Search found 16 matches
- Sat May 30, 2015 10:16 pm
- Forum: General discussion
- Topic: Stepping it up a notch?
- Replies: 10
- Views: 10585
Re: Stepping it up a notch?
This is my main problem with the game at the moment. I made a suggestion linked in my sig for an objective generator, so you could play for points/high score by completing increasingly demanding objectives. Having to set up a car factory and get your car production above 20 per minute for 10 minutes...
- Sat May 30, 2015 6:28 am
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 83900
Re: Friday Facts #88 - Combinators
Looks awesome
Hoping that there'll be reason to use these in some scenarios or objective-based maps.
Hoping that there'll be reason to use these in some scenarios or objective-based maps.
- Wed Dec 10, 2014 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Filtered Chest Indicator
- Replies: 5
- Views: 1982
Re: Filtered Chest Indicator
I would like this as an option.
Also when you shift + right click a chest with blocked slots, it copies them too.
Also when you shift + right click a chest with blocked slots, it copies them too.
- Wed Dec 10, 2014 12:03 pm
- Forum: Ideas and Suggestions
- Topic: trash bins
- Replies: 11
- Views: 6679
Re: trash bins
An incinerator would be pretty cool. Takes whatever you put into it and burns it. Generates heat which can be used for water in steam engines. It would be a super-polluting alternative to the boiler. I would think 2x2 with a pipe running through it for water, like a big boiler. I would think also th...
- Mon Dec 08, 2014 6:33 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) βΈ
- Replies: 59
- Views: 27670
Re: Trees should regenerate health (or have hidden HP bars)
+1 to any solution which gets rid of health bars on trees
- Sat Nov 29, 2014 6:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Objective generator for free play
- Replies: 4
- Views: 4926
Re: Objective generator for free play
Yeah, it would basically be like that, but as part of a random map generation, and where sometimes the constraints are in terms of production/minute sustained over a certain period, instead of absolute amounts. Also maybe succeeding at an objective could give victory points/prestige/fame, so you hav...
- Sat Nov 29, 2014 6:04 pm
- Forum: Gameplay Help
- Topic: Train Deadlock
- Replies: 8
- Views: 4377
Re: Train Deadlock
Are any of your trains longer than the middle piece of track?
I found this helpful to fix my rail network: http://en.reddit.com/r/factorio/comment ... s_revised/
I found this helpful to fix my rail network: http://en.reddit.com/r/factorio/comment ... s_revised/
- Sat Nov 22, 2014 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Map generation changes
- Replies: 15
- Views: 11880
Re: Map generation changes
I really like #3 - the devs have mentioned wanting to add more to the exploration aspect of the game, this would be pretty cool. Maybe there could be small amounts of high-tech stuff or unique items. Maybe a stash of alien artefacts. Putting this in there with the scripting open to modding would all...
- Sat Nov 22, 2014 4:20 pm
- Forum: Ideas and Requests For Mods
- Topic: Objective generator for free play
- Replies: 4
- Views: 4926
Objective generator for free play
Keep the player going in free play with an optional objective generator. The game could take a look at what you're currently producing what you're close to in tech, and generate an objective which is somewhere above those things. An objective could be "Get your wall production above 200/min&quo...
- Sat Nov 22, 2014 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Connectedness needs to be clearly indicated f. Power Poles
- Replies: 5
- Views: 3195
Re: Connectedness needs to be clearly indicated f. Power Pol
What would you suggest? Something like this crude mockup?
I personally only have any trouble with this when it is long pylon wires, since they get very thin at far zoom levels.
I personally only have any trouble with this when it is long pylon wires, since they get very thin at far zoom levels.
- Sat Nov 22, 2014 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Neutral bases which trade goods
- Replies: 1
- Views: 2163
Neutral bases which trade goods
The idea would be to have rare, small neutral bases set up with map generation. They would produce one or more items in exchange for you providing something else. They could have unique building art to give them a bit of character. So maybe you find a small military-themed outpost who'll provide you...
- Thu Nov 20, 2014 5:26 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 42306
Re: lay repeating underground pipes like power lines
Sweet
Love this game, and love the way it's being developed.
Love this game, and love the way it's being developed.
- Thu Nov 20, 2014 3:37 pm
- Forum: Ideas and Suggestions
- Topic: A Bulldozer
- Replies: 20
- Views: 11170
Re: A Bulldozer
It should be pretty easy to mod this, right? Taking the car, making it slow, and changing some values so you can ignore the damage from trees. Though something would have to be done so you can't just use it to clear the biters too. Either it takes extra damage from biters but has tons more hp, or it...
- Wed Nov 19, 2014 8:10 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 42306
Re: lay repeating underground pipes like power lines
+1, assuming it's simple to implement. Devs response?
- Wed Nov 19, 2014 1:27 pm
- Forum: Off topic
- Topic: Dont mind this post
- Replies: 10
- Views: 15529
Re: Dont mind this post
Don't want to pollute by starting a new thread - is there a way to see more than 10 posts per page? If not, how come?
- Wed Nov 19, 2014 1:25 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 227426
Re: [0.11.x] Uranium Power
A high-tech turret might be another good idea. One thing I currently find unsatisfying about laser turrets is that setting up an ammo supply line for gun turrets is fun , and it's a shame you don't have to for laser turrets. So a turret that is stronger than a laser turret, but requires a complex a...