Search found 8 matches
- Tue Nov 19, 2024 5:39 pm
- Forum: Ideas and Suggestions
- Topic: Show lightning protection in map when "Turret coverage" is enabled
- Replies: 1
- Views: 57
Show lightning protection in map when "Turret coverage" is enabled
TL;DR Turret coverage should show lightning protection too. What? Fulgora's lightning protection should be visible in the map without enabling a debug setting. Turret coverage indicates areas protected from damage, and lightning collectors perform the same function, so it's natural that they have t...
- Fri Nov 15, 2024 8:57 pm
- Forum: Won't implement
- Topic: [2.0]Add prototype-level rocket carry capacity
- Replies: 7
- Views: 464
Re: [2.0]Add prototype-level rocket carry capacity
This would be very useful, since endgame rocket capacities are limiting given the strict limits on rocket launch speed and how many rockets can be in flight at once.
Vanilla could even have a "Promethium rocket silo" with a larger carry capacity as a reward other than research productivity.
Vanilla could even have a "Promethium rocket silo" with a larger carry capacity as a reward other than research productivity.
- Tue Nov 12, 2024 6:21 pm
- Forum: Duplicates
- Topic: [2.0.17] Production graphs for "All" sometimes shows
- Replies: 1
- Views: 71
[2.0.17] Production graphs for "All" sometimes shows
If you open the production window, select "All", the graph is correct hidden:
If you close the production window and open it again, the graph is now visible:
If you close the production window and open it again, the graph is now visible:
- Thu Nov 07, 2024 8:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
- Replies: 13
- Views: 5065
[boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
This curious contraption makes uncommon modules at an uncommon pace, since the quality bonus appears to be checked only when production starts. It inserts speed modules into the beacons when production starts, and takes them out when the recipe finishes. 11-07-2024, 13-16-43.png I'm not sure if this...
- Wed Nov 06, 2024 3:56 am
- Forum: Ideas and Suggestions
- Topic: Copy signals with shift-right click/shift-left click
- Replies: 1
- Views: 115
Copy signals with shift-right click/shift-left click
TL;DR You should be able to copy/paste signals by shift-right and shift-left clicking them on any of those square fields where left-clicking it brings up a "Set the signal" or "Set the filter" dialog. What? Signal/filter boxes have simple interactions: left click to set, right c...
- Sun Nov 03, 2024 8:33 am
- Forum: Not a bug
- Topic: [2.0.13] Research with Agricultural Science Packs applies at 50%
- Replies: 4
- Views: 387
Re: [2.0.13] Research with Agricultural Science Packs applies at 50%
Agricultural science packs only have as much research value as their current spoilage level.
- Sun Nov 03, 2024 8:19 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Captive biter spawners can be disabled by logistic connection
- Replies: 1
- Views: 789
[2.0.13] Captive biter spawners can be disabled by logistic connection
Captive biter spawners have logistic connections that allow them to be disabled.
This prevents them from using energy, allowing you to hibernate them indefinitely without requiring bioflux.
Imagine a video of just this, not moving:
This prevents them from using energy, allowing you to hibernate them indefinitely without requiring bioflux.
Imagine a video of just this, not moving:
- Wed Nov 19, 2014 12:22 am
- Forum: Not a bug
- Topic: [0.11.3] Old Serpent Library
- Replies: 5
- Views: 6643
[0.11.3] Old Serpent Library
Minor issue: Factorio is using an old version of Serpent (v0.15) for dumping blueprints (and other data?). The important change is that new Serpent (v0.27) has pretty array dumping. An example blueprint is 7% smaller with a newer Serpent version. Before (2159 chars) do local _={icons={[1]="asse...