Search found 10 matches
- Fri Nov 22, 2024 7:18 pm
- Forum: Pending
- Topic: [2.0.20] Bots sometimes remove modules without replacing them
- Replies: 2
- Views: 94
Re: [2.0.20] Bots sometimes remove modules without replacing them
Thanks for the report. Is it possible you could be experiencing something similar to https://forums.factorio.com/122101? Could you verify if this is fixed when we release 2.0.22? I have several dozen empty logistics storage chests on all of the networks where this has been happening, so I don't thi...
- Fri Nov 22, 2024 7:38 am
- Forum: Pending
- Topic: [2.0.20] Bots sometimes remove modules without replacing them
- Replies: 2
- Views: 94
[2.0.20] Bots sometimes remove modules without replacing them
What did you do? I planned several module upgrades using remote view. The modules weren't available at the time. I left the game running overnight. What happened? When I came back, several of the machines where upgrades had been planned were missing modules entirely. What did you expect to happen i...
- Fri Nov 22, 2024 6:57 am
- Forum: Assigned
- Topic: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
- Replies: 1
- Views: 120
Re: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
I've been finding this rather annoying when trying to design things in advance. There's no easy way to know how fast the machines will be until all the beacons, machines, and modules are present and powered on.
- Sat Oct 12, 2024 2:58 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 36147
Re: Friday Facts #432 - Aquilo
Current real-world military railguns have a publicly stated range of about 20km, with 300km+ ranges being theorized for plasma accelerated models. Meanwhile, the endgame hyper-advanced railgun in Factorio's sci-fi Space Age expansion can only shoot about 40 meters? What the hell man!? I can throw th...
- Thu Jan 04, 2018 5:19 am
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 33912
Re: Version 0.16.8
The barrel nerf was unnecessary and excessive.
- Sat Sep 02, 2017 3:00 am
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 43514
Re: Friday Facts #206 - Workflow optimisation
I'm a little behind the C++ times, but wasn't Boost included in the standard libraries in C++11/14/17? Does Factorio use an older C++ version, or were the Boost classes mentioned in this article not a part of that standards merge? EDIT: Nevermind, I forgot this is C++ and you actually have full cont...
- Sat Aug 26, 2017 10:26 pm
- Forum: Gameplay Help
- Topic: [0.15.x] Fluid mechanics
- Replies: 72
- Views: 212206
Re: [0.15.x] Fluid mechanics
I've re-read this entire post (including all of the comments) about 5 times now. I understand everything up to XKnight's "Application" section. The section starts off by describing a string of pipes/entities which is completely stable, maintaining the exact same flow rates, capacities, and...
- Fri Aug 11, 2017 9:33 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 77391
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
Buffer chests sound really useful, but I'm concerned about the added complexity for new players. People already get confused by having 5 different chest types. Adding another into the mix is definitely going to perplex people. Just look earlier in this thread for examples! I've often thought that ad...
- Wed Jun 28, 2017 9:09 am
- Forum: Energy Production
- Topic: 20GW Nuclear Reactor Design
- Replies: 15
- Views: 37565
20GW Nuclear Reactor Design
Blueprint: https://factorioprints.com/view/-Knh6UB1rtQbBtKkxb0X Blueprint Preview (Thanks /u/demodude4u for the amazing Blueprint Bot !): https://u.nya.is/donugg.png It looks like everybody's got their own take on nuclear power, so here's mine. It's completely impractical for mid or even late game a...
- Wed Jun 28, 2017 7:54 am
- Forum: Show your Creations
- Topic: Need for 0.15 "finnished" savegame
- Replies: 2
- Views: 2681
Re: Need for 0.15 "finnished" savegame
Is it too late to post a game that's just the Finnish flag on lamps in the middle of a patch of concrete?