Search found 207 matches

by katyal
Thu Jan 22, 2015 5:42 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 78911

Re: [MOD 0.10.2] Automatic Rail Laying Machine

A complete rebuild of this mod is coming soon, author hopes today, so it would probably be best to wait for f.a.r.l rather than get this mod, which I don't believe will have any support or bug fixes going forward.
by katyal
Thu Jan 22, 2015 3:22 pm
Forum: Ideas and Suggestions
Topic: Thoughts on water as a finite resource
Replies: 5
Views: 3878

Re: Thoughts on water as a finite resource

I agree with ssilk across the board, but especially were hot water as pollution is concerned. My automatic reaction as i read your post was to think "why dump hot water if I'm burning coal to make cold water into steam? Feed the hot water back into the system and save some fuel"
by katyal
Wed Jan 21, 2015 2:51 pm
Forum: Modding help
Topic: What tools do you recommend for modding?
Replies: 2
Views: 1236

What tools do you recommend for modding?

Hello I'm setting up to start modding and I was wondering what tools people use. To be clear I'd like to know what editors, ide, testing frameworks, image or 3d software to make sprites you all use.

For bonus points does anyone know which version of lua the game uses?
by katyal
Tue Jan 20, 2015 7:04 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 90658

Re: [Mod 0.11.x] Foreman - Blueprint Manager

Lol some ideas just won't go away, i was about to repeat the same post as I made just above :oops: Well without getting bogged down in implementation details I guess the essential part of my request was to have a way to persist a set of blueprints from one savegame to another. A mod as was suggested...
by katyal
Tue Jan 20, 2015 2:46 pm
Forum: Gameplay Help
Topic: Random Map Generator
Replies: 13
Views: 16199

Re: Random Map Generator

Thats fantastic, no need to rush just knowing that these things are in the development pipeline is enough for now
by katyal
Mon Jan 19, 2015 9:06 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 46266

Re: Ropeway conveyor above the factory...

Considering the attention this idea has been getting and the general consensus from the community I'm surprised this hasn't been stickied for future implementation lol ;) eh ssilk?
by katyal
Mon Jan 19, 2015 5:27 am
Forum: Gameplay Help
Topic: Random Map Generator
Replies: 13
Views: 16199

Re: Random Map Generator

The current method used to distribute resources is perlin noise...I was just asking if another method had been tried, and if so could we see the results. What about having a few prerendered "resource maps" (greyscale images that affect resource placement). You keep the current map generati...
by katyal
Sun Jan 18, 2015 5:50 am
Forum: Ideas and Suggestions
Topic: Mobile building platform
Replies: 4
Views: 1922

Re: Mobile building platform

I agree the game engine may not be up to doing this but unless we get a dev actually confirming its not possible, I would like to continue exploring this idea. I could see movement being limited by the grid. In that case it would be a simple matter to reconnect pipes and wires everytime the platform...
by katyal
Sat Jan 17, 2015 3:50 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 44163

Re: Version 0.11.11

If its not in the convo about 11.10 then it was in a thread in ideas and suggestion or one in balance....someone asked the question about stuff you could research without having the prereqs to build it irc laser turrets, locomotives, and bots were mentioned and kovarex said he was gonna be fixing th...
by katyal
Sat Jan 17, 2015 3:13 am
Forum: Ideas and Suggestions
Topic: Mobile building platform
Replies: 4
Views: 1922

Re: Mobile building platform

think of it as an oil derrick mounted on treads. Or the platform stops and deploys the drill only moving once its mined all the ores in one spot.
by katyal
Fri Jan 16, 2015 4:35 pm
Forum: Gameplay Help
Topic: Random Map Generator
Replies: 13
Views: 16199

Re: Random Map Generator

So cube to go with the combobox on the map settings screen would it be possible to see (hopefully even edit) the underlying values? Also have you tried different algorithms for generating resources? If so...no matter the results you got, would it be possible to release them, like rso mod for example...
by katyal
Fri Jan 16, 2015 2:52 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 44163

Re: Version 0.11.11

some did in, I believe, 11.10
by katyal
Thu Jan 15, 2015 6:46 pm
Forum: General discussion
Topic: Finding the perfect map
Replies: 10
Views: 3953

Re: Finding the perfect map

I really like it when the devs are active on the forums, we learn so much. Thanks for the heads up Kovarex!
by katyal
Thu Jan 15, 2015 5:27 pm
Forum: Gameplay Help
Topic: Random Map Generator
Replies: 13
Views: 16199

Re: Random Map Generator

so low frequency = widely spaced large + poor deposits
high frequency = tightly spaced small rich deposits

do size and richness have any secondary effects or are they just modifiers?
by katyal
Thu Jan 15, 2015 5:22 pm
Forum: General discussion
Topic: Finding the perfect map
Replies: 10
Views: 3953

Re: Finding the perfect map

/c game.forces.player.chart({lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}}) but you may want to change 1024 to a smaller value cause this will take a while to do its thing.
by katyal
Thu Jan 15, 2015 3:20 pm
Forum: Ideas and Suggestions
Topic: Funny Items hidden description
Replies: 7
Views: 3062

Re: Funny Items hidden description

steel axe:
"Hey! Thats mine!"
by katyal
Thu Jan 15, 2015 2:43 pm
Forum: Ideas and Suggestions
Topic: Mobile building platform
Replies: 4
Views: 1922

Mobile building platform

Hey I know this one is far fetched but lets have platforms that we can build. These platforms can move. The player can program the movement with waypoints or maybe even automate the controls using cc and logistics network . What use would these platforms have? You can build on them. Anything that co...
by katyal
Wed Jan 14, 2015 7:04 pm
Forum: Ideas and Suggestions
Topic: Sort inventory Key
Replies: 14
Views: 18159

Re: Sort inventory Key

2 year old thread that might be a new record lol, considering the last person to post before you is one of the devs I'm not sure if it will do much good. I would like to second the idea of a key we could bind to sort the inventory, or atleast the possiblity to reserve slots like we do on train wagons
by katyal
Wed Jan 14, 2015 6:32 pm
Forum: Implemented Suggestions
Topic: More precise map generation options
Replies: 9
Views: 11493

Re: More precise map generation options

I don't think ssilk is trying to say he's opposed to changing the map generator. He was mostly pointing out that: 1. generating the map is slow 2. because it is so slow it is only created when the player come near to a new part 3. because the map is not created before you actually visit it you canno...
by katyal
Wed Jan 14, 2015 6:07 pm
Forum: Ideas and Suggestions
Topic: Splitting up roboport functions
Replies: 5
Views: 10935

Re: Splitting up roboport functions

Hmm I wasn't aware of those limitations....I guess if we were going to separate the network types we'd need some help from the devs. Maybe we could request an api change from the devs...but I think we'd need to think this through before asking and try to solve all the problems with one request. :( d...

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