Search found 17 matches
- Thu Jul 21, 2016 2:01 pm
- Forum: Modding interface requests
- Topic: Access builtin gui, entity_gui_opened event, extend entity settings
- Replies: 0
- Views: 931
Access builtin gui, entity_gui_opened event, extend entity settings
Hi, i really would like to have an access to the builtin gui and also track the event when player opens it. Also i would like to have the ability to add additional entity settings that will be copied via Copy Settings or stored inside the blueprint and restored when built by construction robots. Use...
- Tue Jul 28, 2015 3:29 pm
- Forum: Modding help
- Topic: Programmable Inserter
- Replies: 3
- Views: 3362
Re: Programmable Inserter
Mmm short-long combination will be availiable?
- Tue Jul 28, 2015 2:47 pm
- Forum: Modding help
- Topic: Programmable Inserter
- Replies: 3
- Views: 3362
Programmable Inserter
Hey everyone! Is there any way to create ingame programmable inserter? What do i mean:
- Place inserter on the map
- Click it to open GUI
- Now you see 3x3 square and can select two points as direction from/to. And specify length [1-2] in the edit field.
- Press OK and watch your beloved inserter
- Place inserter on the map
- Click it to open GUI
- Now you see 3x3 square and can select two points as direction from/to. And specify length [1-2] in the edit field.
- Press OK and watch your beloved inserter
- Sun Nov 02, 2014 3:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Some multiplayer feedback
- Replies: 6
- Views: 2902
[0.11.1] Some multiplayer feedback
Hi there! I've played multiplayer today with my friend and want to leave some feedback. 1. We have a lot of problems when tried to play with more then 2 players simultaniously. Actually game freezed every 3-5 minutes. 2. You cannot connect back after disconnection (Always got error box with some 'so...
- Wed Mar 12, 2014 6:35 am
- Forum: Mods
- Topic: [MOD 0.9.2] Insert This
- Replies: 15
- Views: 15661
Re: [MOD 0.9.2] Insert This
Glad to see how mod request come from users to modders, devs and back to users. Prefect!
- Sat Mar 01, 2014 11:10 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] 90-degree inserter
- Replies: 2
- Views: 3608
[Request] 90-degree inserter
I would like someone to make 90-degree inserter (i mean e.g. take from EAST and place to NORTH).
- Fri Nov 01, 2013 2:42 pm
- Forum: Implemented Suggestions
- Topic: Minimap gui suggestion
- Replies: 1
- Views: 3849
Minimap gui suggestion
Can you add option to hide polution level visible on minimap? I usually play with 'Alt' icon tooltips on objects and this mode also turn that red area on too
- Fri Nov 01, 2013 9:08 am
- Forum: Releases
- Topic: Version 0.7.5
- Replies: 11
- Views: 22416
Re: Version 0.7.5
I was about to complete the game (few alien researchs left) when i realised that i placed on the island and there no more enemy bases left :o New game now >_> Btw can you limit gun turrets inserter loading like it is done with furnaces. When i tried to auto-fill my gun turret defence from transport ...
- Thu Oct 03, 2013 6:32 am
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 66146
Re: Version 0.7.0
But there's nothing in tooltip too.kovarex wrote:Pollution is directly dependent on the power consumption, so the effectivity module should minimize pollution for sure.
Thx for answers!
- Wed Oct 02, 2013 11:26 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 66146
Re: Version 0.7.0
1. Enemy turret just spawned inside of my base instead of 4 Solar Panels... Is this normal? How can i avoid it? I hope they will not spawn instead of electricity/defense key elements. 2. Also i hope to see next tier of accums one day. It takes too much place to make totally 'green' base. 3. Any note...
- Tue Oct 01, 2013 8:00 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 66146
Re: Version 0.7.0
This new update is AWERSOME. New enemy mechanics is really good.
- Sat Mar 30, 2013 8:18 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35947
Re: Version 0.3.0
It doesn't work for me. Give me "not a valid win32 version application" Obviously I've installed the correct version for my so (win xp sp3 32bit) Tryed by redownloading and reinstalling both the zip and the installer version. Still same error. confirmed. Some of my friends have same error...
- Sat Mar 30, 2013 8:46 am
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35947
Re: Version 0.3.0
I LOVE YOU GUYS YOU'R BEST!
- Fri Mar 29, 2013 6:08 am
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 45978
Re: Factorio update (working on 0.3.0)
I think my vision is not complete
- Thu Mar 28, 2013 6:19 pm
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 45978
Re: Factorio update (working on 0.3.0)
Thanks! inb4 next versionkovarex wrote:You can use the paypal payment and use your card directly without creating paypal account.
- Thu Mar 28, 2013 6:06 pm
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 45978
Re: Factorio update (working on 0.3.0)
As i understand i should buy supporter pack to have full game? Any way to use visa for it? i haven't got paypal =(
- Mon Mar 25, 2013 11:09 pm
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 45978
Re: Factorio update (working on 0.3.0)
I spend 5 days of non=stop playing and still have lot's ideas. This game is amazing and i'm waiting for next update to make some mods.