Search found 214 matches

by quineotio
Sun Aug 31, 2025 12:43 pm
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2490

Re: Allow Biolabs on every planet *except* Gleba

Shulmeister wrote: Sun Aug 31, 2025 12:21 pm By suggesting biolabs could be placed on Gleba you're suggesting to remove what was described as "latency concern" in the supply chain.
If you choose to build the labs on Gleba.
by quineotio
Sun Aug 31, 2025 11:22 am
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2490

Re: Allow Biolabs on every planet *except* Gleba

Shulmeister wrote: Sun Aug 31, 2025 11:05 am What's wrong with using the mod if you want to remove part of what constitute an enjoyable objective of the game for other players ?
What enjoyable objective do you think I'm suggesting be removed?
by quineotio
Sun Aug 31, 2025 10:38 am
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2490

Re: Allow Biolabs on every planet *except* Gleba


I definitely would not enjoy putting them elsewhere just to have another problem to solve.


So because you think that you wouldn't enjoy putting biolabs in a place other than Nauvis, you think the game would be better if it wasn't an option, even if other people would like that option?

Your ...
by quineotio
Sat Aug 30, 2025 3:27 am
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2490

Re: Allow Biolabs on every planet *except* Gleba


The "challenge" you seem to refer to is to demonstrate the mere ability to deliver science packs to Biolabs on Nauvis with enough spoil time remaining to be useable in research, with interplanetary transport being the prime obstacle to be overcome.

I assert, however, the interesting gameplay is ...
by quineotio
Fri Aug 29, 2025 12:26 pm
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2490

Re: Allow Biolabs on every planet *except* Gleba


Enforcing the "challenge" of shipping spoil-able packs gives up a lot for little gain. And you could still keep this challenge if you made a research after biolabs that allowed you to build them anywhere, so you'd still need to ship them initially.

The "challenge" isn't about whether you are ...
by quineotio
Fri Aug 29, 2025 8:24 am
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2490

Re: Allow Biolabs on every planet *except* Gleba


Allow Biolabs on other planets so research can be done in a decentralized way, so no single landing pad needs to have as much throughput as Nauvis currently does.


I think this would be a major benefit. Not just minimizing the need for landing pad throughput, but also allowing options for ...
by quineotio
Sun Aug 24, 2025 3:41 pm
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2490

Re: Allow Biolabs on every planet *except* Gleba

HeliGungir wrote: Fri Aug 22, 2025 7:11 pm Allow Biolabs on every planet
Too many arbitrary restrictions in Space Age. Let me choose.
by quineotio
Sat Aug 16, 2025 3:53 am
Forum: Ideas and Suggestions
Topic: Foundation to prevent frost or/and spreed heat
Replies: 9
Views: 792

Re: Foundation to prevent frost or/and spreed heat


In all seriousness, trains, red belts, assembly machine 3s, etc. are all unlocked after you have another solution to the problem (belts, more belts, assembly machine 2s).


In the version of the game I play, I unlock these things when I'm still building my base, and therefore have a use for them ...
by quineotio
Fri Aug 15, 2025 4:40 am
Forum: Ideas and Suggestions
Topic: Foundation to prevent frost or/and spreed heat
Replies: 9
Views: 792

Re: Foundation to prevent frost or/and spreed heat

pantabo1 wrote: Thu Aug 14, 2025 4:21 pm That is exactly the same way a bunch of other mechanics have worked in factorio and still do.
It's not true that you only get trains etc. after they're no longer needed.
by quineotio
Wed Aug 06, 2025 2:46 pm
Forum: Ideas and Suggestions
Topic: Foundation to prevent frost or/and spreed heat
Replies: 9
Views: 792

Re: Foundation to prevent frost or/and spreed heat


I've never used foundation simply because by the time I've unlocked it, I've more or less completed the game.


This is my main issue with it. You have to build your Vulcanus and Fulgora base before you have foundation, which means that by the time you have foundation you don't need it because ...
by quineotio
Sat Jun 21, 2025 4:37 am
Forum: Ideas and Suggestions
Topic: Upgrade planner needs option for Best quality available
Replies: 3
Views: 431

Re: Upgrade planner needs option for Best quality available


Suggestions as per title. Please add the ability to drag the upgrade planner over stuff and let it use the best quality items the factory currently has available.

One of the major downsides of quality is that it adds a lot of micromanagement to upgrading stuff as better quality items become ...
by quineotio
Wed Jun 18, 2025 7:41 am
Forum: Ideas and Suggestions
Topic: Make quality flair of container not be in same corner as item in container
Replies: 1
Views: 270

Re: Make quality flair of container not be in same corner as item in container


It bugs me a bit that items in containers that are better than common sometimes get their quality flair overwritten by the container it's in.


Yes it's annoying, but how would you change it? The quality indicators have other inconvenient interactions as well, such as when you have multiple items ...
by quineotio
Wed Jun 18, 2025 5:50 am
Forum: General discussion
Topic: Status of 2.1?
Replies: 21
Views: 8468

Re: Status of 2.1?


... and all the bugs are not yet fixed. Once they are, start your two-month timer.


Quote from FFF:
"We will continue clearing the bug reports until even the smallest things are sorted out, or tiny things discarded, which will take around 2 months at least.
Once this phase is done, we want to ...
by quineotio
Tue Jun 17, 2025 6:14 pm
Forum: General discussion
Topic: I went back to 1.1
Replies: 26
Views: 4919

Re: I went back to 1.1


I can't play the game once I get off Nauvis. It's my third time getting out of Nauvis, made the nicest ever Nauvis base, everything prepared.


This bugs me also. I like some of the stuff on the new planets, but once you leave you essentially abandon the work you've done for an extended period ...
by quineotio
Wed May 28, 2025 11:11 am
Forum: Ideas and Suggestions
Topic: Mech armor should extend reach
Replies: 4
Views: 583

Re: Mech armor should extend reach

dmigowski wrote: Wed May 28, 2025 4:51 am I believe the mech armor should extend the reach of a player to the borders of the visible screen.
I'd be ok with a slight extension, but I think all the way to the edge of the screen is too much. It would make combat too easy.
by quineotio
Fri May 09, 2025 1:59 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 117553

Re: Gleba has killed the game for me.




Thank you, I hope this can be the start of a more productive conversation.

It's difficult to explain all my thoughts, and they are distributed in different spots. One of the challenges in talking about this is that I don't know what the appropriate scope is for any proposed change, so I've ...
by quineotio
Fri May 09, 2025 2:47 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 117553

Re: Gleba has killed the game for me.

mmmPI wrote: Thu May 08, 2025 7:09 pm
You win.
by quineotio
Thu May 08, 2025 5:01 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 117553

Re: Gleba has killed the game for me.

mmmPI wrote: Thu May 08, 2025 3:07 pm I believe it's weird arguing bioflux is the most complex receipe
That would be a weird thing to argue, I agree.
by quineotio
Thu May 08, 2025 2:42 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 117553

Re: Gleba has killed the game for me.

NineNine wrote: Thu May 08, 2025 1:19 pm The recipe for bioflux is two ingredients.
It's 3 ingredients because you need nutrients as well, and there are four outputs if you consider spoilage and the seeds from the mash/jelly production.
by quineotio
Thu May 08, 2025 11:52 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 117553

Re: Gleba has killed the game for me.


I've really enjoyed my time on Gleba (this time!)


It's interesting that you say "this time". Because I think a lot of the issues people have with Gleba are to do with the learning curve. There are a lot of new concepts thrown at you all at once in a high pressure environment, and you need to ...

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