Okay, thanks, I wasn't sure on this. Mine doesn't and searching the forum revealed very few logs with exactly that text.Loewchen wrote: Wed Oct 29, 2025 9:19 am But then, many if not most laptops show the Microsoft driver on the graphics port
Search found 2547 matches
- Thu Oct 30, 2025 2:00 am
- Forum: Technical Help
- Topic: [2.0.66] Stuck at Loading Sprites 50%
- Replies: 13
- Views: 612
Re: [2.0.66] Stuck at Loading Sprites 50%
- Wed Oct 29, 2025 5:01 am
- Forum: Technical Help
- Topic: [2.0.66] Stuck at Loading Sprites 50%
- Replies: 13
- Views: 612
Re: [2.0.66] Stuck at Loading Sprites 50%
Is there any way for you to verify or force that Factorio uses the Nvidia graphics card and not integrated graphics? Although even if it was using integrated graphics it shouldn't take that long to load...
- Wed Oct 29, 2025 5:00 am
- Forum: Technical Help
- Topic: [2.0.66] Stuck at Loading Sprites 50%
- Replies: 13
- Views: 612
- Wed Oct 29, 2025 4:57 am
- Forum: Technical Help
- Topic: [2.0.66] Stuck at Loading Sprites 50%
- Replies: 13
- Views: 612
Re: [2.0.66] Stuck at Loading Sprites 50%
[0]: \\.\DISPLAY1 - Microsoft Basic Display Driver {0x05, [0,0], 1920x1200, 32bit, 64Hz} is weird, but it seems to detect your graphics driver later... not sure if I've seen that before or if it's relevant at all.
- Sun Oct 26, 2025 8:24 pm
- Forum: Wiki Talk
- Topic: Artillery damage as boosting technology
- Replies: 0
- Views: 351
Artillery damage as boosting technology
Infobox:Artillery shell should have a |space-age-boosting-technologies = Artillery shell damage, but it looks like boosting-technologies doesn't support the space-age- prefix. It seems that needs an update in Module:Infobox, which is (sensibly) protected.
- Sun Oct 26, 2025 8:14 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 51
- Views: 9752
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Can we expect to see the higher-resolution sprites as a toggle-able option for PC players? They look immaculate, and while we do have a couple mods that cover the vanilla game's assets, an official implementation is something I certainly wouldn't say no to.
I'm pretty sure this is just a ...
- Sat Sep 06, 2025 6:38 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2034
- Views: 877448
Re: Simple Questions and Short Answers
Somebody just joined my serwer and pasted this ABNOMINATION. There are no mods on server, just vanilla Space Age.
HOW THE HELL YOU DO THAT?! My mind is broken. When we got diagonall inserters and how do you place them? I tried to copy it, and it works! What kind of magic is that. How you do that ...
- Thu Aug 28, 2025 6:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Red Dot (enemy) on Map but there is nothing there
- Replies: 15
- Views: 2551
Re: [2.0.60] Red Dot (enemy) on Map but there is nothing there
I've had the same thing happen several times. I'll see if I can catch it in a replay at some point if I remember.
- Fri Aug 22, 2025 10:51 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 4484
Re: People who have just one save file...why?
Now you need to configure Steam to never update both game and workshop items while allowing to launch game until you reconfigure it back. How do you do that?
I'm pretty sure Steam allows you to turn automatic updates off, and I assume it would let you launch a game without updating it while in ...
- Fri Aug 22, 2025 3:24 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 4484
Re: People who have just one save file...why?
I have a 1 TB SSD and a 2 TB conventional drive. The biggest save I see on my machine is 190 MB. 3 TB can hold over 15000 saves, so I think it's probably enough space.
So your rig loads OS and all software from network and all your local storage is RAID0 array which is hooked up as Factorio's ...
- Mon Aug 18, 2025 7:23 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 4484
Re: People who have just one save file...why?
This highest I've reached is 140 saves in one world... that one I never finished putting the "new" (0.15) science into. My SA save is up to 76, but I've been pretty busy the past year. If I need more disk space or move to a new computer I might not keep all of them (or just leave some backed up ...
- Fri Aug 15, 2025 7:50 pm
- Forum: Duplicates
- Topic: [2.0.60] Highlight in rocket inventory does not update
- Replies: 1
- Views: 423
- Thu Aug 14, 2025 5:07 pm
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 25
- Views: 3261
Re: Let's overhaul smart belt!
Those all seem to me like cases where it should try to underground (and fail in the last two). What's the rationale for not?
- Tue Aug 12, 2025 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 25
- Views: 3261
Re: Let's overhaul smart belt!
it would qualify as overhaul to me if you could drag not just 1 but 2 or 3 belts in parallel after pressing ctrl + mouse wheel, a little similar to how you can place larger square of concrete, i know i can use blueprints and force build, i just feel that's where current smart belt is the most ...
- Tue Aug 12, 2025 7:03 pm
- Forum: Modding discussion
- Topic: is it just me or is amost everything staticly linked.
- Replies: 8
- Views: 919
Re: is it just me or is amost everything staticly linked.
Not sure re: glibc, but the point is generally better performance (LTO) and compatibility.
You could glean most of these by searching the forum—try terms like "glibc", "static link linux", etc.
You could glean most of these by searching the forum—try terms like "glibc", "static link linux", etc.
- Tue Aug 12, 2025 2:38 am
- Forum: Modding interface requests
- Topic: Allow spoil_result to spoil into multiple weighted items
- Replies: 15
- Views: 2133
Re: Allow spoil_result to spoil into multiple weighted items
I would expect basically the same as seen for e.g. uranium and scrap. No clue how to denote independent chances vs. exactly one though, considering that as it is now is a bit ambiguous.
Edit: checking now, I'm mixing up a couple things (or they've changed); what I was imagining was a percent on top ...
Edit: checking now, I'm mixing up a couple things (or they've changed); what I was imagining was a percent on top ...
- Tue Aug 12, 2025 2:35 am
- Forum: Modding discussion
- Topic: is it just me or is amost everything staticly linked.
- Replies: 8
- Views: 919
Re: is it just me or is amost everything staticly linked.
To my knowledge: yes and no, respectively.
- Mon Aug 11, 2025 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 14
- Views: 3054
Re: Demand Statistics
The 2nd proposal, that I was supporting, was to simply graph the difference between actual production and actual consumption. There are quite a few corner cases and possible pitfalls with accurately calculating demand, whereas the difference proposal is much simpler.
(These ideas are related ...
- Mon Aug 11, 2025 1:33 am
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 25
- Views: 3261
Re: Let's overhaul smart belt!
A couple thoughts from glancing over it:
- You keep talking about "mathematically cover[ing] all possible scenarios"—have you done any sort of fuzzing or enumeration or are you at the "this covers everything we can think of so far" stage right now?
- I'm a bit confused by your definition of ...
- You keep talking about "mathematically cover[ing] all possible scenarios"—have you done any sort of fuzzing or enumeration or are you at the "this covers everything we can think of so far" stage right now?
- I'm a bit confused by your definition of ...
- Mon Aug 11, 2025 12:25 am
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 14
- Views: 3054
Re: Demand Statistics
I think some people here are saying "difference between production and consumption" when what they really mean is "difference between what I can produce and consumption".