Search found 7 matches
- Wed Nov 06, 2024 11:50 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 94419
Re: Gleba has killed the game for me.
I'm running a very small plant, no more than one machine of each type. It's always active. But I'm using belts, not bots, and it is very easy to starve one of the cycles. Right now, it looks like carbon fiber production has caused me to consume all my spoilage and nutrients. (Or maybe it's rocket ...
- Wed Nov 06, 2024 6:45 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 94419
Re: Gleba has killed the game for me.
I build distributed computer systems for a living, and I deal with "backpressure," etc., regularly. Gleba is tough , far harder than any of the other planets or the base game. And I'm not sure it's tough in a good way.
You have a bunch of loops you need to stabilize: nutrients, bioflux, power ...
You have a bunch of loops you need to stabilize: nutrients, bioflux, power ...
- Wed Oct 30, 2024 4:04 pm
- Forum: General discussion
- Topic: Cliff Explosives Feels Terrible
- Replies: 9
- Views: 10648
Re: Cliff Explosives Feels Terrible
Yeah, I did a rail world start, because I like trains.
The nearest cliffs are way out past my most remote mines. There's a huge flat area to build on, mine from, etc.
The only way the cliffs on my map would have been a problem is if I'd tried to build huge city blocks and stackers for dozens of ...
The nearest cliffs are way out past my most remote mines. There's a huge flat area to build on, mine from, etc.
The only way the cliffs on my map would have been a problem is if I'd tried to build huge city blocks and stackers for dozens of ...
- Thu Feb 01, 2018 5:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.21] Crash on save load: "agui::Widget::applySizeRestrictionsInternal" MR
- Replies: 12
- Views: 10291
Re: [16.21] Crash on save load: "agui::Widget::applySizeRestrictionsInternal" MR
I was seeing an identical error on a heavily modded save file, and removing Factorissimo2 fixed the crash. I was not running railway-painter.
- Mon Jan 22, 2018 11:09 pm
- Forum: Duplicates
- Topic: [0.16.17] Failed to load window icon! factorio-icon.png
- Replies: 9
- Views: 4035
Re: [0.16.17] Failed to load window icon! factorio-icon.png
I'm also seeing this PNG error on Ubuntu 17.10. Downgrading to Factorio 0.16.16 manually has fixed things.
- Sat Jan 06, 2018 1:30 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 471995
Re: Friday Facts #224 - Bots versus belts
I would be really sad to lose my bots. Please don't nerf them.
My major uses of bots:
Construction bots and blueprints. Personally, I find that Factorio without construction bots and blueprints is a lot less fun, at least after the first playthrough. Factorio is all about scalable power and ...
My major uses of bots:
Construction bots and blueprints. Personally, I find that Factorio without construction bots and blueprints is a lot less fun, at least after the first playthrough. Factorio is all about scalable power and ...
- Sat May 27, 2017 10:41 pm
- Forum: Won't implement
- Topic: Locomotive guns
- Replies: 4
- Views: 2921
Locomotive guns
Wow, the Factorio modding API is fun!
I've been having fun working on game-balancing a late-game nuclear tank (see "Nuclear Vehicles" on the mod portal) with a rocket launcher and an equipment grid. And I'd like to do something similar with locomitives: a nuclear-powered, armored locomotive for ...
I've been having fun working on game-balancing a late-game nuclear tank (see "Nuclear Vehicles" on the mod portal) with a rocket launcher and an equipment grid. And I'd like to do something similar with locomitives: a nuclear-powered, armored locomotive for ...