Search found 2541 matches
- Sat Sep 06, 2025 6:38 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2029
- Views: 834797
Re: Simple Questions and Short Answers
Somebody just joined my serwer and pasted this ABNOMINATION. There are no mods on server, just vanilla Space Age.
HOW THE HELL YOU DO THAT?! My mind is broken. When we got diagonall inserters and how do you place them? I tried to copy it, and it works! What kind of magic is that. How you do that ...
- Thu Aug 28, 2025 6:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Red Dot (enemy) on Map but there is nothing there
- Replies: 15
- Views: 1625
Re: [2.0.60] Red Dot (enemy) on Map but there is nothing there
I've had the same thing happen several times. I'll see if I can catch it in a replay at some point if I remember.
- Fri Aug 22, 2025 10:51 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3024
Re: People who have just one save file...why?
Now you need to configure Steam to never update both game and workshop items while allowing to launch game until you reconfigure it back. How do you do that?
I'm pretty sure Steam allows you to turn automatic updates off, and I assume it would let you launch a game without updating it while in ...
- Fri Aug 22, 2025 3:24 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3024
Re: People who have just one save file...why?
I have a 1 TB SSD and a 2 TB conventional drive. The biggest save I see on my machine is 190 MB. 3 TB can hold over 15000 saves, so I think it's probably enough space.
So your rig loads OS and all software from network and all your local storage is RAID0 array which is hooked up as Factorio's ...
- Mon Aug 18, 2025 7:23 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3024
Re: People who have just one save file...why?
This highest I've reached is 140 saves in one world... that one I never finished putting the "new" (0.15) science into. My SA save is up to 76, but I've been pretty busy the past year. If I need more disk space or move to a new computer I might not keep all of them (or just leave some backed up ...
- Fri Aug 15, 2025 7:50 pm
- Forum: Duplicates
- Topic: [2.0.60] Highlight in rocket inventory does not update
- Replies: 1
- Views: 353
- Thu Aug 14, 2025 5:07 pm
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 23
- Views: 2418
Re: Let's overhaul smart belt!
Those all seem to me like cases where it should try to underground (and fail in the last two). What's the rationale for not?
- Tue Aug 12, 2025 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 23
- Views: 2418
Re: Let's overhaul smart belt!
it would qualify as overhaul to me if you could drag not just 1 but 2 or 3 belts in parallel after pressing ctrl + mouse wheel, a little similar to how you can place larger square of concrete, i know i can use blueprints and force build, i just feel that's where current smart belt is the most ...
- Tue Aug 12, 2025 7:03 pm
- Forum: Modding discussion
- Topic: is it just me or is amost everything staticly linked.
- Replies: 8
- Views: 720
Re: is it just me or is amost everything staticly linked.
Not sure re: glibc, but the point is generally better performance (LTO) and compatibility.
You could glean most of these by searching the forum—try terms like "glibc", "static link linux", etc.
You could glean most of these by searching the forum—try terms like "glibc", "static link linux", etc.
- Tue Aug 12, 2025 2:38 am
- Forum: Modding interface requests
- Topic: Allow spoil_result to spoil into multiple weighted items
- Replies: 15
- Views: 1850
Re: Allow spoil_result to spoil into multiple weighted items
I would expect basically the same as seen for e.g. uranium and scrap. No clue how to denote independent chances vs. exactly one though, considering that as it is now is a bit ambiguous.
Edit: checking now, I'm mixing up a couple things (or they've changed); what I was imagining was a percent on top ...
Edit: checking now, I'm mixing up a couple things (or they've changed); what I was imagining was a percent on top ...
- Tue Aug 12, 2025 2:35 am
- Forum: Modding discussion
- Topic: is it just me or is amost everything staticly linked.
- Replies: 8
- Views: 720
Re: is it just me or is amost everything staticly linked.
To my knowledge: yes and no, respectively.
- Mon Aug 11, 2025 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 14
- Views: 2826
Re: Demand Statistics
The 2nd proposal, that I was supporting, was to simply graph the difference between actual production and actual consumption. There are quite a few corner cases and possible pitfalls with accurately calculating demand, whereas the difference proposal is much simpler.
(These ideas are related ...
- Mon Aug 11, 2025 1:33 am
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 23
- Views: 2418
Re: Let's overhaul smart belt!
A couple thoughts from glancing over it:
- You keep talking about "mathematically cover[ing] all possible scenarios"—have you done any sort of fuzzing or enumeration or are you at the "this covers everything we can think of so far" stage right now?
- I'm a bit confused by your definition of ...
- You keep talking about "mathematically cover[ing] all possible scenarios"—have you done any sort of fuzzing or enumeration or are you at the "this covers everything we can think of so far" stage right now?
- I'm a bit confused by your definition of ...
- Mon Aug 11, 2025 12:25 am
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 14
- Views: 2826
Re: Demand Statistics
I think some people here are saying "difference between production and consumption" when what they really mean is "difference between what I can produce and consumption".
- Sun Aug 10, 2025 11:37 pm
- Forum: Duplicates
- Topic: Sideloading onto a belt takes priority and stops main line
- Replies: 5
- Views: 516
Re: Sideloading onto a belt takes priority and stops main line
No change in belt speeds in this one, interestingly. I'm curious what the transport lines look like.
That was never relevant, this is purely dictated by the update order.
My understanding (which could very well be wrong, and often is) was that an entire segment is updated at once, so what ...
- Sun Aug 10, 2025 3:36 pm
- Forum: Duplicates
- Topic: Sideloading onto a belt takes priority and stops main line
- Replies: 5
- Views: 516
Re: Sideloading onto a belt takes priority and stops main line
No change in belt speeds in this one, interestingly. I'm curious what the transport lines look like.
- Sat Aug 09, 2025 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 1659
Re: Inserter Filtering as a Tech Unlock
One more small con I have against inserter filtering as a tech is that it changes the functionality of affected entities to such an extent that updated recipes would be expected. How can the same simple Burner inserter that is crafted from a iron gear wheel and a iron plate suddenly be capable of ...
- Fri Aug 08, 2025 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 1659
Re: Inserter Filtering as a Tech Unlock
Since it has a pretty niche use case then anyway (that's what most people imply here) then the best option seems to be simply how it already was, a special inserter that can do that where you need it.
I think the current setup is more elegant, both because it requires fewer types of entities ...
- Fri Aug 08, 2025 5:32 am
- Forum: Gameplay Help
- Topic: Both trains have no path even though im using rail signals
- Replies: 2
- Views: 535
Re: Both trains have no path even though im using rail signals
If you click on either of the locomotives, you'll notice that the next stop is highlighted red, and if you hover over it it says "no stops with this name exist". It looks like either you renamed a train stop, or you moved/replaced it (resulting in a new randomly-generated name).
- Fri Aug 08, 2025 2:42 am
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 1659
Re: Inserter Filtering as a Tech Unlock
I'm curious, do you use filters in the early game?Stargateur wrote: Fri Aug 08, 2025 2:08 am Trust my ... 12 years ? of factorio experience, THAT SO ANNOYING. And that one of the great improvement of 2.0