If its very far away, consider a simple "double-headed" train on a single track with a station on either end. Two locomotives facing away from each other, with a Fluid Wagon holding sulfuric acid from your oil-setup, and an empty Cargo wagon to pick up the mined uranium.
Train schedule:
Load ...
Search found 63 matches
- Fri Jan 23, 2026 11:59 am
- Forum: Gameplay Help
- Topic: Uranium?
- Replies: 3
- Views: 362
- Fri Jan 23, 2026 11:48 am
- Forum: Gameplay Help
- Topic: Bots don't refill Fusion reactors
- Replies: 5
- Views: 520
Re: Bots don't refill Fusion reactors
It's simple. The Fusion Reactor is not a logistics entity. Same with the Nuclear Reactor, or an Assembler, or a train, or chemical plant, to name a few.
You cannot have anything set an automatic constant request if it isn't a logistics entity. By logistics I refer to things that are interacted by ...
You cannot have anything set an automatic constant request if it isn't a logistics entity. By logistics I refer to things that are interacted by ...
- Fri Jan 23, 2026 12:10 am
- Forum: General discussion
- Topic: Why arent there left hand traffic trains
- Replies: 6
- Views: 1477
Re: Why arent there left hand traffic trains
When you do left hand in factorio, you have the signals on the inside. This allows for compact designs. 8-)
This.
I swear we used to have an option for left-hand rail. I've gone looking for it but cannot find it.
Am I mixing this up with another game? Is the option gone now?
The game ...
- Thu Jan 22, 2026 1:23 pm
- Forum: General discussion
- Topic: Regional value in Brazil
- Replies: 9
- Views: 1030
Re: Regional value in Brazil
First off, apologies that Steam's Regional Pricing hits Brazil's economic situation unfairly. But consider:
Brazil isnβt the only country with that crap combo of abrasive inflation, low average/minimum income, and weak purchasing power. If Wube (or any developer) gives Brazil a special price, that ...
Brazil isnβt the only country with that crap combo of abrasive inflation, low average/minimum income, and weak purchasing power. If Wube (or any developer) gives Brazil a special price, that ...
- Fri Sep 26, 2025 11:35 pm
- Forum: 1 / 0 magic
- Topic: [2.0.55] Crash removing screen mechanically "DrawCommandBatch.cpp:594: Failed to get buffer for 4 vertices."
- Replies: 5
- Views: 963
Re: [2.0.55] Crash when removing screen.
Unsure if directly related, but some laptops have... interesting ...power saving/efficiency strategies when idling.
Even when powered from a cord, the screen will go to black and into a kind of semi sleep mode. If this happens often/long enough, the game will crash amd show an error box, citing a ...
Even when powered from a cord, the screen will go to black and into a kind of semi sleep mode. If this happens often/long enough, the game will crash amd show an error box, citing a ...
- Fri Sep 26, 2025 11:24 pm
- Forum: Bug Reports
- Topic: [2.0.66] Black bar in rocket cargo pod when engineer is inside
- Replies: 1
- Views: 444
Re: [2.0.66] Black bar in rocket cargo pod when engineer is inside
Could it be a censor bar? It's pretty cramped in those cargo pods. 
- Fri Sep 26, 2025 11:11 pm
- Forum: Minor issues
- Topic: [2.0.62] Pipette does not work on all signals
- Replies: 4
- Views: 1035
Re: [2.0.62] Pipette does not work on all signals
Probably already known but I should point out that there is also a marked difference between Remote-View pipetting and Active-Player pipetting, with Remote-View able to pipette far more than Active-Player.
Reproducible in, for instance, the Decider combinator UI when quickly shorthanding ...
Reproducible in, for instance, the Decider combinator UI when quickly shorthanding ...
- Fri May 16, 2025 6:37 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 46730
Re: How to upcycle?
Not sure why you use Quality modules when assembling guaranteed legendary. There isn't any higher quality level to achieve unless using a mod.NineNine wrote: Sun May 11, 2025 12:35 am Here I'm making Legendary cargo bays. You can make almost any other Legendary item this same way.
- Wed May 07, 2025 10:30 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 61856
Re: Ban quality modules from asteroid crushers
@CyberCider/OP
If you like the game to be more difficult for you, make it more duifficult FOR YOU. Try to leave everybody else out of your personal preferences, thank you very much.
+1
Refocusing to OP's original topic, despite by cheese, by oversight or by unintended emergent gameplay or not ...
If you like the game to be more difficult for you, make it more duifficult FOR YOU. Try to leave everybody else out of your personal preferences, thank you very much.
+1
Refocusing to OP's original topic, despite by cheese, by oversight or by unintended emergent gameplay or not ...
- Sun May 04, 2025 5:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex][2.0.45] Blueprint parameter variables in formula show error despite working
- Replies: 8
- Views: 8250
Re: [Kovarex] [2.0.45] Blueprint parameter variables show error despite working
Same issue here, persisting into 2.0.47. Thought I was going crazy.
- Thu Dec 26, 2024 11:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.15] Asteroid Collector circuit filter not working one tick after item removed
- Replies: 11
- Views: 6639
Re: [boskid][2.0.15] Asteroid Collector circuit filter not working one tick after item removed
Now i hate the ignore-self-output behavior of asteroid collector but i have no alternatives for it.
