Search found 207 matches
- Fri Dec 05, 2014 3:47 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 30894
Re: What do biters do in their spare time?
This seems to be an idea that keeps coming back. I also think it would be a wonderful thing to have biters be just a bit more savy.
- Thu Dec 04, 2014 5:37 pm
- Forum: Show your Creations
- Topic: New Player Sandbox factory
- Replies: 12
- Views: 15372
Re: New Player Sandbox factory
Don't forget to look at your inserters too. you have one blue inserter to insert one iron plate and three copper cables every half second which means your electronic circuit assemblers aren't working as fast as they could be. Try placing two more blue inserters to put stuff into each of your assembl...
- Thu Dec 04, 2014 2:55 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 214931
Re: [0.11.x] Uranium Power
Modular reactor!!!! Hehe I realise it would be more difficult to implement but really would be something new and interesting.
- Thu Dec 04, 2014 2:52 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 37784
Re: [0.11.3] construction and logistic robots
Maybe you could tell us what makes mk2 robots different from regular robots?
- Wed Dec 03, 2014 9:37 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Optimizing Input Rate vs. Output Rate
- Replies: 11
- Views: 22036
Re: Optimizing Input Rate vs. Output Rate
Watchout for switching between adv. processing and basic processing on the refinery, you have an error where it does not properly read which recipe to use because the merged field on the refinery level is considered C12, light and gas output values aren't changed
- Wed Dec 03, 2014 8:05 pm
- Forum: Ideas and Suggestions
- Topic: New abilities for smart inserters (and a locomotive change)
- Replies: 20
- Views: 6317
Re: New abilities for smart inserters (and a locomotive chan
I was too wrapped up in trying to find the best solution, but you are right, the first question we must ask ourselves is, "Is this actually something we need to fix?"
- Wed Dec 03, 2014 7:11 pm
- Forum: Balancing
- Topic: Fast belts have lower density, than other belts
- Replies: 4
- Views: 12279
Re: Fast belts have lower density, than other belts
hmm I had actually seen that post but completely missed it on my first read through, thanks
- Wed Dec 03, 2014 7:08 pm
- Forum: Off topic
- Topic: Your first and second impression?
- Replies: 27
- Views: 22522
Re: Your first and second impression?
A friend sent me a link to the trailer, my first thought upon seeing the trailer : OMG! That looks amazing.
Second though, halfway through the demo, I'm going to buy this anyways why am I still playing the demo. I finished the demo and five minutes later had the full game installed and running.
Second though, halfway through the demo, I'm going to buy this anyways why am I still playing the demo. I finished the demo and five minutes later had the full game installed and running.
- Wed Dec 03, 2014 6:57 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Optimizing Input Rate vs. Output Rate
- Replies: 11
- Views: 22036
Re: Optimizing Input Rate vs. Output Rate
I've got a few ideas I'd like to try with that dataset myself, thanks for all the hard work.
- Wed Dec 03, 2014 6:24 pm
- Forum: Ideas and Suggestions
- Topic: New abilities for smart inserters (and a locomotive change)
- Replies: 20
- Views: 6317
Re: New abilities for smart inserters (and a locomotive chan
I've been thinking about this a lot and I'd like to chime in with my opinion and the reasoning behind it. The problem as stated is that fuel is being removed from locomotives even when the player doesn't want it to be. While changing the behaviour of inserters or a subset of inserters is one possibl...
- Wed Dec 03, 2014 3:52 pm
- Forum: Balancing
- Topic: Fast belts have lower density, than other belts
- Replies: 4
- Views: 12279
Re: Fast belts have lower density, than other belts
Just to be sure though this has nothing to do with corners, unless I'm missing something? What the OP seems to be showing is that for a perfectly straight fixed length of belt, fast belts cannot hold as many items as basic or express belts ...that doesn't make much sense.
- Wed Dec 03, 2014 2:40 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Optimizing Input Rate vs. Output Rate
- Replies: 11
- Views: 22036
Re: Optimizing Input Rate vs. Output Rate
Very interesting...looks like an impressive amount of work. This will come in handy as I update the layout of my base.
- Tue Dec 02, 2014 9:45 pm
- Forum: Implemented Suggestions
- Topic: Wiki link on home page
- Replies: 2
- Views: 4222
Re: Wiki link on home page
Or you can go to support and click the link there
- Tue Dec 02, 2014 9:43 pm
- Forum: Ideas and Suggestions
- Topic: New abilities for smart inserters (and a locomotive change)
- Replies: 20
- Views: 6317
Re: New abilities for smart inserters (and a locomotive chan
I think this needs to be considered carefully before changing anything... inserters are fundamental to the game and any change to them could lead many unintended consequences.
- Tue Dec 02, 2014 7:25 pm
- Forum: General discussion
- Topic: Completing Rocket Defense in X games?
- Replies: 17
- Views: 5960
Re: Completing Rocket Defense in X games?
Same here I haven't even tried to get it yet ...just been trying to optimize my base, come up with some good blueprints and see how much of the map I can occupy
- Mon Dec 01, 2014 9:07 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 343776
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Thanks for a wonderfully useful mod. I've got some big plans for my train network with this.
- Mon Dec 01, 2014 6:31 pm
- Forum: General discussion
- Topic: Why having everything on a belt is a bad idea
- Replies: 29
- Views: 20135
Re: Why having everything on a belt is a bad idea
Unless you plan ahead and know how much of each item you will need then the biggest problem with everything on a belt is throughput. As the line gets longer and more processes use up materials on the belt you will find the belts getting more and more empty yet adding more miners or furnaces won't he...
- Sun Nov 30, 2014 3:38 am
- Forum: Videos
- Topic: New tutorial: Signals and Multi-train Networks
- Replies: 2
- Views: 16242
Re: New tutorial: Signals and Multi-train Networks
Thnaks great video, really clears a few things up.
- Sun Nov 30, 2014 2:52 am
- Forum: General discussion
- Topic: Vehicles and Powered Armor.
- Replies: 7
- Views: 12061
Re: Vehicles and Powered Armor.
Well assuming I understood correctly the most significant thing mentioned in his post is that powered armor modules are active while riding in a vehicle, so loading up a powered armor suit with personal laser defenses and climbing into a tank = laser tank!
- Sat Nov 29, 2014 2:18 am
- Forum: Gameplay Help
- Topic: [YouTube] Negative Root's Factorio Tutorials
- Replies: 51
- Views: 67608
Re: [YouTube] Negative Root's Factorio Tutorials
Thank you for the tuts -root and big thank you to ssilk. Really helps when we all use the same terms.