Search found 2366 matches
- Sun Nov 17, 2024 12:12 am
- Forum: Releases
- Topic: Version 2.0.19
- Replies: 31
- Views: 9825
Re: Version 2.0.19
is it possible to add a setting so that the minimap on the left is displayed? and then I have a laptop and the window resolution is 125%, since the screen is small and the screen resolution is large, and it is difficult to see 100%, so 125% of the information when pointing at objects is hidden behi...
- Tue Nov 12, 2024 3:06 am
- Forum: Won't fix.
- Topic: [2.0.15] Biters expand beyond cliff
- Replies: 8
- Views: 1023
- Tue Nov 05, 2024 3:46 am
- Forum: This Forum
- Topic: Add "Clipboard Image" phpBB Ext
- Replies: 7
- Views: 657
Re: Add "Clipboard Image" phpBB Ext
Good idea and since I was just messing with the forums I went ahead and installed this extension. 👍 Thanks for implementing this! Is it possible to remove the line of garbage below the images? 11-04-2024, 19-36-57.png ^^^ The font size up there ^^^ is larger than my message down here --at least on ...
- Sat Nov 02, 2024 1:51 am
- Forum: Assigned
- Topic: [Raiguard] [2.0.11] storage tank display is inconsistent
- Replies: 4
- Views: 292
- Sun Oct 27, 2024 10:07 pm
- Forum: Gameplay Help
- Topic: Missing option to enable turret shooting alert
- Replies: 2
- Views: 254
Re: Missing option to enable turret shooting alert
Is this documented anywhere in-game? I was wondering the same thing, and I feel like "disabled by default" typically means "there is an option you can flip to re-enable" (and settings -> interface would be the obvious place to look), not "if you go on the wiki and search the...
- Sun Oct 27, 2024 12:52 am
- Forum: Technical Help
- Topic: How to fix garbled rail blueprints after updating to 2.0
- Replies: 3
- Views: 1289
Re: How to fix garbled rail blueprints after updating to 2.0
This seems like it might be a bug. See https://forums.factorio.com/viewtopic.php?f=11&t=116106 The game lets you import blueprint strings with the old rails and build them. They specifically fixed a bug which caused rail blueprints in the blueprint library to be garbled, so this is (for now at ...
- Sat Oct 26, 2024 6:45 pm
- Forum: Not a bug
- Topic: Deconstructing "straight rail"s deconstructs all rails
- Replies: 4
- Views: 228
- Sat Oct 26, 2024 6:37 pm
- Forum: Technical Help
- Topic: How to fix garbled rail blueprints after updating to 2.0
- Replies: 3
- Views: 1289
Re: How to fix garbled rail blueprints after updating to 2.0
This seems like it might be a bug. Is this just a way of building rails with the 1.1 curve radius in 2.0? If so, that's both probably not intended and also will probably lead to things breaking in a future release. you won't be able to construct the old rails at all anymore. In some future Factorio ...
- Sat Oct 26, 2024 4:15 am
- Forum: General discussion
- Topic: Alt-mode keybind
- Replies: 1
- Views: 201
Alt-mode keybind
Apparently alt mode is now bound specifically to left alt by default. Is that a new thing, or did it happen earlier and I missed it? (I set right alt as a second binding for it.)
- Sun Sep 29, 2024 3:04 am
- Forum: Gameplay Help
- Topic: Landfill being delivered to storage chest [Mod Weirdness][Not A Bug]
- Replies: 2
- Views: 316
Re: Landfill being delivered to storage chest
Some of the tiles on the naturally generated islands can have sand placed over them, but then return 1 sand when you do so. I'm not sure why this is or if it's intended (but it's possibly a seablock problem, not a base game problem).
- Sat Sep 28, 2024 5:44 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41499
Re: Friday Facts #430 - Drowning in Fluids
Slightly tangential, but I was thinking the other week about major breaking changes by version: 2.0: train curves, large fluid networks 0.15: science, boilers 0.12: turrets, belt ends/corners What others am I missing? 0.12 : the "you win" changed from building rocket defense to building a...
- Sat Sep 28, 2024 2:48 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41499
Re: Friday Facts #430 - Drowning in Fluids
Don't remember the version, but belt corners was also a huge one. I guess it did not break anything as such, but it made a lot of previous designs obsolete as items no longer moved more slowly in curves. True, I'm familiar with that but it was before my time. I couldn't figure out from the changelo...
- Sat Sep 28, 2024 2:25 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41499
Re: Friday Facts #430 - Drowning in Fluids
Slightly tangential, but I was thinking the other week about major breaking changes by version:
2.0: train curves, large fluid networks
0.15: science, boilers
0.12: turrets, belt ends/corners
What others am I missing?
2.0: train curves, large fluid networks
0.15: science, boilers
0.12: turrets, belt ends/corners
What others am I missing?
- Sat Sep 28, 2024 2:17 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41499
- Sun Sep 22, 2024 6:47 pm
- Forum: Duplicates
- Topic: [1.1.110] "Constructions robotics" research uses 100.01 science instead of 100.
- Replies: 1
- Views: 293
- Sat Sep 21, 2024 12:25 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31459
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
To start I drastically reduced the health of the Demolisher from 80000 to 30000 and reduced the resistances, in particular the flat reduction to damage that makes most attacks barely have any effect. This took the expected time to kill (with a decent damage rate) from minutes to seconds. The main d...
- Mon Sep 16, 2024 10:57 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 16465
Re: Friday Facts #428 - Reactor & Logistics circuit control
This is extremely unlikely—the dev team has been adamantly against running sales in the past.cheetahrunout wrote: ↑Mon Sep 16, 2024 9:44 pm Getting really excited for the release....
Btw are you running a sale on the basegame? It could draw in loads of new players. (who then buy the expantion, because thats a nobrainer).
- Mon Sep 09, 2024 11:54 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34344
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I challenge you to find an alternative option without using mods that can do something equivalent without ammunition/needing-logistics, any potential chance of friendly fire, and dealing with mobile local fauna in the attacked area while attacking. My understanding is that pretty much the entire po...
- Sat Sep 07, 2024 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 23
- Views: 1447
Re: Rework of the game's trophies list
Personally, having fewer achievements makes getting one more of an accomplishment. There may be room for some new ones, but I find that in games which have hundreds getting them is tedium more than anything. E.g.: I finish a game of Civ. I get four new achievements. I say, "oh, that's nothing s...
- Sat Sep 07, 2024 8:38 pm
- Forum: General discussion
- Topic: Towns - Was this done before ?
- Replies: 13
- Views: 1722
Re: Towns - Was this done before ?
Mine wasn't a megabase, but I had: .... That's as far as I got. They were all tiny. I did it for a youtube series back in 2015. Great minds think alike! Ha, your series was also the first thing that came to mind for me when I saw this! This is exactly what I had in mind :) I only got to Smelton so ...