Search found 66 matches

by Meddleman
Sun Mar 01, 2026 11:42 pm
Forum: Not a bug
Topic: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
Replies: 7
Views: 614

Re: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal

The unclear, not-well documented, new-player-gotcha part about Anything is its relation to internal game itemID and the behaviour you discovered with A and B

What your circuit essentially did was:
- Is there any incoming signal above zero? Yes?
- Cool, then output the single item with the lowest ...
by Meddleman
Sun Mar 01, 2026 11:26 pm
Forum: Modding help
Topic: [Solved] I need help with the terms of a license.
Replies: 8
Views: 659

Re: I need help with the terms of a license.

The license is pretty cut-and-dry, but to make a term more clear, distribution refers to any way shape or form you have the mod or work hosted anywhere for public download.

You may make alterations for your own private personal use only.
You are not allowed to distribute any content from the mod ...
by Meddleman
Fri Feb 13, 2026 4:28 pm
Forum: Modding interface requests
Topic: Read-only access to files inside active mods
Replies: 9
Views: 866

Re: Read-only access to files inside active mods

Mod author of Modlist UI here. I can only minimally chime in, deferring to Shemp's more thorough knowledge than mine.

As they mentioned, I was originally considering making a post asking if LuaBootstrap.active_mods could expose a bit more of the currently active mod's meta data/ info.json fields ...
by Meddleman
Fri Jan 23, 2026 11:59 am
Forum: Gameplay Help
Topic: Uranium?
Replies: 3
Views: 660

Re: Uranium?

If its very far away, consider a simple "double-headed" train on a single track with a station on either end. Two locomotives facing away from each other, with a Fluid Wagon holding sulfuric acid from your oil-setup, and an empty Cargo wagon to pick up the mined uranium.

Train schedule:

Load ...
by Meddleman
Fri Jan 23, 2026 11:48 am
Forum: Gameplay Help
Topic: Bots don't refill Fusion reactors
Replies: 5
Views: 733

Re: Bots don't refill Fusion reactors

It's simple. The Fusion Reactor is not a logistics entity. Same with the Nuclear Reactor, or an Assembler, or a train, or chemical plant, to name a few.

You cannot have anything set an automatic constant request if it isn't a logistics entity. By logistics I refer to things that are interacted by ...
by Meddleman
Fri Jan 23, 2026 12:10 am
Forum: General discussion
Topic: Why arent there left hand traffic trains
Replies: 6
Views: 1836

Re: Why arent there left hand traffic trains


When you do left hand in factorio, you have the signals on the inside. This allows for compact designs. 8-)


This.



I swear we used to have an option for left-hand rail. I've gone looking for it but cannot find it.

Am I mixing this up with another game? Is the option gone now?


The game ...
by Meddleman
Thu Jan 22, 2026 1:23 pm
Forum: General discussion
Topic: Regional value in Brazil
Replies: 9
Views: 1587

Re: Regional value in Brazil

First off, apologies that Steam's Regional Pricing hits Brazil's economic situation unfairly. But consider:

Brazil isn’t the only country with that crap combo of abrasive inflation, low average/minimum income, and weak purchasing power. If Wube (or any developer) gives Brazil a special price, that ...
by Meddleman
Fri Sep 26, 2025 11:35 pm
Forum: 1 / 0 magic
Topic: [2.0.55] Crash removing screen mechanically "DrawCommandBatch.cpp:594: Failed to get buffer for 4 vertices."
Replies: 5
Views: 1134

Re: [2.0.55] Crash when removing screen.

Unsure if directly related, but some laptops have... interesting ...power saving/efficiency strategies when idling.

Even when powered from a cord, the screen will go to black and into a kind of semi sleep mode. If this happens often/long enough, the game will crash amd show an error box, citing a ...
by Meddleman
Fri Sep 26, 2025 11:24 pm
Forum: Resolved for the next release
Topic: [2.0.66] Black bar in rocket cargo pod when engineer is inside
Replies: 1
Views: 824

Re: [2.0.66] Black bar in rocket cargo pod when engineer is inside

Could it be a censor bar? It's pretty cramped in those cargo pods. :D
by Meddleman
Fri Sep 26, 2025 11:11 pm
Forum: Minor issues
Topic: [2.0.62] Pipette does not work on all signals
Replies: 4
Views: 1135

Re: [2.0.62] Pipette does not work on all signals

Probably already known but I should point out that there is also a marked difference between Remote-View pipetting and Active-Player pipetting, with Remote-View able to pipette far more than Active-Player.

