Search found 15 matches

by Yxen
Sat Mar 27, 2021 9:28 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404104

Re: Bugs & FAQ

With all overhauls enabled, I have not figured out how to progress with the modules research. I have not find a lab that would accept both module parts and the yellow analyzer. In addition, Bob's Lab 2 is still enabled, however it cannot accept any of Angel's science analysers and is useless. Speed ...
by Yxen
Sat Feb 20, 2021 10:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404104

Re: Bugs & FAQ

Was using 0.18.4 versions of Bob and Angel Shiny. They did work for me but I may had them manually enabled them for 1.1. They do not appear in the mod lists. So I should only blame myself.

So continue without Shiny and using only the great Kirazy's work.
by Yxen
Fri Feb 19, 2021 5:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404104

Re: Bugs & FAQ

Thanks for the check.

DIsabled Shiny Gfx and it is working again.
by Yxen
Thu Feb 18, 2021 5:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404104

Re: Bugs & FAQ

Used Coolant don't flow from Casting Machine in any motor casting recipies. The recipes for to make Motor casing 1 from Molten iron and Reusable mold takes fresh coolant, not used coolant. You need to cool the used coolant down in a cooling tower and filter it to make it re-usable again. However th...
by Yxen
Tue Dec 01, 2020 5:59 pm
Forum: Not a bug
Topic: [1.1.3] Unexpected behaviour when draging power poles
Replies: 4
Views: 2162

Re: [1.1.3] Unexpected behaviour when draging power poles

OK, I did a bit of research, and this is not an issue in vanilla. You are right. However, this started to be a problem in Angel/Bob game with Lighted Electric Poles + after the 1.1 update. Only the lighted poles behave incorrectly now, the standard ones are OK. I will report it to the mod authors as...
by Yxen
Tue Dec 01, 2020 5:29 pm
Forum: Not a bug
Topic: [1.1.3] Unexpected behaviour when draging power poles
Replies: 4
Views: 2162

[1.1.3] Unexpected behaviour when draging power poles

I would normally drag a new power pole by first clicking (and hold) on the existing pole and then dragging it out. Up to the 1.0 version, it placed the next pole in the maximum distance. This was very handy in that you do not have to measure the distance where to place the first pole. The same metho...
by Yxen
Thu Nov 26, 2020 8:06 pm
Forum: 1 / 0 magic
Topic: [kovarex] [1.0.0] Crashed when loading saves
Replies: 7
Views: 2499

Re: [1.0.0] Crashed when loading saves

I think I did get the same.

Trying to load a game with loads of mods that were not updated to 1.1 yet, the game crashed during the save load.

Got fixed when I have disabled the not valid mods first.

Did not keep the log :(
by Yxen
Fri Jul 03, 2020 4:35 pm
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 20815

Re: Friday Facts #354 - Launch party and HR power switch

Is it only me who feel that it is strange that the plug has two poles/plugs but all power connections is using just single wire?
by Yxen
Mon Jun 01, 2020 8:19 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 60568

Re: Friday Facts #348 - The final GUI update

Drury wrote: ↑Mon Jun 01, 2020 7:46 pm
posila wrote: ↑Sun May 31, 2020 6:11 pm I am sorry we are not capable of making the game good enough for everyone. I really am.
Don't let the feedback get to you, you're doing well.
Agreed :!:
by Yxen
Mon Mar 30, 2020 5:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404104

Re: Bugs & FAQ

... Is there a fix for the not enabled rocket silo technology yet? I have updated today (30.3) and still cannot research it. Rocket silo? Are you sure that you don't mean rocket fuel? If so.. We're not aware of the rocket silo being unable to be researched... If you read DrJones initial post, he in...
by Yxen
Mon Mar 30, 2020 5:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404104

Re: Bugs & FAQ

After upgrading to the latest Angel's mods today (which updated smelting, refining, petrochem, industries and bioprocessing), my save is now in a state where I can't research 'Rocket Silo'. FWIW, when the upgrade happened I think I was actually researching that tech. Now, though, when looking throu...
by Yxen
Sun Mar 08, 2020 12:44 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 33168

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Please, please, please make the new statistics window remember the time frame that was previously selected. I’d much rather see the 10m or the 1h stats than the last 5 seconds, and it would be great if the window could remember that selection. I second this. Also, I'd like to suggest re-thinking th...
by Yxen
Fri Mar 06, 2020 9:38 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 33168

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Better to see the electricity consumtion/demand as a single bar for both When available > demand/use XXXXXXXXXXXXXXXXXXXXX xxxxxxxx When available < demand/use XX XXXXXXXXXXXXXXXXXXXXXXXXXXX I sort of like this idea, but I think I'd still like both bars, just formatted like: Demand: (instead of the...
by Yxen
Fri Mar 06, 2020 8:23 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 33168

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Better to see the electricity consumtion/demand as a single bar for both

When available > demand/use
XXXXXXXXXXXXXXXXXXXXXxxxxxxxx

When available < demand/use
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
by Yxen
Wed Feb 12, 2020 7:17 pm
Forum: Ideas and Suggestions
Topic: Multi-window / multi-monitor gaming
Replies: 8
Views: 5328

Re: Multi-window / multi-monitor gaming

Qon wrote: ↑Mon Jun 03, 2019 11:39 am This sounds like an awesome idea. Currently my other monitor is broken but still, that seems really useful.
I agree as well. In other programs I often keep most of the "work area" on main monitor and use the second one for all navigators, overviews, toolbars, etc.

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