Search found 19 matches

by magu5026
Tue Nov 12, 2024 7:56 pm
Forum: Bug Reports
Topic: [2.0.17] infinite resources (ores) stop mining
Replies: 0
Views: 98

[2.0.17] infinite resources (ores) stop mining

For example, if iron ore is made as an infinite resource, the mining drill will stop mining iron ore once the yield falls below 100%. data.raw["resource"]["iron-ore"].infinite = true data.raw["resource"]["iron-ore"].minimum = 60000 data.raw["resource"...
by magu5026
Mon Mar 18, 2019 9:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Update failed: Checking update packages failed
Replies: 2
Views: 1933

[0.17.14] Update failed: Checking update packages failed

I tried to update to the new version and received the following error message:

Update failed: Checking update packages failed:
Error opening update package: File D:/Games/Factorio 0.17/data/base/migrations/2018-12-21_Factorio_0.17.0.json not found
by magu5026
Fri Mar 15, 2019 9:23 pm
Forum: Not a bug
Topic: [0.17.13][multiplayer]trying to apply migration ...
Replies: 3
Views: 2386

Re: [0.17.13][multiplayer]trying to apply migration ...

I received the same error message after updating from 0.17.13 to 0.17.14
by magu5026
Fri Mar 15, 2019 12:14 pm
Forum: Modding help
Topic: [0.17.11] Can't set currently burning to an item without a fuel value
Replies: 9
Views: 2478

Re: [0.17.11] Can't set currently burning to an item without a fuel value

Links https://lua-api.factorio.com/latest/LuaItemPrototype.html#LuaItemPrototype.fuel_value https://lua-api.factorio.com/latest/LuaBurner.html#LuaBurner.currently_burning https://lua-api.factorio.com/latest/LuaBurner.html#LuaBurner.remaining_burning_fuel You can choose the item / recipe and get whi...
by magu5026
Fri Mar 15, 2019 11:37 am
Forum: Modding help
Topic: [0.17.11] Can't set currently burning to an item without a fuel value
Replies: 9
Views: 2478

Re: [0.17.11] Can't set currently burning to an item without a fuel value

Links https://lua-api.factorio.com/latest/LuaItemPrototype.html#LuaItemPrototype.fuel_value https://lua-api.factorio.com/latest/LuaBurner.html#LuaBurner.currently_burning https://lua-api.factorio.com/latest/LuaBurner.html#LuaBurner.remaining_burning_fuel You can choose the item / recipe and get whi...
by magu5026
Fri Mar 15, 2019 9:44 am
Forum: Modding help
Topic: [0.17.11] Can't set currently burning to an item without a fuel value
Replies: 9
Views: 2478

Re: [0.17.11] Can't set currently burning to an item without a fuel value

I'll try it. Some users modified my mod and tried the following:

deepcopy changed from "wood" to "nuclear-fuel"
replaced every instance of "global.Fuel" with "game.item_prototypes['own-test-fuel']

Some still have the problem and some have solved the problem.
by magu5026
Fri Mar 15, 2019 9:25 am
Forum: Modding help
Topic: [0.17.11] Can't set currently burning to an item without a fuel value
Replies: 9
Views: 2478

Re: [0.17.11] Can't set currently burning to an item without a fuel value

I've already tried that. First, I created my own fuel item. local fuel = table.deepcopy(data.raw['item']['wood']) fuel.name = "own-test-fuel" fuel.flags = {"hidden"} fuel.fuel_value = "10GJ" But after updating to 0.17, it crashed. So I tried to use an item that was alre...
by magu5026
Thu Mar 14, 2019 9:47 pm
Forum: Modding help
Topic: [0.17.11] Can't set currently burning to an item without a fuel value
Replies: 9
Views: 2478

[0.17.11] Can't set currently burning to an item without a fuel value

I dont know if that's really a bug or something else. I'm trying to put a fuel item in a burner of a locomotive with my mod. I've stored this element in a global variable at the beginning (init + configuration_changed) of this mod: global.Fuel = game.item_prototypes ['nuclear-fuel'] In several funct...
by magu5026
Mon May 14, 2018 1:47 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 132
Views: 85395

Re: [MOD 0.16] Loader Redux 1.2.5

Hello, at the moment Bob's loaders only show a yellow transport belt and not the respective belt of the loader. https://prnt.sc/jhp6vk I tried to create some code for you, to fix, shall we say, the visual issue. function make_loader_entity(name,belt) local loader = data.raw["loader"][name]...
by magu5026
Fri May 04, 2018 7:01 pm
Forum: Modding help
Topic: Not possible to set the recipe request_paste_multiplier
Replies: 4
Views: 1691

Re: Not possible to set the recipe request_paste_multiplier

Thanks for the report howevr this isn't a bug: you need to set it for the difficulty if a recipe is using difficulties. I found the mistake. In the lua documentation, the property is called "request_paste_multiplier". This property can be used to get the value ingame (force.recipe.prototy...
by magu5026
Fri May 04, 2018 4:33 pm
Forum: Modding help
Topic: Not possible to set the recipe request_paste_multiplier
Replies: 4
Views: 1691

Not possible to set the recipe request_paste_multiplier

I tried to override the "request_paste_multiplier" in a data-final-fixes file.

Code: Select all

for _,recipe in pairs(data.raw.recipe) do
    recipe.request_paste_multiplier = 100
end
But that has no effect and the multiplier still has the default value of 30.
by magu5026
Fri Apr 20, 2018 5:59 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 209
Views: 133945

Re: [MOD 0.13] Big Bags - more space in your bags

You can change the stack size via the ingame setting.
by magu5026
Mon Apr 16, 2018 12:19 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 209
Views: 133945

Re: [MOD 0.13] Big Bags - more space in your bags

I tried to write a tutorial for you, so you can implement the settings easily. Create a lua-file and name it settings.lua and add this: data:extend({ { type = "int-setting", name = "my_stack_factor", setting_type = "startup", default_value = 10, minimum_value = 0, maxim...
by magu5026
Mon Apr 16, 2018 10:51 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 209
Views: 133945

Re: [MOD 0.13] Big Bags - more space in your bags

push

pls implementing settings.lua.
by magu5026
Mon Feb 19, 2018 12:54 pm
Forum: Mods
Topic: [MOD 0.16.x] FasterStart
Replies: 1
Views: 10768

Re: [MOD 0.16.x] FasterStart

Changelog:

placeholder
by magu5026
Mon Feb 19, 2018 12:54 pm
Forum: Mods
Topic: [MOD 0.16.x] FasterStart
Replies: 1
Views: 10768

[MOD 0.16.x] FasterStart

Description:
This Mod adds a starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 25 fusion construction robots.



Acknowledgements:

Yehn: for his idea and mod (Yehn's TinyStart)
by magu5026
Sat Feb 10, 2018 3:45 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 114049

Re: [MOD 0.16.x] pY Industry

Hello, i add a mod at mod portal. This mod adds void recipes for the burner.
If you dont like it, i can remove this mod, or if you like it, you can add it to your mod.

mfg magu5026
https://mods.factorio.com/mod/pyindustry_burner_fix
by magu5026
Wed Jun 07, 2017 4:45 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289225

Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

Hello Choumiko, As steinio already said, there is both my mod as well as the Mod RailPowerSystem (I can't post a link in my first post :() the message that no fuel is present. Even I can not fix this or it would be a totally unsightly solution. It would be nice if you change this. A possibility woul...

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