Search found 207 matches

by katyal
Fri Dec 05, 2014 3:47 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 30894

Re: What do biters do in their spare time?

This seems to be an idea that keeps coming back. I also think it would be a wonderful thing to have biters be just a bit more savy.
by katyal
Thu Dec 04, 2014 5:37 pm
Forum: Show your Creations
Topic: New Player Sandbox factory
Replies: 12
Views: 15372

Re: New Player Sandbox factory

Don't forget to look at your inserters too. you have one blue inserter to insert one iron plate and three copper cables every half second which means your electronic circuit assemblers aren't working as fast as they could be. Try placing two more blue inserters to put stuff into each of your assembl...
by katyal
Thu Dec 04, 2014 2:55 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214931

Re: [0.11.x] Uranium Power

Modular reactor!!!! Hehe I realise it would be more difficult to implement but really would be something new and interesting.
by katyal
Thu Dec 04, 2014 2:52 pm
Forum: Mods
Topic: [0.11.x] Logistic mod
Replies: 44
Views: 37784

Re: [0.11.3] construction and logistic robots

Maybe you could tell us what makes mk2 robots different from regular robots?
by katyal
Wed Dec 03, 2014 9:37 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Optimizing Input Rate vs. Output Rate
Replies: 11
Views: 22036

Re: Optimizing Input Rate vs. Output Rate

Watchout for switching between adv. processing and basic processing on the refinery, you have an error where it does not properly read which recipe to use because the merged field on the refinery level is considered C12, light and gas output values aren't changed
by katyal
Wed Dec 03, 2014 8:05 pm
Forum: Ideas and Suggestions
Topic: New abilities for smart inserters (and a locomotive change)
Replies: 20
Views: 6317

Re: New abilities for smart inserters (and a locomotive chan

I was too wrapped up in trying to find the best solution, but you are right, the first question we must ask ourselves is, "Is this actually something we need to fix?"
by katyal
Wed Dec 03, 2014 7:11 pm
Forum: Balancing
Topic: Fast belts have lower density, than other belts
Replies: 4
Views: 12279

Re: Fast belts have lower density, than other belts

hmm I had actually seen that post but completely missed it on my first read through, thanks
by katyal
Wed Dec 03, 2014 7:08 pm
Forum: Off topic
Topic: Your first and second impression?
Replies: 27
Views: 22522

Re: Your first and second impression?

A friend sent me a link to the trailer, my first thought upon seeing the trailer : OMG! That looks amazing.

Second though, halfway through the demo, I'm going to buy this anyways why am I still playing the demo. I finished the demo and five minutes later had the full game installed and running.
by katyal
Wed Dec 03, 2014 6:57 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Optimizing Input Rate vs. Output Rate
Replies: 11
Views: 22036

Re: Optimizing Input Rate vs. Output Rate

I've got a few ideas I'd like to try with that dataset myself, thanks for all the hard work. :D
by katyal
Wed Dec 03, 2014 6:24 pm
Forum: Ideas and Suggestions
Topic: New abilities for smart inserters (and a locomotive change)
Replies: 20
Views: 6317

Re: New abilities for smart inserters (and a locomotive chan

I've been thinking about this a lot and I'd like to chime in with my opinion and the reasoning behind it. The problem as stated is that fuel is being removed from locomotives even when the player doesn't want it to be. While changing the behaviour of inserters or a subset of inserters is one possibl...
by katyal
Wed Dec 03, 2014 3:52 pm
Forum: Balancing
Topic: Fast belts have lower density, than other belts
Replies: 4
Views: 12279

Re: Fast belts have lower density, than other belts

Just to be sure though this has nothing to do with corners, unless I'm missing something? What the OP seems to be showing is that for a perfectly straight fixed length of belt, fast belts cannot hold as many items as basic or express belts ...that doesn't make much sense.
by katyal
Wed Dec 03, 2014 2:40 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Optimizing Input Rate vs. Output Rate
Replies: 11
Views: 22036

Re: Optimizing Input Rate vs. Output Rate

Very interesting...looks like an impressive amount of work. This will come in handy as I update the layout of my base.
by katyal
Tue Dec 02, 2014 9:45 pm
Forum: Implemented Suggestions
Topic: Wiki link on home page
Replies: 2
Views: 4222

Re: Wiki link on home page

Or you can go to support and click the link there ;)
by katyal
Tue Dec 02, 2014 9:43 pm
Forum: Ideas and Suggestions
Topic: New abilities for smart inserters (and a locomotive change)
Replies: 20
Views: 6317

Re: New abilities for smart inserters (and a locomotive chan

I think this needs to be considered carefully before changing anything... inserters are fundamental to the game and any change to them could lead many unintended consequences.
by katyal
Tue Dec 02, 2014 7:25 pm
Forum: General discussion
Topic: Completing Rocket Defense in X games?
Replies: 17
Views: 5960

Re: Completing Rocket Defense in X games?

Same here I haven't even tried to get it yet ...just been trying to optimize my base, come up with some good blueprints and see how much of the map I can occupy :D :evil:
by katyal
Mon Dec 01, 2014 9:07 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 343776

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Thanks for a wonderfully useful mod. I've got some big plans for my train network with this.
by katyal
Mon Dec 01, 2014 6:31 pm
Forum: General discussion
Topic: Why having everything on a belt is a bad idea
Replies: 29
Views: 20135

Re: Why having everything on a belt is a bad idea

Unless you plan ahead and know how much of each item you will need then the biggest problem with everything on a belt is throughput. As the line gets longer and more processes use up materials on the belt you will find the belts getting more and more empty yet adding more miners or furnaces won't he...
by katyal
Sun Nov 30, 2014 3:38 am
Forum: Videos
Topic: New tutorial: Signals and Multi-train Networks
Replies: 2
Views: 16242

Re: New tutorial: Signals and Multi-train Networks

Thnaks great video, really clears a few things up.
by katyal
Sun Nov 30, 2014 2:52 am
Forum: General discussion
Topic: Vehicles and Powered Armor.
Replies: 7
Views: 12061

Re: Vehicles and Powered Armor.

Well assuming I understood correctly the most significant thing mentioned in his post is that powered armor modules are active while riding in a vehicle, so loading up a powered armor suit with personal laser defenses and climbing into a tank = laser tank!
by katyal
Sat Nov 29, 2014 2:18 am
Forum: Gameplay Help
Topic: [YouTube] Negative Root's Factorio Tutorials
Replies: 51
Views: 67608

Re: [YouTube] Negative Root's Factorio Tutorials

Thank you for the tuts -root and big thank you to ssilk. Really helps when we all use the same terms.

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