Search found 328 matches

by wheybags
Wed Jan 31, 2018 2:33 pm
Forum: Not a bug
Topic: [wheybags][Modded] min_range doesn't seem to work.
Replies: 5
Views: 2090

Re: [wheybags][Modded] min_range doesn't seem to work.

So, to make min_range apply to a weapon, the ammo needs to be target_type= position or direction, and clamp_position must be true on the ammo.
If you do that, the projectile's target position should be clamped to between the weapon's min_range and max_range.
by wheybags
Wed Jan 31, 2018 11:54 am
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.20] Opening entity GUI in map view
Replies: 1
Views: 2338

Re: [wheybags][0.16.20] Opening entity GUI in map view

Fixed for 0.16.21. There was special code handling the case where both drag and open entity were bound to the same thing (default, on left click), but it was just using the value of the drag binding for open entity regardless. It should now account for custom bindings (and do the same thing for crea...
by wheybags
Tue Jan 30, 2018 4:49 pm
Forum: 1 / 0 magic
Topic: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
Replies: 4
Views: 2058

Re: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)

So it seems that a single rail was marked as having a train on it, even though it a: didn't, b: couldn't, since it was not connected to anything. Not sure if it was just data corruption, or a bug, but I was able to fix the save, if you want to keep playing it (judging by the size, you very much do :...
by wheybags
Tue Jan 23, 2018 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.16] Exit from "large" vehicle
Replies: 3
Views: 3500

Re: [wheybags][0.16.16] Exit from "large" vehicle

Fixed for 0.16.19.
Thanks for the report!
by wheybags
Wed Jan 10, 2018 10:31 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] Minor bug: removing items from blueprint causes "shifting"
Replies: 5
Views: 3972

Re: Minor bug: removing items from blueprint causes "shifting"

Could you post exact steps to reproduce this issue? Including a blueprint string to test on?
I tried creating some blueprints with roboports in the middle and right clicking them, but couldn't reproduce it.
by wheybags
Tue Jan 09, 2018 2:24 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.15] Stuck at Loading Screen
Replies: 4
Views: 2909

Re: [0.16.15] Stuck at Loading Screen

Could you post your log and save file?
by wheybags
Tue Jan 09, 2018 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags]Flamethrower range inconsistencies
Replies: 2
Views: 2370

Re: [wheybags]Flamethrower range inconsistencies

The overlay bug is fixed for 0.16.16. As for the suggestion about flamethrowers targeting, I'd say make a thread over on the Ideas and Suggestions board. Personally, I'd be against it, as the current behaviour makes sense to me. I'd say, if you don't want your trains flamed, just don't build flame t...
by wheybags
Tue Jan 09, 2018 10:56 am
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.15.37] Crash when installing mod [Linux]
Replies: 2
Views: 3081

Re: [wheybags][0.15.37] Crash when installing mod [Linux]

Fixed for 0.16.16, using the method you suggested, @mikael9.
Thanks for the report!
by wheybags
Tue Jan 09, 2018 10:47 am
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.7] Wall-Water junction not always impassable
Replies: 3
Views: 1393

Re: [wheybags][0.16.7] Wall-Water junction not always impassable

So, I tested the setup you showed in our latest dev version and it doesn't seem like this is possible anymore. That said, we've changed the logic for "sliding" around obstacles a few times recently, and are likely to do so again before release. I'll keep an eye on it and try to make sure t...
by wheybags
Tue Jan 09, 2018 10:36 am
Forum: Resolved Problems and Bugs
Topic: [wheybags][16.15] Frame jitter when walking into water border
Replies: 2
Views: 2858

Re: [wheybags][16.15] Frame jitter when walking into water border

Original issue fixed for 0.16.16.
As for the second issue, not fixed yet, but could you make a separate thread?
by wheybags
Mon Jan 08, 2018 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.7] Wall-Water junction not always impassable
Replies: 3
Views: 1393

Re: [0.16.7] Wall-Water junction not always impassable

I can't reproduce this behaviour, unless you meant what's shown in the attached screenshot? In which case, it's not a bug, you're supposed to be able to walk across 1-tile thick tiny "rivers".
If not, could you please post a save showing the issue?
by wheybags
Mon Jan 08, 2018 3:46 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags]Blueprint search resets after interaction
Replies: 1
Views: 2016

Re: [wheybags]Blueprint search resets after interaction

Fixed for 0.16.16.
Thanks for the report.
by wheybags
Mon Jan 08, 2018 3:06 pm
Forum: Won't fix.
Topic: [wheybags][0.16.15] Unintentional behavior to pump into wagon on curve
Replies: 1
Views: 1396

Re: [wheybags][0.16.15] Unintentional behavior to pump into wagon on curve

After some discussion, we've decided to leave both of these as-is, so I'm moving to not-a-bug.
Thanks for the report anyway, though.
by wheybags
Mon Jan 08, 2018 12:40 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.15] - station trigger bugged
Replies: 2
Views: 2244

Re: [wheybags][0.16.15] - station trigger bugged

Fixed for 0.16.16. Thanks for the report!
Also, side note, but this bug affects everything that can be enabled/disabled by circuit network, not just stations
by wheybags
Thu Jan 04, 2018 11:37 am
Forum: Not a bug
Topic: 0.16.12 Invalid mod changelog shows unclickable button
Replies: 1
Views: 760

Re: 0.16.12 Invalid mod changelog shows unclickable button

There is an error displayed in the log file, which mod authors can use to ensure they conform.
Moving to not a bug for now, mod authors can use the log, and it doesn't matter for end users really.
by wheybags
Wed Jan 03, 2018 12:01 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.11] Mod changelog sub-version "all" doesn't show all
Replies: 4
Views: 3426

Re: [wheybags] [0.16.11] Mod changelog sub-version "all" doesn't show all

Fixed for 0.16.13, thanks for the report!
The problem was that the code expected every x.y version to have a subversion x.y.0. Which it does, in the actual factorio changelog. Starting with 0.0.1 is reasonable though, so it should be supported.
by wheybags
Wed Dec 20, 2017 1:09 pm
Forum: Not a bug
Topic: [wheybags] [16.6] Server Crash - Reading stdin failed
Replies: 4
Views: 2429

Re: [wheybags] [16.6] Server Crash - Reading stdin failed

No problem :)
Let me know if it happens again when you're definitely running in screen, but I think that was probably the problem.

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