Search found 6 matches
- Wed Dec 21, 2022 3:18 am
- Forum: Mods
- Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
- Replies: 26
- Views: 14556
Re: [MOD 0.13] HotCraft - direct handcraft with hotkey
This automatically adds a craft to the queue whenever I pick up a ghost that I don't have. Is that intended? If so, is there any way to disable that "feature"? I love the idea of being able to use the alt keys to add crafts, but I don't want it to be automatic.
- Fri Dec 16, 2022 4:47 am
- Forum: Modding interface requests
- Topic: Increase max logistic filter count above 1,000
- Replies: 4
- Views: 1866
Re: Increase max logistic filter count above 1,000
Is this cap something that can be modified by the config file or a mod at this point? I'm running into it as well. My use case is that I'm using https://mods.factorio.com/mod/plethora-of-personal-logistics/ which adds a logistic entry for every item in the game. It's super helpful for the big overha...
- Fri May 06, 2022 5:48 pm
- Forum: Logistic Train Network
- Topic: Temp. Stations. Setting to disable them?
- Replies: 12
- Views: 4619
Any way to disable temporary stops?
Temporary stops bypass station train limits, making trains back up in the worst places. I understand they are so stations can share a name, but unless the temporary stops are going to honor the station's limit, I'd rather just give stations unique names and not use them. Any way to do this?
- Mon Apr 04, 2022 12:24 pm
- Forum: Not a bug
- Topic: [1.1.5] show-active-entities-on-chunk-counts doesn't show red counts any more
- Replies: 5
- Views: 2270
Re: [1.1.5] show-active-entities-on-chunk-counts doesn't show red counts any more
That makes sense. Thanks for the reply.
- Thu Mar 31, 2022 5:59 pm
- Forum: Not a bug
- Topic: [1.1.5] show-active-entities-on-chunk-counts doesn't show red counts any more
- Replies: 5
- Views: 2270
Re: [1.1.5] show-active-entities-on-chunk-counts doesn't show red counts any more
Can you elaborate on this change? I'm unclear why that would affect this debug feature and what other methods exist to find active entities in leu of this feature.
- Sun May 21, 2017 7:48 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 498
- Views: 577069
Re: Let's see your clever builds
Cleverest? While maybe not my most impressive, I think this little guy is probably my cleverest build in it's simplicity. Float Valve Useful up through mid game (I use it until I get requester chests) it basically operates as a float valve. The top inserter gets backed up and throttles itself. float...