Search found 13 matches

by PhatzDomino
Wed Apr 21, 2021 4:35 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 49100

Re: Industrial Revolution 2 discussion

Yeah I thought so, the game must have had a funny 5 minutes because after restarting it was fine.
by PhatzDomino
Wed Apr 21, 2021 1:25 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 49100

Re: Industrial Revolution 2 discussion

Hello Guys,

Quick question, is this is bug with fuelling the kiln or am I being stupid? I'm sure I managed to make some charcoal a while back in my save but now can't.

Many Thanks

Will
by PhatzDomino
Wed Jun 20, 2018 6:59 pm
Forum: Logistic Train Network
Topic: Force wagons to fully unload?
Replies: 4
Views: 2487

Re: Force wagons to fully unload?

Hello Jodokus Thanks for your reply, My main base is somewhat complicated (See link) but I only want to use LTN for a very simple purpose. I just want the trains to go from the depot, fill up at one of the numerous outposts then wait until it is empty at the destination then return to the depot, emp...
by PhatzDomino
Wed Jun 20, 2018 3:00 am
Forum: Logistic Train Network
Topic: Force wagons to fully unload?
Replies: 4
Views: 2487

Force wagons to fully unload?

Hello All,

Quick one really, how do you make trains fully unload their cargo at their destination?. I often see trains going back to the depot with cargo still in the wagons and would like to stop that.

Any help would be great

Will.
by PhatzDomino
Fri Jan 05, 2018 7:31 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 349321

Re: Friday Facts #224 - Bots versus belts

Um is it April 1st already? Please don't nerf or remove logistic bots, if you really must make the research requirements higher. For me, it would completely kill end game megabase building. :(
by PhatzDomino
Thu Dec 21, 2017 11:19 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67950

Re: Version 0.16.7

horrorizer wrote:my humble opinions to the fluid wagon problem is to keep both.
in other words create a new single tank wagon.
Another good idea :)
by PhatzDomino
Thu Dec 21, 2017 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug
Replies: 27
Views: 12482

Re: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug

Well they might have removed the feature, but kept the tanks independent so that you still need 3 pumps to fill all 3 tanks, thus keeping them separate from each other. At least I'd hope so. This is a much nicer way to remove the GUI while keeping the feature. Please consider doing it this way. No ...
by PhatzDomino
Thu Dec 21, 2017 9:31 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67950

Re: Version 0.16.7

Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid. Oh no! Now I should fill all 75k with acid to travel it to uranium mines? Why? It was so cool to have just 25k storage... That's one of the reasons I'm not a fan of the change, pl...
by PhatzDomino
Sun Jul 30, 2017 11:02 pm
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 14902

Re: [MOD 0.15] Upgrade planner

This is probably a silly question but how do you make the planner use bots to change out things?

Seems a bit cheaty when they just change.


Great mod btw :)
by PhatzDomino
Mon Jul 03, 2017 4:42 am
Forum: General discussion
Topic: I think I've built myself into a corner.... well 4.
Replies: 9
Views: 4093

Re: I think I've built myself into a corner.... well 4.

evildogbot100 wrote:Press f5 and see the train update value. I heard that trains are not as significant computationally.
It's fluctuating between 1.000/0.310/23.310 & 4.000/0.310/23.310


I assume thats the number you're after?
by PhatzDomino
Mon Jul 03, 2017 4:26 am
Forum: General discussion
Topic: I think I've built myself into a corner.... well 4.
Replies: 9
Views: 4093

I think I've built myself into a corner.... well 4.

So I've started to build my first large factory and I've hit a wall with rapidly falling FPS/UPS. From a bit of research I've done, it seems to be because of my train system being a massive loop. As you can see from the screenshot a redesign at this point (300+ hours) is looking impossible unless so...
by PhatzDomino
Thu Jun 15, 2017 8:27 pm
Forum: General discussion
Topic: Underground Belts, Splitters & The Circuit Network
Replies: 3
Views: 1971

Re: Underground Belts, Splitters & The Circuit Network

Thanks for the info Tekky, this has certainly pointed me in the right direction. I've found some info on memory cells so going to try adding that to my fuel system. :)
by PhatzDomino
Wed Jun 14, 2017 1:16 am
Forum: General discussion
Topic: Underground Belts, Splitters & The Circuit Network
Replies: 3
Views: 1971

Underground Belts, Splitters & The Circuit Network

So let me start by saying, I'm currently 750 hours into this game and it is hands down one of the best games I've played in a very long time, to say I'm addictd would be a massive understatement. My question is, are there any plans of being able to attach underground belts and splitters to a circuit...

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