Search found 19 matches

by bradicai
Fri Aug 03, 2018 3:42 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 93058

Re: Friday Facts #254 - No research queue for you

I can understand your points about fulfillment of the queue, but it would be super cool to be able to queue at least the repeats, so if your desire is to have more bullet damage, you could queue up 1,2,3, since the result of 3 is just an increment of 2, which is the increment of 1, This makes a lot ...
by bradicai
Sat Jul 21, 2018 2:05 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Not Bots World
Replies: 2
Views: 4017

Re: Not Bots World

Ok thanks, good call
by bradicai
Sat Jul 21, 2018 3:12 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Not Bots World
Replies: 2
Views: 4017

Not Bots World

I remember a long while back there was a lot of discussion about bots vs no bots megabases and UPS being the deciding factor. I am not trying to re-spark that firestorm of a debate, but i do have a large world that is capable of reaching 3k SPM(not currently due to lack of mining). it has reached th...
by bradicai
Sun Mar 25, 2018 4:50 pm
Forum: Ideas and Suggestions
Topic: Empty blueprints shouldn't exist as an item
Replies: 16
Views: 7112

Re: Empty blueprints shouldn't exist as an item

cltr right click is a bad idea because shift right clicking on a blueprint erases it, so if you were rushing you could accidentally delete a blueprint. all things in factorio are done by the item in hand, even eating fish is done by the same process as throwing grenades. the only actions with differ...
by bradicai
Sat Mar 24, 2018 10:43 pm
Forum: Ideas and Suggestions
Topic: Empty blueprints shouldn't exist as an item
Replies: 16
Views: 7112

Re: Empty blueprints shouldn't exist as an item

Shift-right-clicking in the world (or in zoomed-in map view) with an empty cursor should create an empty blueprint in-hand. Shift right click is the same button for copying chests limitations, assemblers recipes, train schedules, filter inserters constant combinators and bunches of stuff, so you wo...
by bradicai
Sat Mar 24, 2018 10:39 pm
Forum: Ideas and Suggestions
Topic: Improved Rail Planner GUI
Replies: 3
Views: 1663

Re: Improved Rail Planner GUI

but if the rail where on the bottom that wouldn't quite give the correct direction, as a rail segment has 2 directions. If the arrow which is there when the rail planner has detected a possible path, were still there to show direction, but turned red, or perhaps with the existing red x on top of it....
by bradicai
Sat Mar 24, 2018 3:30 pm
Forum: Ideas and Suggestions
Topic: Copy Paste Beacons
Replies: 5
Views: 3018

Re: Copy Paste Beacons

You can just drop modules by ctrl+ clicking beacons. this only works if you have enough modules in your inventory. I have had many occurrences where i don't have enough in my inventory but my robots are able to construct, at that point i have to make a blueprint of a module-ed beacon and paste it i...
by bradicai
Fri Mar 23, 2018 1:26 am
Forum: Ideas and Suggestions
Topic: Empty blueprints shouldn't exist as an item
Replies: 16
Views: 7112

Re: Empty blueprints shouldn't exist as an item

If empty blueprints stacked more than 1, it would be super useful. the only time empty blueprints is frustrating is when my inventory is jammed full of empty paper.
by bradicai
Fri Mar 23, 2018 1:24 am
Forum: Ideas and Suggestions
Topic: Copy Paste Beacons
Replies: 5
Views: 3018

Copy Paste Beacons

I would like to see beacon's "recipe" copy paste-able like assembler recipes. I know its not really the recipe, but its a little overkill to have to blueprint a beacon with correct contents and then paste over an empty beacon, and thats if your becons are empty. it would be nice and i beli...
by bradicai
Fri Mar 23, 2018 1:17 am
Forum: Ideas and Suggestions
Topic: Improved Rail Planner GUI
Replies: 3
Views: 1663

Re: Improved Rail Planner GUI

I was gonna suggest something similar and super easy. If the directional override of rail planner has been activated, show the arrow at cursor(or the closest coordnate that if empty could place a rail) but make it point in the remembered override direction. This has been beyond frustrating, please c...
by bradicai
Fri Jan 05, 2018 9:05 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 396753

Re: Friday Facts #224 - Bots versus belts

I think removing bots is out of the question, your community has become accustomed to it. If you removed nukes from the game because they are better than AP ammo your community would flip out. However everything in factorio has a cost and a benefit, that make you choose a certain strategy. 4 yellow ...
by bradicai
Wed Nov 08, 2017 9:27 pm
Forum: 1 / 0 magic
Topic: [15.34] Crash during mapload
Replies: 8
Views: 3221

Re: [15.34] Crash during mapload

Sweet, it works.
How to close thread/"solved"
by bradicai
Tue Nov 07, 2017 6:47 pm
Forum: 1 / 0 magic
Topic: [15.34] Crash during mapload
Replies: 8
Views: 3221

Re: [15.34] Crash during mapload

Thanks for the quick reply, I been working too much lately, but at least it has given me an excuse not to try to play that world. I haven't resumed playing from either, but the 2's play time are close to each other. If you can fix the main that would be awesome, but if you can only fix the auto2 tha...
by bradicai
Sat Nov 04, 2017 5:20 am
Forum: 1 / 0 magic
Topic: [15.34] Crash during mapload
Replies: 8
Views: 3221

Re: [15.34] Crash during mapload

I guess a more direct response would be, "It is the only world in the saves folder of the smaller upload".
by bradicai
Sat Nov 04, 2017 5:13 am
Forum: 1 / 0 magic
Topic: [15.34] Crash during mapload
Replies: 8
Views: 3221

Re: [15.34] Crash during mapload

File Contents Config Folder Config.ini DefaultConfig.ini Mods modlist.json modsettign.json Creative mod 13.2 Larger file contains all mods installed even unused for this world Saves 15 1v2.zip <<- the main save Larger file contains autosave2 which also crashes, and auto1 and auto3 which don't And al...
by bradicai
Sat Nov 04, 2017 4:29 am
Forum: 1 / 0 magic
Topic: [15.34] Crash during mapload
Replies: 8
Views: 3221

[15.34] Crash during mapload

Describe the problem as best as you can What did you do? What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway! Opened included world in single player, gets about half way done loading, and then crashes. Last time saving didn't close improperly or anythi...
by bradicai
Tue Oct 24, 2017 1:52 am
Forum: Ideas and Suggestions
Topic: Belt/Underground/Splitter/Loader easier upgrading
Replies: 6
Views: 2981

Spliter Underground Upgrade UI

TL;DR When holding belt and replacing splitter or underground already placed, change the splitter or underground to the same tier as belt in hand. What ? When "upgrading" a chain of conveyor belts by holding a different tier of belt in hand and placing it on top of a belt, factorio swaps ...
by bradicai
Thu Jun 22, 2017 9:59 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 50707

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

Thank you for the revert. The issue brought up by the original "bug report" is a very specific one, that can be solved with a specific set of logic. where as the intended solution changes a lot of the capability, requires more separate specific logic circuits to re-enabled. If trying to pr...
by bradicai
Thu Jun 22, 2017 12:39 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 50707

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

Um... this breaks all sorts of things.

I believe the proper response to "my inserters are loading the incorrect materials onto trains" should be something along the lines of, "You can set an item type filter of a cargo train the same way you set your hotbar".

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