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by Jap2.0
Fri Jul 18, 2025 6:31 pm
Forum: Wiki Talk
Topic: 2.0 vs 2.0.7 in changelogs
Replies: 1
Views: 159

2.0 vs 2.0.7 in changelogs

(The only brief prior discussion I can find of this is https://forums.factorio.com/116325)

I find it generally useful (or at least interesting) to be able to tell if something was changed in a major version or a minor version. This has, historically, been pretty easy to tell: if it ends in .0 (0.15 ...
by Jap2.0
Fri Jul 18, 2025 6:21 pm
Forum: This Forum
Topic: Inconsistent css for "key" insert button
Replies: 2
Views: 167

Re: Inconsistent css for "key" insert button

Oh that could be. With the prosilver theme that is pretty much what it looks like. Harder to read on the factorio32 theme though.
by Jap2.0
Fri Jul 18, 2025 6:16 pm
Forum: This Forum
Topic: Inconsistent css for "key" insert button
Replies: 2
Views: 167

Inconsistent css for "key" insert button

I don't remember noticing this before (maybe it's new?), but one of these buttons looks wrong:
07-18-2025, 14-14-19.png
07-18-2025, 14-14-19.png (8.69 KiB) Viewed 167 times
If I remove the bbcode-key class from that button it appears as I expect.

This appears to happen in all 4 forum themes.
by Jap2.0
Wed Jul 16, 2025 2:23 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2014
Views: 790874

Re: Simple Questions and Short Answers


Is there a mode/hotkey in which I can only place an item if a matching/similar blueprint ghost is already there? like when building a smelter stack pre-bots? it would make placing 100+ inserters less of a chore


No. I believe the rationale is that making manual placement (and handcrafting and ...
by Jap2.0
Tue Jun 24, 2025 8:13 pm
Forum: Not a bug
Topic: [2.0.58] [mac-x64] Grammatical error in value for key `macos-preferred-graphics-backend`
Replies: 3
Views: 352

Re: [2.0.58] [mac-x64] Grammatical error in value for key `macos-preferred-graphics-backend`


I admit this may be a bit too overcomplicated, but I know of more than one game that does things this way, and it's not like you guys shy away from overcomplicated design. Would it be possible to change the value to opengl at the same time as implementing a configuration schema updater to fix ...
by Jap2.0
Tue Jun 24, 2025 8:01 pm
Forum: Pending
Topic: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4
Replies: 12
Views: 1162

Re: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4


I didn't even notice that line in the log. That certainly explains the slow rendering. Using the same version of Factorio. Since I'm using an Nvidia GPU, Mesa should not be very involved (beyond the vendor-neutral loader I think).

Still hoping to get time sooner to run a few more tests. I'd like ...
by Jap2.0
Sun Jun 22, 2025 8:37 pm
Forum: Pending
Topic: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4
Replies: 12
Views: 1162

Re: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4

Factorio is using software rendering (llvmpipe) instead of your GPU. If you're using the same version of Factorio as before the update, that seems like either a Plasma issue or a Mesa issue.
by Jap2.0
Sun Jun 08, 2025 5:29 am
Forum: Technical Help
Topic: [2.0.47] Error loading 1.1.76 save "Map loading failed: Loaded invalid value for StrongTypeDef 0"
Replies: 24
Views: 2012

Re: [2.0.47] Error loading 1.1.76 save "Map loading failed: Loaded invalid value for StrongTypeDef 0"

Sputnick67 wrote: Sun Jun 08, 2025 5:13 am Anyway, is there any way I could play the latest 1.x release?
If you're using Steam, right click on Factorio -> properties -> betas and you can choose basically any version. If you're using the version from the website, go to https://factorio.com/download/archive.
by Jap2.0
Thu Jun 05, 2025 9:18 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2014
Views: 790874

