Search found 10 matches

by nthexwn
Fri Nov 22, 2024 7:18 pm
Forum: Pending
Topic: [2.0.20] Bots sometimes remove modules without replacing them
Replies: 2
Views: 94

Re: [2.0.20] Bots sometimes remove modules without replacing them

Thanks for the report. Is it possible you could be experiencing something similar to https://forums.factorio.com/122101? Could you verify if this is fixed when we release 2.0.22? I have several dozen empty logistics storage chests on all of the networks where this has been happening, so I don't thi...
by nthexwn
Fri Nov 22, 2024 7:38 am
Forum: Pending
Topic: [2.0.20] Bots sometimes remove modules without replacing them
Replies: 2
Views: 94

[2.0.20] Bots sometimes remove modules without replacing them

What did you do? I planned several module upgrades using remote view. The modules weren't available at the time. I left the game running overnight. What happened? When I came back, several of the machines where upgrades had been planned were missing modules entirely. What did you expect to happen i...
by nthexwn
Fri Nov 22, 2024 6:57 am
Forum: Assigned
Topic: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
Replies: 1
Views: 120

Re: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds

I've been finding this rather annoying when trying to design things in advance. There's no easy way to know how fast the machines will be until all the beacons, machines, and modules are present and powered on.
by nthexwn
Sat Oct 12, 2024 2:58 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 36147

Re: Friday Facts #432 - Aquilo

Current real-world military railguns have a publicly stated range of about 20km, with 300km+ ranges being theorized for plasma accelerated models. Meanwhile, the endgame hyper-advanced railgun in Factorio's sci-fi Space Age expansion can only shoot about 40 meters? What the hell man!? I can throw th...
by nthexwn
Thu Jan 04, 2018 5:19 am
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 33912

Re: Version 0.16.8

The barrel nerf was unnecessary and excessive.
by nthexwn
Sat Sep 02, 2017 3:00 am
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 43514

Re: Friday Facts #206 - Workflow optimisation

I'm a little behind the C++ times, but wasn't Boost included in the standard libraries in C++11/14/17? Does Factorio use an older C++ version, or were the Boost classes mentioned in this article not a part of that standards merge? EDIT: Nevermind, I forgot this is C++ and you actually have full cont...
by nthexwn
Sat Aug 26, 2017 10:26 pm
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 212206

Re: [0.15.x] Fluid mechanics

I've re-read this entire post (including all of the comments) about 5 times now. I understand everything up to XKnight's "Application" section. The section starts off by describing a string of pipes/entities which is completely stable, maintaining the exact same flow rates, capacities, and...
by nthexwn
Fri Aug 11, 2017 9:33 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 77391

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Buffer chests sound really useful, but I'm concerned about the added complexity for new players. People already get confused by having 5 different chest types. Adding another into the mix is definitely going to perplex people. Just look earlier in this thread for examples! I've often thought that ad...
by nthexwn
Wed Jun 28, 2017 9:09 am
Forum: Energy Production
Topic: 20GW Nuclear Reactor Design
Replies: 15
Views: 37565

20GW Nuclear Reactor Design

Blueprint: https://factorioprints.com/view/-Knh6UB1rtQbBtKkxb0X Blueprint Preview (Thanks /u/demodude4u for the amazing Blueprint Bot !): https://u.nya.is/donugg.png It looks like everybody's got their own take on nuclear power, so here's mine. It's completely impractical for mid or even late game a...
by nthexwn
Wed Jun 28, 2017 7:54 am
Forum: Show your Creations
Topic: Need for 0.15 "finnished" savegame
Replies: 2
Views: 2681

Re: Need for 0.15 "finnished" savegame

Is it too late to post a game that's just the Finnish flag on lamps in the middle of a patch of concrete?

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