Please download again rebirthrebirth wrote:I get this error when I want to start the game. And the game doesn't start.
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- Sun Nov 12, 2017 8:17 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
- Sun Nov 12, 2017 1:32 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
keri1966 wrote:Every time I get to this, I get an error message. It happens after rescuing Einstein. Version 0.15.37 Build 30927 Steam Win 64
Hi keri, please update the mod. Hope this error was solved.
- Tue Nov 07, 2017 11:02 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Finished game with the mod, my thoughts so far. Countdown is needed when next objective is triggered after time, it will help alleviate a lot of confusion. Gordon Freeman might fit in better than Einstein. And add patch notes on mod portal when you release new version. Overall I really like the mod...
- Tue Nov 07, 2017 10:58 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Edit to add: I loaded my latest game and it looks like I can still get the Wheatley by adding the correct pieces into the wreck. Hopefully further missions will appear correctly. However, just so you know, earlier in the game I had a vortex appear in my power plants. I removed the power plant, the ...
- Sun Nov 05, 2017 8:55 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Hello again, Ferrari. I restarted and followed instructions. I again need a pen drive (1 Wheatley and 20 red circuits). But I have no Wheatley. I have not seen a Wheatley. I can make a Wheatley but it requires a Wheatley. Have I missed something again? Where's my Wheatley?!?! :?: Hi biff, Please do...
- Mon Oct 30, 2017 5:49 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Hmmm. I started this mod in an existing and finished game. The Mission Control button does not appear in it but the button DOES appear when I start a new game. <Ugh> I really didn't want to restart another game but maybe I will. Thats it then. This mod should be player from a new game. I´ll edit th...
- Mon Oct 30, 2017 11:19 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Click mission Control Button. I think It shows 20 advanced circuits there I also now need a "pen drive" but I can't find anywhere to make it. What/where is this "mission Control Button"? Thank you for this mod. P.S. Interesting mod so far... although it is a little hard to under...
- Sat Oct 28, 2017 9:58 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Gameplay question : I now have the objective "Let's go testing....I will try to recover the data from the computer. But I going to need a pin drive. Don't know what a "pin drive" is and where/how to get that. Should be a pen drive. I'll fix that. Click mission Control Button. I think...
- Thu Oct 26, 2017 4:33 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
I am using this code, that does find my own logistic requester chests. /c local surface = game.player.surface for c in surface.get_chunks() do for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, name="logistic-chest-requester&qu...
- Thu Oct 26, 2017 12:35 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
There is not any requester chest in the game. Checked with /c command. When it explodes it only says "Exploded" Does it effect further game play ? The game has 3 initial wrecks, with electrical blasts When this mission is show, one of these 3 is marked with a request chest (blue), with a ...
- Wed Oct 25, 2017 6:52 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Hi, I've checked the version of the mod. It was 15.9 already. I have also tried to re update it but didn't see a change. I disabled all my other mods and loaded the save I had before the crash and the error still occurred. Let me know if you want me to try anything else. Bucktooth Can you share you...
- Wed Oct 25, 2017 6:48 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] Portals
- Replies: 46
- Views: 23563
Re: [MOD 0.14 + 0.15] Portals
HahahahaBilka wrote:I guess I'll have to update it then... Here I am, trying to be lazy, and you ruin it
- Wed Oct 25, 2017 6:42 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] Portals
- Replies: 46
- Views: 23563
Re: [MOD 0.14 + 0.15] Portals
Hi Bilka. some may think placing portal from map view too OP. Have you thought about making this feature an optional setting ? No, since I can't. It's not intended, it's just a side effect of how the portals are placed. But it works. If you don't want it to work, don't use it :P Well... script.on_e...
- Wed Oct 25, 2017 5:35 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] Portals
- Replies: 46
- Views: 23563
Re: [MOD 0.14 + 0.15] Portals
could we possibly have more than 1 portal? No, that would make the mod more than op. A tip though: You can place the blue portal from the map view :) If you are looking to just instantly teleport everywhere, you might want to have a look at the teleportation mod . Hi Bilka. some may think placing p...
- Mon Oct 23, 2017 2:54 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Time played 6h and evolution factor 40%, is the trigger for next event time based? Hi topforce, unfortunately the missions should have advanced much early in the game. It is based on time. The game should have told you to locate the first shipwreck, to find GlaDOS. I´ve checked the code, tested tod...
- Mon Oct 23, 2017 3:12 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
Hi, I have today recieved the same error message as the poster above. It occurred after researching an item (The GlaDOS test chamber), approx a minute after completing the research it looks like the next stage of the quest was being given and the crash occurred. This was a new savedgame. Version 15...
- Sat Oct 21, 2017 9:01 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
I got this error today filling a request box, to stop it from exploding, think it was the 3rd one this game. Help!!! Qarar, please tell me the version you are using. Maybe thats not the current line anymore in todays version. And by your screen shot I see some other problems... =( Some secondary mi...
- Sat Oct 21, 2017 2:03 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
I think I fixed that. Can you try it please ?
- Fri Oct 20, 2017 8:04 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79495
Re: [MOD 0.15.x] Mining Space Industries
I tried your mod and cheated a bit to get the mission I wanted. In line 1072 in control.lua your mod calls a remote interface (remote.call("loucuras", "invasion_loc", Entidade.position)) that doesn't exist when I just player.insert the glados core into my inventory. I looked thr...
- Fri Oct 20, 2017 5:27 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] Portals
- Replies: 46
- Views: 23563
Re: [MOD 0.14 + 0.15] Portals
Hi Bilka! Thanks for your mod. I love Portal (who does not?), And I'm also developing a mod, MSI, which adds missions to the game. Recently it includes secondary missions, and one of them is to rescue Wheatley, who will help to build the gun portal of his mod. So the mods are integrated. If you want...