Search found 15 matches

by theorderofthings
Tue Jan 14, 2020 6:46 am
Forum: Balancing
Topic: Chemical science pack suggestion
Replies: 5
Views: 3634

Re: Chemical science pack suggestion

I feel like a better solution than making blue science easier is to make grey science more useful on its own. This would mean removing the blue science pack requirement for some of the higher-level technologies. I think blue science should still be difficult - if science pack automation is the facto...
by theorderofthings
Tue Jan 14, 2020 6:19 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33652

Re: Friday Facts #329 - Campaign reassessment

I was playing factorio with a friend that got the game recently, and I noticed that most of the problems they had weren't technical - they were psychological. There was an inherent fear that factorio was too complicated for them, and that made the game a lot harder. For example, when we started to g...
by theorderofthings
Sun Jan 12, 2020 4:45 am
Forum: Bob's mods
Topic: Capitalization
Replies: 4
Views: 1967

Re: Capitalization

DISAGREE ALL MODS UPPERCASE NO PUNCTUATION GRAMMAR
by theorderofthings
Sun Jan 12, 2020 1:34 am
Forum: General discussion
Topic: There is something wrong with music
Replies: 30
Views: 12354

Re: There is something wrong with music

The sountrack to factorio is amazing, but I think anything gets old after listening to it for so long. However, I would really like to highlight how good Turbine Dynamics is. It's the best part of the OST and captures the mood perfectly. When I play with music turned on, I find myself often tuning o...
by theorderofthings
Sun Jan 12, 2020 12:54 am
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 62
Views: 99113

Re: Songs to Factorioize by

My factorio music: Mosolov's Iron Foundry: https://www.youtube.com/watch?v=y-yl4aI6xzU (when setting up smelting/metallurgy) Adams' Short ride in a fast machine: https://www.youtube.com/watch?v=tPzNzlNW6ms (only in the mid game when you're base is churning around) Deshovov's Rails: https://www.youtu...
by theorderofthings
Sun Jun 04, 2017 9:53 pm
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 26624

Re: [MOD 0.13] Cargo Rocket - the ultimate transportation mode

I don't know if this is possible, but what if for the receiving silo, you just played the rocket animation backwards?
by theorderofthings
Thu Jun 01, 2017 8:25 pm
Forum: Ideas and Suggestions
Topic: Global map of the planet
Replies: 3
Views: 1785

Re: Global map of the planet

The starting area could just have a very low richness and ore patch size. Biomes wouldn't need to have specifically only one ore type - it could just be a strong bonus to certain ore types.
by theorderofthings
Thu Jun 01, 2017 1:22 am
Forum: Gameplay Help
Topic: Multiple Trains vs Bigger Trains?
Replies: 11
Views: 9216

Re: Multiple Trains vs Bigger Trains?

another reason is practicality. in theory, i could indeed replace my network of ~150 1-4-1 trains with one train that has 600 wagons on a single looped track that runs through all stations but that would be kind of a PITA to setup and manage. once the fundamentals of a train network are in place (i...
by theorderofthings
Wed May 31, 2017 3:01 am
Forum: Gameplay Help
Topic: Multiple Trains vs Bigger Trains?
Replies: 11
Views: 9216

Re: Multiple Trains vs Bigger Trains?

There are many benefits to larger trains, but that comes at an increased setup cost (they need larger loading and unloading setups). But isn't the setup cost decreased in a lot of ways? If you use 1 very large train, for example, you don't need stackers and can even use only one lane of rail with a...
by theorderofthings
Wed May 31, 2017 1:29 am
Forum: Gameplay Help
Topic: Multiple Trains vs Bigger Trains?
Replies: 11
Views: 9216

Multiple Trains vs Bigger Trains?

I see a lot of posts on here about different junctions and signalling issues for complicated train networks where there are many different trains going on the same track. What I'm confused about is the purpose of complicated train networks. I understand that you may want junctions and whatnot if you...
by theorderofthings
Wed May 31, 2017 12:53 am
Forum: Ideas and Suggestions
Topic: More infinite research: Belt speed/Train speed
Replies: 7
Views: 3585

Re: More infinite research: Belt speed/Train speed

In practice, trains are so big and have such huge bandwidth that most people never run into train concerns. And furthermore, traffic issues means that acceleration is the primary "cost" of sub-optimal trains. Still, faster train speeds could increase bandwith of a train-network if the net...
by theorderofthings
Tue May 30, 2017 9:49 pm
Forum: Ideas and Suggestions
Topic: More infinite research: Belt speed/Train speed
Replies: 7
Views: 3585

Re: More infinite research: Belt speed/Train speed

Basically: Infinite Research (Bot Speed) is a trap... well... almost one anyway. It improves latency characteristics so its still useful, but it cannot increase the bandwidth of Bot-based networks. So from that perspective, both Bots and Belts are equal in the scope of infinite research. Neither re...
by theorderofthings
Tue May 30, 2017 3:12 am
Forum: General discussion
Topic: Fluid wagon vs Cargo wagon comparison: Transporting fluids
Replies: 39
Views: 23196

Re: Fluid wagon vs Cargo wagon comparison: Transporting fluids

Don't forget that barrels are also nicer in the logistic network. Although a fluid handling bot would be pretty cool, it doesn't exist. As far as loading and unloading, barrelling first doesn't add much complexity and you can use bots for higher throughput. Furthermore, when you are using fluids, it...
by theorderofthings
Tue May 30, 2017 1:21 am
Forum: Ideas and Suggestions
Topic: More infinite research: Belt speed/Train speed
Replies: 7
Views: 3585

More infinite research: Belt speed/Train speed

Just as the title implies, I think it would be a nice feature if we could upgrade belt speed and train speed just like we can upgrade bot speed. Currently in factorio, there are three main logistical methods, viz. belts, bots and trains. All with their own disadvantages and advantages. And right now...
by theorderofthings
Tue May 30, 2017 1:02 am
Forum: Ideas and Suggestions
Topic: Hybrid tank (ground-railways)
Replies: 11
Views: 4040

Re: Hybrid tank (ground-railways)

What happens when a train runs into you?

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