Surely so. But it is better to have the opportunity to solve the problem with the madness of combinators than to sit with the only option - to use a more resource-consuming workaround
Search found 26 matches
- Wed May 14, 2025 12:45 am
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 71
- Views: 25109
Re: Auto-launching of mixed rockets
- Tue Feb 11, 2025 2:07 am
- Forum: Ideas and Suggestions
- Topic: Start increasing evolution factor later
- Replies: 11
- Views: 1921
Re: Start increasing evolution factor later
I agree that it is counterintuitive that with every second that the player delays visiting a planet, that planet becomes more difficult.
- Sat Oct 12, 2024 3:55 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 62841
Re: Friday Facts #432 - Aquilo
It appears that roboport require a heat source to function.husnikadam wrote: Fri Oct 11, 2024 11:28 am With the need to route heat pipes everywhere, aren't belts even more debuffed compared to bots and logistic system? Can bots fly outside of heated areas?
- Mon Jan 10, 2022 6:09 am
- Forum: Not a bug
- Topic: [1.1.50] Game download files still labeled as alpha version
- Replies: 2
- Views: 1696
Re: [1.1.50] Game download files still labeled as alpha version
Wube somewhere said that the word "alpha" is mentioned in so many build scripts and configs that they are afraid to touch anything.
- Wed Oct 13, 2021 1:10 pm
- Forum: Implemented Suggestions
- Topic: Constant combinator on/off status visual indicator
- Replies: 1
- Views: 1347
Re: Constant combinator on/off status visual indicator
This is already in the game, just connect the combinator to the logical network to see.
- Wed Aug 25, 2021 4:39 pm
- Forum: Ideas and Suggestions
- Topic: Missing in game
- Replies: 10
- Views: 3663
Re: Missing in game
If you think that something is missing in the game - use mods
1) Reinforced Walls https://mods.factorio.com/mod/Reinforced-Walls
2) Uranium Artillery Shells https://mods.factorio.com/mod/UraniumArtilleryShells
3) Waterfill https://mods.factorio.com/mod/Waterfill_v17
1) Reinforced Walls https://mods.factorio.com/mod/Reinforced-Walls
2) Uranium Artillery Shells https://mods.factorio.com/mod/UraniumArtilleryShells
3) Waterfill https://mods.factorio.com/mod/Waterfill_v17
- Fri Jan 15, 2021 9:59 am
- Forum: Technical Help
- Topic: Lost blueprints after version rollback
- Replies: 18
- Views: 9482
Re: Version 1.1.8
Downgrade version is an extremely rare use case and you do it at your own risk. There is no need for developers to handle this situation. I recommend making backups or staying on the stable branch.
- Thu Aug 20, 2020 7:45 pm
- Forum: Ideas and Suggestions
- Topic: [obsolete after V1.1] New Train stop condition: Next stop not deactivated
- Replies: 16
- Views: 6208
Re: New Train stop condition: Next stop not deactivated
My workaround is to check the contents of the train upon arrival from the mining outpost to the waiting station. If the train is empty, it stays here to wait until I move the outpost to another resource location. Cons: the train from the waiting station needs to be started manually after relocation ...
- Thu Aug 13, 2020 7:27 am
- Forum: Implemented Suggestions
- Topic: A checkbox to turn of red flashing effect.
- Replies: 5
- Views: 2612
Re: A checkbox to turn of red flashing effect.
Sounds like an idea for mod.
- Fri Jul 31, 2020 1:12 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 22656
Re: Version 0.18.37
Keeping the last 5-10 deleted blueprints somewhere in blueprint library could solve this problem. "Don't confirm, allow undo"
- Mon Apr 20, 2020 6:33 am
- Forum: General discussion
- Topic: Are there any remaining "breaking" changes for 1.0? (such as different map gen/recipes)
- Replies: 4
- Views: 2994
Re: Are there any remaining "breaking" changes for 1.0? (such as different map gen/recipes)
Just stay on the same version of Factorio
- Sun Mar 15, 2020 10:19 am
- Forum: 1 / 0 magic
- Topic: [0.18.10] Crash loading map: "StorageTank::StorageTank"
- Replies: 1
- Views: 1541
[0.18.10] Crash loading map: "StorageTank::StorageTank"
Modded save from 0.18.10, bug reproduced in .11 and .12, with mods and with disabled mods. No modded liquids.
Reproduced when trying to load the three autosaves (autosave interval 20 min).
Reproduced after deleted all files under my write-data folder.
Is it possible to fix save file by myself?
c ...
Reproduced when trying to load the three autosaves (autosave interval 20 min).
Reproduced after deleted all files under my write-data folder.
Is it possible to fix save file by myself?
c ...
- Tue Mar 03, 2020 10:13 pm
- Forum: Ideas and Suggestions
- Topic: Super Radar and Nuclear ICBMs or why uranium needs balancing
- Replies: 6
- Views: 3477
Re: Super Radar and Nuclear ICBMs or why uranium needs balancing
You can reduce the amount of uranium on map gen settings not only by decreasing richness, also use size/frequency and you ran out of uranium very quickly.
- Mon Mar 02, 2020 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Offshore rework
- Replies: 7
- Views: 3216
Re: Offshore rework
Or electric-powered offshore pump which run at 10% without electricity and at 100% when power restored.darkfrei wrote: Mon Mar 02, 2020 11:20 am So we are need the void-powered offshore pump to restart the factory after such blackout.
- Fri Jan 31, 2020 8:29 am
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 32106
Re: Version 0.18.3
I also think that it will be very valuable.Show a confirmation in case the map exchange string is different.
- Wed Aug 14, 2019 11:50 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 43
- Views: 16654
- Tue Jul 23, 2019 3:23 pm
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 35005
Re: Version 0.17.58
No, BURN them all!Aeternus wrote: Tue Jul 23, 2019 10:47 am Then Factorio is definitely a thing for you. Chop ALL the trees!
- Fri Jul 12, 2019 7:17 pm
- Forum: Implemented Suggestions
- Topic: `zstd -1` on atlas caches could double even SSD read speed
- Replies: 7
- Views: 4938
Re: `zstd -1` on atlas caches could double even SSD read speed
The game now loads very quickly. Thanks!
- Mon Mar 04, 2019 3:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.1] Game fails to start on Windows 10 (Intel HD Graphics 4600)
- Replies: 19
- Views: 6772
Re: [posila] [0.17.1] Game fails to start on Windows 10 (Intel HD Graphics 4600)
If the problem is still relevant, try running the game with the option --force-opengl
- Fri Feb 01, 2019 12:26 pm
- Forum: General discussion
- Topic: Your most used mods
- Replies: 10
- Views: 5017
Re: Your most used mods
Teleportation. Without it, moving around the base would take a terribly long time, since it is divided into parts connected by a railway network.