Search found 8 matches

by Scaevolus
Tue Nov 19, 2024 5:39 pm
Forum: Ideas and Suggestions
Topic: Show lightning protection in map when "Turret coverage" is enabled
Replies: 1
Views: 57

Show lightning protection in map when "Turret coverage" is enabled

TL;DR Turret coverage should show lightning protection too. What? Fulgora's lightning protection should be visible in the map without enabling a debug setting. Turret coverage indicates areas protected from damage, and lightning collectors perform the same function, so it's natural that they have t...
by Scaevolus
Fri Nov 15, 2024 8:57 pm
Forum: Won't implement
Topic: [2.0]Add prototype-level rocket carry capacity
Replies: 7
Views: 464

Re: [2.0]Add prototype-level rocket carry capacity

This would be very useful, since endgame rocket capacities are limiting given the strict limits on rocket launch speed and how many rockets can be in flight at once.

Vanilla could even have a "Promethium rocket silo" with a larger carry capacity as a reward other than research productivity.
by Scaevolus
Tue Nov 12, 2024 6:21 pm
Forum: Duplicates
Topic: [2.0.17] Production graphs for "All" sometimes shows
Replies: 1
Views: 71

[2.0.17] Production graphs for "All" sometimes shows

If you open the production window, select "All", the graph is correct hidden:
11-12-2024, 11-20-47.png
11-12-2024, 11-20-47.png (98.09 KiB) Viewed 71 times
If you close the production window and open it again, the graph is now visible:
11-12-2024, 11-21-38.png
11-12-2024, 11-21-38.png (82.59 KiB) Viewed 71 times
by Scaevolus
Thu Nov 07, 2024 8:21 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
Replies: 13
Views: 5065

[boskid] [2.0.14] Speed module quality malus does not apply to in-progress products

This curious contraption makes uncommon modules at an uncommon pace, since the quality bonus appears to be checked only when production starts. It inserts speed modules into the beacons when production starts, and takes them out when the recipe finishes. 11-07-2024, 13-16-43.png I'm not sure if this...
by Scaevolus
Wed Nov 06, 2024 3:56 am
Forum: Ideas and Suggestions
Topic: Copy signals with shift-right click/shift-left click
Replies: 1
Views: 115

Copy signals with shift-right click/shift-left click

TL;DR You should be able to copy/paste signals by shift-right and shift-left clicking them on any of those square fields where left-clicking it brings up a "Set the signal" or "Set the filter" dialog. What? Signal/filter boxes have simple interactions: left click to set, right c...
by Scaevolus
Sun Nov 03, 2024 8:33 am
Forum: Not a bug
Topic: [2.0.13] Research with Agricultural Science Packs applies at 50%
Replies: 4
Views: 387

Re: [2.0.13] Research with Agricultural Science Packs applies at 50%

Agricultural science packs only have as much research value as their current spoilage level.
by Scaevolus
Sun Nov 03, 2024 8:19 am
Forum: Resolved Problems and Bugs
Topic: [2.0.13] Captive biter spawners can be disabled by logistic connection
Replies: 1
Views: 789

[2.0.13] Captive biter spawners can be disabled by logistic connection

Captive biter spawners have logistic connections that allow them to be disabled.

This prevents them from using energy, allowing you to hibernate them indefinitely without requiring bioflux.

Imagine a video of just this, not moving:
11-03-2024, 01-12-14.png
11-03-2024, 01-12-14.png (168.08 KiB) Viewed 789 times
by Scaevolus
Wed Nov 19, 2014 12:22 am
Forum: Not a bug
Topic: [0.11.3] Old Serpent Library
Replies: 5
Views: 6643

[0.11.3] Old Serpent Library

Minor issue: Factorio is using an old version of Serpent (v0.15) for dumping blueprints (and other data?). The important change is that new Serpent (v0.27) has pretty array dumping. An example blueprint is 7% smaller with a newer Serpent version. Before (2159 chars) do local _={icons={[1]="asse...

Go to advanced search