Search found 7 matches
- Fri Jan 17, 2020 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Console contrast improvement (it's hard to read right now)
- Replies: 19
- Views: 8745
Chat box improvements
Chat is very difficult to read on the background of the game and almost impossible threw streams. When hitting ~ to open chat, it should open in a black box so that the text is more easily read, or failing that then perhaps a increase to text size or some sort of way to contrast the lettering. This ...
- Fri May 11, 2018 7:06 pm
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 26427
Re: Friday Facts #242 - Offensive programming
I know this is slightly off topic but not exactly fully, however having been playing cooperatively with someone on a .34 build i noticed a issue that i know is in part due to my potato of a computer but i wonder if theirs hope that it could be improved in the game as well, we were starting to progre...
- Fri Jan 05, 2018 9:11 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395544
Re: Friday Facts #224 - Bots versus belts
You will find that people generally gravitate to what is more fun and do it voluntarily. What is more fun, is what most people do. Sadly, this is not true. In a game like this, people will gravitate to the simplest and easiest solution, which may result in less interesting problems to solve and les...
- Fri Jan 05, 2018 9:05 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395544
Re: Friday Facts #224 - Bots versus belts
Stop removing OPTIONAL features! Why remove logistic robots? Why remove wagon separation? Factorio is not an FPS, you don't need to 100% balance everything! Sometime I like to start a "belt only" map, and sometime I like to go for full logistic robot megabase, why take this option from me...
- Fri Jan 05, 2018 7:54 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395544
Re: Friday Facts #224 - Bots versus belts
I feel bots are crucial to the game for performance reasons, I have a poor pc and could never reach the megabase stage without them, I would consider it a interesting option but I am never for removing features from games entirely, also the statement about the research being the balancing factor is ...
- Sat Dec 30, 2017 5:05 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 49852
Re: Friday Facts #223 - Reflections on 2017
Not to belittle the changes, I am glad to see so many updates and bug fixes however I have 1 hang up with this change to fluid hauling...first of all fluid wagons could hold more but it was not a condensed form of storage because you needed pumps to insert or pull from, balancing the size, as for ha...
- Sun May 21, 2017 6:16 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168806
Re: Friday Facts #191 - Gui improvements
I am fine with most of these changes i do however feel like you should have at least 1 belt slot that does not have to be reserved, i often find myself in situations where i simply need 1 of a time and some times haste matters, imagine having a power pole knocked out while your base is under attack ...