Search found 4 matches

by zingaya
Fri May 10, 2024 5:00 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 23982

Re: Friday Facts #410 - Rocket turret & Target priorities

Just one little tiny thing. Can you add a little more delay before the turret goes into idle/down position.
It feels like the turrets are doing push ups. :lol:
by zingaya
Mon Feb 19, 2024 8:05 am
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 34193

Re: Friday Facts #398 - Fulgora

This gave me an idea. It should be Like Dune II, you can't build large structures over sand or soft terrain.
Image
by zingaya
Wed Apr 18, 2018 8:47 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1049384

Re: Factorio Roadmap for 0.16+

What about climate? If there isn't a mod already. That should add a lot of dynamism; think of storms affecting your solar panels, or flooding (affected buildings wont work or less efficiency); dry seasons lowers your water pump; snow; etc... Survival features, drink water (water purifier) and food (...
by zingaya
Wed Jan 31, 2018 3:16 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 52199

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

A few ideas: After you launch a rocket, others factions (bots) should arrive into the planet. Creating it's own factories, vehicles, fighting with aliens and even at you. You could trade with them and make allies. Add more tanks. Or the same tank change the turret, armor, engine, etc... Tank should ...

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