Search found 8 matches
- Thu Aug 08, 2019 10:14 am
- Forum: Ideas and Suggestions
- Topic: Train station priority!
- Replies: 20
- Views: 7964
Train station priority!
It would be nice if instead of roundtrip mode (visiting all stations in a fixed order) there was a way to set priority on a train station through the circuit network, allowing you to broadcast to trains with this station as a stop to prefer it over stops with a lower priority, or to skip certain sto...
- Tue Oct 10, 2017 7:59 pm
- Forum: Ideas and Suggestions
- Topic: High visibility programmable speaker alert pictograms
- Replies: 2
- Views: 1373
High visibility programmable speaker alert pictograms
What When picking a pictogram for the programmable speaker an extra tab with the larger pictograms that the game uses, like the exclamation mark in the yellow triangle, red triangle and storage chest and so forth would be useful. Why The pictograms we have are tiny and items don't serve as pictogra...
- Tue Oct 10, 2017 6:09 pm
- Forum: Ideas and Suggestions
- Topic: High visibility programmable speaker alert pictograms
- Replies: 2
- Views: 1373
High visibility programmable speaker alert pictograms
TL;DR Ability to set a category name and pictogram to cluster programmable speaker alerts of the same type. What Users would be able to set an additional category name and pictogram to cluster messages akin to how the game already does for some messages like damaged and destroyed units and other co...
- Tue Oct 10, 2017 4:02 pm
- Forum: Ideas and Suggestions
- Topic: User-defined power grids / production zones
- Replies: 0
- Views: 723
User-defined power grids / production zones
What ? User defined tabs in the Electric network info menu and Production menu, similar to the tabs "Items", "Fluids" and "Buildings" that are already there in the Production menu. A drawing on the map like mechanism could be used to define the different zones on the m...
- Mon Oct 09, 2017 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker alert signal variables
- Replies: 3
- Views: 2286
Programmable Speaker alert signal variables
Hello, I suggest: The possibility to append signal values to programmable speaker alerts. Eq: "Total tier 3 modules: " + value of signal A Integrating signal values in the alert of programmable speakers would be valuable for global exact monitoring purposes, especially troubleshooting, of ...
- Sat May 27, 2017 9:59 pm
- Forum: Modding help
- Topic: Entity that deploys units on map
- Replies: 1
- Views: 866
Re: Entity that deploys units on map
Solved it! I can create my own unit-spawner entity! If anyone is interested look in enemies.lua for the biter-spawner entity as an example.
- Sat May 27, 2017 7:03 pm
- Forum: Modding help
- Topic: Entity that deploys units on map
- Replies: 1
- Views: 866
Entity that deploys units on map
Hi! I'm interested to know if there's a way to let a building deploy units. Perhaps a modified roboport that deploys a modified flying robot? Or an assembly machine that destroys the item it produces and instead creates a unit on your force? I couldn't find an event in the API that triggers when som...
- Sat May 27, 2017 4:38 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 161843
Re: [0.14.x] Bob's Mods: General Discussion
Hello, I was sent here to report bugs from one of your other posts. When I add bobplates 0.14.0 Factorio throws the error "Error in assignID, item name 'basic-circuit-board' does not exist". I removed the only mention in the entire bobplates 0.14.0 folder to basic-circuit-board. It checked...