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by quineotio
Wed May 28, 2025 11:11 am
Forum: Ideas and Suggestions
Topic: Mech armor should extend reach
Replies: 4
Views: 311

Re: Mech armor should extend reach

dmigowski wrote: Wed May 28, 2025 4:51 am I believe the mech armor should extend the reach of a player to the borders of the visible screen.
I'd be ok with a slight extension, but I think all the way to the edge of the screen is too much. It would make combat too easy.
by quineotio
Fri May 09, 2025 1:59 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.




Thank you, I hope this can be the start of a more productive conversation.

It's difficult to explain all my thoughts, and they are distributed in different spots. One of the challenges in talking about this is that I don't know what the appropriate scope is for any proposed change, so I've ...
by quineotio
Fri May 09, 2025 2:47 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.

mmmPI wrote: Thu May 08, 2025 7:09 pm
You win.
by quineotio
Thu May 08, 2025 5:01 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.

mmmPI wrote: Thu May 08, 2025 3:07 pm I believe it's weird arguing bioflux is the most complex receipe
That would be a weird thing to argue, I agree.
by quineotio
Thu May 08, 2025 2:42 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.

NineNine wrote: Thu May 08, 2025 1:19 pm The recipe for bioflux is two ingredients.
It's 3 ingredients because you need nutrients as well, and there are four outputs if you consider spoilage and the seeds from the mash/jelly production.
by quineotio
Thu May 08, 2025 11:52 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.


I've really enjoyed my time on Gleba (this time!)


It's interesting that you say "this time". Because I think a lot of the issues people have with Gleba are to do with the learning curve. There are a lot of new concepts thrown at you all at once in a high pressure environment, and you need to ...
by quineotio
Tue May 06, 2025 4:43 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 11019

Re: Feedback on Space Age's overall design

Panzerknacker wrote: Tue May 06, 2025 3:43 am Just ignore these shitposters
Thank you.
by quineotio
Mon May 05, 2025 5:01 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 11019

Re: Feedback on Space Age's overall design

Some more thoughts.

In 1.0, the science you produced wasn't only an end in itself, but also a measure of the effectiveness of your factory. Space Age destroys the correlation between good factory design and measured output, because as long as you meet the minimum requirement of no jams, your ...
by quineotio
Fri May 02, 2025 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
Replies: 5
Views: 1509

Re: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key


Is there a save file i could take a look? It looks more like a player error than a bug in game.

-- edit:

Ah i see, it is easy to reproduce. The signal is an "Electrolyte" recipe, not an "Electrolyte" fluid.


It's weird that you assigned this to "not a bug". The functionality is different ...
by quineotio
Fri May 02, 2025 1:24 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
Replies: 5
Views: 1509

Re: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key


Is there a save file i could take a look? It looks more like a player error than a bug in game.

-- edit:

Ah i see, it is easy to reproduce. The signal is an "Electrolyte" recipe, not an "Electrolyte" fluid.


To be clear, it works with non fluids. It's the normal way I set enable/disable ...
by quineotio
Fri May 02, 2025 1:22 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
Replies: 5
Views: 1509

Re: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key

boskid wrote: Fri May 02, 2025 1:14 pm Is there a save file i could take a look? It looks more like a player error than a bug in game.

-- edit:

Ah i see, it is easy to reproduce. The signal is an "Electrolyte" recipe, not an "Electrolyte" fluid.
:P
by quineotio
Fri May 02, 2025 12:58 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
Replies: 5
Views: 1509

[2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key

When you use the "q" key to select a fluid from the recipe and click into the "enable/disable" condition, the icon will appear but the value won't be read. I tried this with electrolytes (EM plant) and holmium solution (chem plant).
by quineotio
Fri May 02, 2025 6:03 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.




You seem to fundamentally misunderstand the purpose of feedback and your role here, so let me explain.

When you create something, you are biased by the perspective of being the creator. Feedback from outsiders gives you an outside perspective on your work. I know that Kovarex and the devs will ...
by quineotio
Thu May 01, 2025 6:24 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.


I'd love to see some of these ideas about different temperatures implemented! I think it makes sense to add difficulty by adding new ways of having to balance various aspects of production and transportation even more than they started to do on Gleba. I love the sheer complexity of more items, but ...
by quineotio
Thu May 01, 2025 5:05 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.


Those are a lot of really neat ideas! I'd love to see some of that in a future version of Space Age. You should consider writing some of them up and posting them here: https://forums.factorio.com/viewforum.php?f=6


Thank you, but I've already posted a bunch. I assume that if it's meant to be the ...
by quineotio
Thu May 01, 2025 1:29 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 92425

Re: Gleba has killed the game for me.


It looks like pure laziness at first, but if you take into account that the devs didn’t add any way to “freeze” the timer.
....
A freezer is very welcome.


I'm fine with spoilage. It adds a different twist on things. But I do think freezing is an obvious mechanic and use for the cryo plant - not ...
by quineotio
Thu May 01, 2025 11:27 am
Forum: Ideas and Suggestions
Topic: If SA mod off = everything on Nauvis (please read the WHY before posting mods)
Replies: 3
Views: 380

Re: If SA mod off = everything on Nauvis (please read the WHY before posting mods)


With the DLC, if you turn off the "Space age" mod = lose access to a lot, so the ideea is that instead of visiting different planets, the game should generate large distinct regions on Nauvis that replicate planetary environments like Vulcanus, Aquilo, Gleba and Fulgora so we still have access to ...
by quineotio
Tue Apr 29, 2025 2:29 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 5484

Re: Quality killed this game for me


Just because you have everything upgraded, doesn't mean that the game is "finished".


This is technically true, but in practice "finished" means there's no motivation continue. You can keep building and go for a million SPM or whatever, but that doesn't mean SA in its current state is ideal. It ...
by quineotio
Tue Apr 29, 2025 8:32 am
Forum: Gameplay Help
Topic: How to get copper on space platform?
Replies: 4
Views: 679

Re: How to get copper on space platform?


Hi, i`m newbie, and i`m building my first big space platform, and encountered a problem: i don`t know how to get copper for bullets. It`s need to deliver from planets or i somehow can mine copper in space?
Sorry for my bad english


Just to add, you don't need red ammo at all, not even to go to ...
by quineotio
Tue Apr 29, 2025 6:40 am
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 5484

Re: Quality killed this game for me


It sounds like you want a shorter game. You can always play 2.0 if you don't like how long Space Age is.



Quality is optional, though. One can choose not to research it and not to use it.


I don't think these types of responses are valid. Yes you can just not use quality. You can just not ...

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