Search found 9 matches

by Seru
Fri Oct 25, 2024 2:47 pm
Forum: Duplicates
Topic: [2.0.10] Game closes upon repeated clicking Update in Map Preview
Replies: 1
Views: 86

[2.0.10] Game closes upon repeated clicking Update in Map Preview

I opened Factorio, went to Single player, selected New game, chose Freeplay (Space Age), selected /!\ Preview, and repeatedly clicked the ⁐ Update button in the top right. Doing this either causes the game to unexpectedly just disappear, or, after trying multiple times, causes a crash report to appe...
by Seru
Wed Jun 21, 2017 6:04 am
Forum: Celebration Party
Topic: Photos/videos from party
Replies: 8
Views: 7518

Re: Photos/videos from party

Yay, I'm on three of the four pictures :P

(Also, the third picture is from when they announced the results of the quiz. The fourth picture is from the introduction.)
by Seru
Mon Feb 20, 2017 4:57 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 161054

Re: GreyGoo Mk I: A self-expanding factory

Hey NiftyManiac,

I didn't actually change anything to your setting, but just wanted to let you know that your automation stops working after finishing the 436th area (including the 9 tiles starting area in the middle). (Tried on the basic save.)
by Seru
Sat Nov 28, 2015 9:01 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 58165

Re: Friday Facts #114 - Better train conditions

I really like how you updated the trains. Can't think of anything else to ask for their driving pattern. One thing I hope you'll be able to add: Weaponry on trains. Having a train drive around and be able to have mounted turrets on wagons that automatically target and shoot enemies would be overly a...
by Seru
Thu Aug 06, 2015 8:21 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 196428

Re: Bob mods for 0.12

I have actually looked into doing something like this, and where the abillity for "car" to have turrets and weapons to make a tank, the same isn't true for either the locomotive or wagon, so making a turret isn't easy. I won't say it isn't possible, but it's something that would require s...
by Seru
Wed Aug 05, 2015 6:23 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 196428

Re: Bob mods for 0.12

Hey bob, I was wondering if you could include some weaponized trains in your mods. I've been playing with your modpack, as well as F.A.R.L. and I enjoy driving in a certain direction and turret-creep aliens living in that direction. Now what I felt was greatly missing was locomotives/waggons equippe...
by Seru
Tue May 12, 2015 5:15 pm
Forum: Won't fix.
Topic: Construction Robot deconstructing Roboport
Replies: 3
Views: 8688

Construction Robot deconstructing Roboport

Not really a bug, but seems like unintended behaviour. When sheduling your only roboport to be deconstructed, once picked up by a robot, all robots instantly stop. And currently there's no way to pick up the roboport from the stopped robots while they are over a minable field without mining the fiel...
by Seru
Tue Feb 03, 2015 1:17 am
Forum: News
Topic: Friday Facts #71 - To the stars
Replies: 61
Views: 47718

Re: Friday Facts #71 To the stars

I really like the idea of building your own city after building the factory part. You'd be able to build city buildings like any factory building (perhaps in multiple steps). For starters three or so house types would suffice. Houses need a certain amount of resources each day, as well as fulfill sp...
by Seru
Sat Nov 15, 2014 12:16 am
Forum: Ideas and Suggestions
Topic: Signal Tweak - Rail Separator
Replies: 2
Views: 1472

Signal Tweak - Rail Separator

It'd be really nice to have signals (or a different item) that simply works as rail separators, but not as signals. I mean, there may be trains on both side of it, but they wouldn't actually stop there, or move there if the path went through it and the other side was blocked. Train stations with way...

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