: energy talk : thorium.
- Replies: 7
- Views: 4657
Re: energy talk : thorium.
You realize that it's still called a nuclear reactor if it uses thorium? (also, this probably fits better in off topic, unless you're suggesting we use thorium as a replacement to uranium in-game, in which case it should go in ideas and suggestions, but I doubt that's the case.) nvm its stupid idea.
- Sun May 06, 2018 7:23 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 34383
Re: Factorio should have DLC.
they dont care anyway.Zavian wrote:Well space construction could make a decent post 1.0 dlc/expansion.
this game already finished.
- Sun May 06, 2018 2:23 pm
- Forum: Off topic
- Topic: energy talk : thorium.
- Replies: 7
- Views: 4657
energy talk : thorium.
thorium, safest material to produce, mine, and control. while nuclear reactor are dangerous.
they are awesome clean energy to use, beside using that uranium.
(i really hope uranium actually poisonous.)
they are awesome clean energy to use, beside using that uranium.
(i really hope uranium actually poisonous.)
- Sun Apr 29, 2018 5:51 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 136323
Re: Feedback
is there a way to have a beacon that use productivity and energy mod.
i want that beacon.
i want that beacon.
- Mon Apr 23, 2018 5:21 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664081
Re: pY Coal Processing - Discussion
will pyanadon high tech receive buff in future ?