I'm not sure if this current setup is the intended goal design for an asteroid collector self-regulating its own inventory, but this ain't it.
The game and community has worked with the self ...
- Tue Dec 17, 2024 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [2.0.19] "Make copper wire" icon has bad contrast on dark background
- Replies: 14
- Views: 3163
Re: [GFX] [2.0.19] New copper wire icon has bad contrast when used in tips&tricks
I don't care about it looking like copper. ...there is no more context for the material it is made of
To be fair, the context is now the color of the connection you see in the world view between machines/poles/combinators/power-switches. That is copper/brass colored - as it always has been ...
- Thu Oct 24, 2024 1:18 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.10] Inconsistent Wait Condition Naming
- Replies: 0
- Views: 512
[2.0.10] Inconsistent Wait Condition Naming
This is not a *bug* per se, or even specific to 2.0.10 or even 2.0 for that matter. This issue has been around a while.
Could also simply be a localisation issue for specifically english.
Discussed briefly in the discord's #train-help, specifically for "Cargo" / "Item Count" it might be worth using ...
Could also simply be a localisation issue for specifically english.
Discussed briefly in the discord's #train-help, specifically for "Cargo" / "Item Count" it might be worth using ...
- Wed Oct 23, 2024 7:13 am
- Forum: Minor issues
- Topic: [Lou][2.0.9] Gun turret cannot be rotated
- Replies: 10
- Views: 2441
Re: [2.0.9] Gun turret cannot be rotated
Perhaps not once placed, but it is possible to set their initial rotation while held in hand, before placement.
Unsure if rotating already-constructed turrets is a completely desired behaviour, since some turrets you want to have always generally facing the same way, and an errant keypress would ...
Unsure if rotating already-constructed turrets is a completely desired behaviour, since some turrets you want to have always generally facing the same way, and an errant keypress would ...
- Tue Oct 22, 2024 7:12 pm
- Forum: Duplicates
- Topic: [2.0.8] crash making blueprint (updateEditabilityOfSnapToGrid)
- Replies: 3
- Views: 747
Re: [2.0.8] crash making blueprint (updateEditabilityOfSnapToGrid)
Can confirm, just tried myself. Same instructions. Log attached.
- Tue Oct 22, 2024 11:17 am
- Forum: Assigned
- Topic: [Lou][2.0.8] Fast replacing undergound belts now rotates item in hand
- Replies: 1
- Views: 926
[Lou][2.0.8] Fast replacing undergound belts now rotates item in hand
[2.0.8] Fast-Replace Tunnel Pairs Rotation & Click-Drag Fast-Replace Tunnel Single-End Removal
To start, this is not a game-breaking bug, at best a low-priority improvement for QoL.
(a) Fast-Replace Tunnel Pairs Rotation
(b) Click-Drag Fast-Replace Tunnel Single-End Removal
What did you do ...
To start, this is not a game-breaking bug, at best a low-priority improvement for QoL.
(a) Fast-Replace Tunnel Pairs Rotation
(b) Click-Drag Fast-Replace Tunnel Single-End Removal
What did you do ...
- Thu Dec 14, 2023 6:01 am
- Forum: Duplicates
- Topic: [1.1.100] Crash after confirming "999..." input in CC Signal Value field
- Replies: 2
- Views: 982
Re: [1.1.100] Crash after confirming "999..." input in CC Signal Value field
Duplicate indeed, my bad, should've searched better. 
Many thanks regardless.
Many thanks regardless.
- Wed Dec 13, 2023 11:42 pm
- Forum: Duplicates
- Topic: [1.1.100] Crash after confirming "999..." input in CC Signal Value field
- Replies: 2
- Views: 982
[1.1.100] Crash after confirming "999..." input in CC Signal Value field
[1.1.100] Crash after confirming "999..." input in CC Signal Value field
Description
Pedantics aside, for simplicity I will refer to the upper-/lower-bound/overflow-integer as MAXINT or -MAXINT depending on its sign.
Failing there for being a simpler way to input exactly MAXINT or -MAXINT, I ...
Description
Pedantics aside, for simplicity I will refer to the upper-/lower-bound/overflow-integer as MAXINT or -MAXINT depending on its sign.
Failing there for being a simpler way to input exactly MAXINT or -MAXINT, I ...
- Sun Nov 01, 2020 3:15 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 116466
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Per the menu backgrounds, I have two kinda broad-ish questions:
1.
We'd like the main menu background to be a real animated simulation of the game, similar to what Transport Tycoon or Rollercoaster Tycoon games have.
The FFF shows a sort of abrupt change from scene to scene, without even a fade ...
1.
We'd like the main menu background to be a real animated simulation of the game, similar to what Transport Tycoon or Rollercoaster Tycoon games have.
The FFF shows a sort of abrupt change from scene to scene, without even a fade ...
- Fri Jun 26, 2020 6:58 pm
- Forum: Releases
- Topic: Version 0.18.34
- Replies: 23
- Views: 26848
Re: Version 0.18.34
Oof, my bad. Completely misunderstood the implementation 