Re: Simple Questions and Short Answers

cgistalker wrote: Sun Jun 01, 2025 7:55 pm How to Move Slider from screenshot?
Shift + scroll, I think.
by Jap2.0
Fri May 23, 2025 1:10 am
Forum: This Forum
Topic: Upload file failed
Replies: 11
Views: 2346

Re: Upload file failed

Hares wrote: Thu May 22, 2025 3:53 pm And for the recordings... sometimes compression algorythms do not compress that much -- maybe I need to change OBS settings.
Settings -> output -> recording -> video bitrate
by Jap2.0
Fri May 16, 2025 12:59 am
Forum: Gameplay Help
Topic: [2.0.28] Turret UPS Usage is spikey / high and does not seem to increase linearly
Replies: 7
Views: 1239

Re: [2.0.28] Turret UPS Usage is spikey / high and does not seem to increase linearly


Well, in the case I linked above, that was in the sandbox with a completely empty nauvis, no other planets, and just the one space platform. Having it be multithreaded per surface would probably be an easy change with low regression risk, but I doubt it would make a noticeable difference if the ...
by Jap2.0
Tue May 13, 2025 10:28 pm
Forum: Gameplay Help
Topic: [2.0.28] Turret UPS Usage is spikey / high and does not seem to increase linearly
Replies: 7
Views: 1239

Re: [2.0.28] Turret UPS Usage is spikey / high and does not seem to increase linearly

Rseding91 wrote: Tue May 13, 2025 1:36 pm That's not possible to do. They must first and always be deterministic: having multiple turrets scan and acquire targets in multiple threads is not deterministic and so we can't do it.
I take it this is the case even if they're on different surfaces due to scripting?
by Jap2.0
Sun May 11, 2025 2:11 am
Forum: Ideas and Suggestions
Topic: Add electrical beams to robots
Replies: 2
Views: 361

Re: Add electrical beams to robots

mmmPI wrote: Sun May 11, 2025 1:53 am what's the name of the debug option?
show-player-robots

I also probably wouldn't want it on by default
by Jap2.0
Sun May 11, 2025 1:54 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails
Replies: 6
Views: 3236

Re: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails


Since there are currently quite some bugs reports concerning smart belts, I was wondering what is currently the best way I should report those bugs:
- file one new report with all "new" bugs I can find (like I did here)
- file a new report for each different bug (that would mean 5 reports ...
by Jap2.0
Sat May 10, 2025 10:28 pm
Forum: Ideas and Suggestions
Topic: Turn-Off beacons
Replies: 13
Views: 1378

Re: Turn-Off beacons

Stargateur wrote: Sat May 10, 2025 9:45 pm I don't want use power switch
Why?
by Jap2.0
Wed May 07, 2025 10:09 pm
Forum: Technical Help
Topic: Error code 520. What to do?
Replies: 3
Views: 455

Re: Error code 520. What to do?

Is this a Windows error or a Factorio error box?
by Jap2.0
Wed May 07, 2025 4:31 am
Forum: Multiplayer
Topic: Where did everyone go?
Replies: 14
Views: 2767

Re: Where did everyone go?

There are definitely large communities in both of those places, I haven't personally noticed a huge change here though. There was a burst of activity when 2.0 came out.
by Jap2.0
Tue May 06, 2025 9:38 pm
Forum: Multiplayer
Topic: Where did everyone go?
Replies: 14
Views: 2767

Re: Where did everyone go?

What version are you on?
by Jap2.0
Tue May 06, 2025 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91][2.0.47] Other players crashes when changing signal
Replies: 2
Views: 1865

Re: [2.0.47] Other players crashes when changing signal

Can you post a log of the crash, and a save with that setup?
by Jap2.0
Sun May 04, 2025 8:02 pm
Forum: Ideas and Suggestions
Topic: Show more precise numbers when hovering achievement progress
Replies: 2
Views: 344

Re: Show more precise numbers when hovering achievement progress

Right. This does exist in some places (statistics?) I believe.

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