Reproducible in, for instance, the Decider combinator UI when quickly shorthanding ...
by Meddleman
Fri May 16, 2025 6:37 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 53408

Re: How to upcycle?

NineNine wrote: Sun May 11, 2025 12:35 am Here I'm making Legendary cargo bays. You can make almost any other Legendary item this same way.
Not sure why you use Quality modules when assembling guaranteed legendary. There isn't any higher quality level to achieve unless using a mod.
by Meddleman
Wed May 07, 2025 10:30 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 70775

Re: Ban quality modules from asteroid crushers

@CyberCider/OP


If you like the game to be more difficult for you, make it more duifficult FOR YOU. Try to leave everybody else out of your personal preferences, thank you very much.

+1

Refocusing to OP's original topic, despite by cheese, by oversight or by unintended emergent gameplay or not ...
by Meddleman
Thu Dec 26, 2024 11:37 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.15] Asteroid Collector circuit filter not working one tick after item removed
Replies: 11
Views: 7084

Re: [boskid][2.0.15] Asteroid Collector circuit filter not working one tick after item removed


Now i hate the ignore-self-output behavior of asteroid collector but i have no alternatives for it.


I'm not sure if this current setup is the intended goal design for an asteroid collector self-regulating its own inventory, but this ain't it.
The game and community has worked with the self ...
by Meddleman
Tue Dec 17, 2024 12:07 pm
Forum: Resolved Problems and Bugs
Topic: [GFX] [2.0.19] "Make copper wire" icon has bad contrast on dark background
Replies: 14
Views: 3373

Re: [GFX] [2.0.19] New copper wire icon has bad contrast when used in tips&tricks


I don't care about it looking like copper. ...there is no more context for the material it is made of


To be fair, the context is now the color of the connection you see in the world view between machines/poles/combinators/power-switches. That is copper/brass colored - as it always has been ...
by Meddleman
Thu Oct 24, 2024 1:18 pm
Forum: Ideas and Suggestions
Topic: [2.0.10] Inconsistent Wait Condition Naming
Replies: 0
Views: 579

[2.0.10] Inconsistent Wait Condition Naming

This is not a *bug* per se, or even specific to 2.0.10 or even 2.0 for that matter. This issue has been around a while.
Could also simply be a localisation issue for specifically english.

Discussed briefly in the discord's #train-help, specifically for "Cargo" / "Item Count" it might be worth using ...
by Meddleman
Wed Oct 23, 2024 7:13 am
Forum: Minor issues
Topic: [Lou][2.0.9] Gun turret cannot be rotated
Replies: 10
Views: 2695

Re: [2.0.9] Gun turret cannot be rotated

Perhaps not once placed, but it is possible to set their initial rotation while held in hand, before placement.

Unsure if rotating already-constructed turrets is a completely desired behaviour, since some turrets you want to have always generally facing the same way, and an errant keypress would ...
by Meddleman
Tue Oct 22, 2024 7:12 pm
Forum: Duplicates
Topic: [2.0.8] crash making blueprint (updateEditabilityOfSnapToGrid)
Replies: 3
Views: 809

Re: [2.0.8] crash making blueprint (updateEditabilityOfSnapToGrid)

Can confirm, just tried myself. Same instructions. Log attached.
by Meddleman
Tue Oct 22, 2024 11:17 am
Forum: Assigned
Topic: [Lou][2.0.8] Fast replacing undergound belts now rotates item in hand
Replies: 2
Views: 1187

[Lou][2.0.8] Fast replacing undergound belts now rotates item in hand

[2.0.8] Fast-Replace Tunnel Pairs Rotation & Click-Drag Fast-Replace Tunnel Single-End Removal
To start, this is not a game-breaking bug, at best a low-priority improvement for QoL.

(a) Fast-Replace Tunnel Pairs Rotation
(b) Click-Drag Fast-Replace Tunnel Single-End Removal

What did you do ...
by Meddleman
Thu Dec 14, 2023 6:01 am
Forum: Duplicates
Topic: [1.1.100] Crash after confirming "999..." input in CC Signal Value field
Replies: 2
Views: 1055

Re: [1.1.100] Crash after confirming "999..." input in CC Signal Value field

Duplicate indeed, my bad, should've searched better. πŸ˜…

Many thanks regardless.

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