Search found 7 matches

by Thimple
Wed May 04, 2022 11:28 am
Forum: Mod portal Discussion
Topic: Is the server running mods-data.factorio.com ok??
Replies: 4
Views: 1686

Re: Is the server running mods-data.factorio.com ok??

Thanks for the reply vincenz.

It started working again about a day after I posted, so all's well now using the 1.1.1.1 DNS server.

The mod portal now loads very quickly and I can re-download mods from in-game.
by Thimple
Mon May 02, 2022 10:23 am
Forum: Mod portal Discussion
Topic: Is the server running mods-data.factorio.com ok??
Replies: 4
Views: 1686

Re: Is the server running mods-data.factorio.com ok??

Hi, I'm suffering the same problem here. All the thumbnails are not loading, the mod portal site itself is generally very slow in loading, and from in-game in Factorio on Steam, I cannot see thumbnails nor download any mods. I've flushed the DNS, purged the DNS using the Cloudfair tool, changed DNS ...
by Thimple
Fri Mar 23, 2018 12:14 pm
Forum: Ideas and Suggestions
Topic: Improved Rail Planner GUI
Replies: 3
Views: 1500

Re: Improved Rail Planner GUI

Yes, at the cursor seems the best option for visual feedback which is the most important thing. A simple solution would be to superimpose the red X over the rail at the cursor, as opposed to replacing the rail with the red X as implemented currently. This way, when you press R to rotate the rail dir...
by Thimple
Tue Jun 20, 2017 3:02 pm
Forum: General discussion
Topic: So, I was going to play OpenTTD next but then...
Replies: 24
Views: 12004

Re: So, I was going to play OpenTTD next but then...

Obviously, you need the icon representation of the signal on the map, so that you know it's there and what its function is, but all the red lights are just useless visually to the onlooker i.e. us humans, because they don't convey any meaning, if you adhere to the convention that red means stop! I ...
by Thimple
Tue Jun 20, 2017 2:34 pm
Forum: General discussion
Topic: So, I was going to play OpenTTD next but then...
Replies: 24
Views: 12004

Re: So, I was going to play OpenTTD next but then...

@BlakeMW & Krazykrl Yes, earlier in that YT tutorial vid, was an explanation of entry and exit signals (and combo signals), which made perfect sense logcally and visually. I don't doubt at all that Path signals do their job logically , but visually i.e. them having a red light (that flashes gree...
by Thimple
Mon Jun 19, 2017 10:51 pm
Forum: General discussion
Topic: So, I was going to play OpenTTD next but then...
Replies: 24
Views: 12004

So, I was going to play OpenTTD next but then...

A tribute to Kovarex (FFF 81 - Chain Signals) I love Factorio. I think it's one of the best games to have ever been produced. I've found after nearly 300 hours of playing though, that what I like the most is... trains! :) Anyway, I was looking at other games that featured trains (a lot) and OpenTTD ...
by Thimple
Mon Jun 19, 2017 10:08 pm
Forum: Ideas and Suggestions
Topic: Improved Rail Planner GUI
Replies: 3
Views: 1500

Improved Rail Planner GUI

I think the rail planner is really great, but it has a serious flaw. As anyone who's used it knows, the direction of the 'blue' rail is at the cursor position (the end piece of the proposed track). It can be in one of 8 directions. However, if the cursor is at a position where the end piece of rail ...

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