Search found 275 matches
- Tue Mar 26, 2024 6:27 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268655
Re: [0.17+] Space Exploration WIP
While I do understand your point, it's their chosen platform of support, and there's nothing I can do about that. Ironically, you'd need to contact them on discord to try and convince them to read this thread as well.
- Wed Jan 17, 2024 11:28 pm
- Forum: Not a bug
- Topic: [1.1.100] Steam power desync
- Replies: 5
- Views: 752
Re: [1.1.100] Steam power desync
Sorry, I was talking to the OP. I mean, the linked bugreport is from February 2023, and if it still happens maybe OP could update them with details on how to reproduce. Maybe the box64 devs could help figure out what exactly causes this and fix the emulator. Not sure what would be required to analyz...
- Wed Jan 17, 2024 7:13 pm
- Forum: Not a bug
- Topic: [1.1.100] Steam power desync
- Replies: 5
- Views: 752
Re: [1.1.100] Steam power desync
Seems to be a known issue with box64, see https://github.com/ptitSeb/box64/issues/211
Maybe you can add more information to that bugreport.
Maybe you can add more information to that bugreport.
- Wed Jan 17, 2024 7:08 pm
- Forum: Technical Help
- Topic: Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?
- Replies: 5
- Views: 839
Re: Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?
Huh, interesting. Should affect single player though, unless I missed something.
Just don't report any issues you encounter to the factorio devs.
Just don't report any issues you encounter to the factorio devs.
- Tue Jan 16, 2024 6:24 pm
- Forum: Technical Help
- Topic: Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?
- Replies: 5
- Views: 839
Re: Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?
AFAIK your OpenGL version is simply too low. I had the same issue on Asahi Linux, until they updated to 3.3.
You can try to fake the version like "MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430"... Not very likely to work though.
You can try to fake the version like "MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430"... Not very likely to work though.
- Thu Dec 14, 2023 11:39 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3950
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Sorry, but I think that's a terrible idea. The recycler is a great concept and long awaited by a bunch of people. I'd rather have that than potentially infinite productivity. I'd rather have the recycler, even if it means having a limit (that I probably won't reach anyways). To make sure that there ...
- Fri Dec 08, 2023 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Combinators: Allow more way to input numbers
- Replies: 6
- Views: 738
Re: Combinators: Allow more way to input numbers
With FFF 388 this is confirmed part of the expansion. Anyone knows if Hex is a thing as well?
- Sun Nov 26, 2023 6:44 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45726
Re: Friday Facts #384 - Combinators 2.0
@Koub I only get "You are not authorised to read this forum."
- Tue Nov 21, 2023 8:22 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45726
Re: Friday Facts #384 - Combinators 2.0
Feature request: Can we please have it so we can type basic math operations into the number box for circuts. E.g. If I'm setting a circuit condition and click into the number box and start typing a specific number into the number field I would like to type 8*40*200 and then press enter and have it ...
- Tue Nov 21, 2023 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Combinators: Allow more way to input numbers
- Replies: 6
- Views: 738
Combinators: Allow more way to input numbers
TL;DR Give the number box the ability to parse simple math equations and hex numbers. What ? When using combinators you often need to add some constant: https://i.imgur.com/yOV3YNz.jpeg It would be useful if we could set numbers like "80*8+4", press enter and have the game automatically c...
- Tue Nov 21, 2023 8:15 pm
- Forum: Ideas and Suggestions
- Topic: A wrapper for circuit combinators
- Replies: 5
- Views: 1112
Re: A wrapper for circuit combinators
FWIW, there's also Compact Circuits. Has the added benefit that you can use it similar to logistic groups: Change one combinator, all of the same kind get edited as well. Could be really useful, and I'd love that in base game - although I doubt it'll happen.
- Sat Oct 07, 2023 7:25 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26298
Re: Friday Facts #379 - Abstract rewiring
Can you also make ertical (straight up) power wires moddable, so mods like Thicker Power Wires can make them thicker?
- Mon Sep 11, 2023 12:32 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70465
Re: Friday Facts #373 - Factorio: Space Age
Well, that would be inviting power creep. You know how powerful you can get in late game factorio, with nukes, maxed out power armor and massive drone swarms. When you go to another planet, what threat could potentially live up to that? I mean, you could make enemies that just shrug off a nuke and a...
- Sun Sep 10, 2023 11:34 pm
- Forum: Technical Help
- Topic: Crash on Load - 3% - 1.1.87
- Replies: 9
- Views: 707
Re: Crash on Load - 3% - 1.1.87
Shouldn't that config be irrelevant when you don't have Razor Chroma installed?
- Sun Sep 10, 2023 10:57 pm
- Forum: Ideas and Requests For Mods
- Topic: Recipe Unrandomizer
- Replies: 2
- Views: 446
Re: Recipe Unrandomizer
I mean, I'm not an expert but I don't think the engine allows for that. If possible, it would probably come with a massive UPS hit since you'd need to handle each machine individually.
- Sun Sep 10, 2023 10:00 pm
- Forum: Technical Help
- Topic: Crash on Load - 3% - 1.1.87
- Replies: 9
- Views: 707
Re: Crash on Load - 3% - 1.1.87
The error code you got is "STATUS_HEAP_CORRUPTION". Wouldn't be the first time that some program tries to add functionality into a game and ends up crashing it.
If you think it's Razor Chroma, why don't you try to uninstall it and see if that fixes the issue?
If you think it's Razor Chroma, why don't you try to uninstall it and see if that fixes the issue?
- Sun Sep 10, 2023 9:40 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70465
Re: Friday Facts #373 - Factorio: Space Age
I really want to throw out there that I think it is a horrible idea to gate stuff that already exists in the game into these new planets. I understand the 'spirt' of the new features is meant to be played best on a new save but I seriously think that only new content should be gated behind these pl...
- Sun Sep 10, 2023 5:00 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70465
Re: Friday Facts #373 - Factorio: Space Age
Price was said to be at the base game price, so $30-$35. If nothing major changes, all players will need to have the expansion for multiplayer.
- Sun Sep 10, 2023 4:54 pm
- Forum: Questions, reviews and ratings
- Topic: Unable to craft Hydrogen Peroxide Gas on Angel+Bob's mod
- Replies: 1
- Views: 386
Re: Unable to craft Hydrogen Peroxide Gas on Angel+Bob's mod
The recipe is gray, meaning it's disabled. It's not used for anything, why do you want to make it?
- Fri Sep 08, 2023 4:37 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 129186
Re: Friday Facts #375 - Quality
This is a joke, right? Right? My thoughts exactly. No offence, but this reads more like an april fools than an actual FFF. Assuming it is real: I assume items with different quality don't stack. Sounds like a huge pain with inventory management and train/chest filter. Do I really have to dedicate 5...