Search found 13 matches
- Thu Dec 10, 2015 8:33 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 44306
Re: Bugs & CTD's! [Latest version only]
Awesome- I just thought it was bugged out. This just means more ammo and weapons will be needed. Thanks for letting me know! However I do wonder if it would be even possible with mobs maxed out... may have to try that.
- Thu Dec 10, 2015 7:04 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 44306
Re: Bugs & CTD's! [Latest version only]
Biter agro seems off. When I attack the biters and bases I get trains of biters from distant bases coming from all directions, and I do mean distant bases as my settings are normal and Medium for enemies. Usually you get the enemies in the general base cluster attacking you but now its all base clus...
- Thu Dec 10, 2015 1:20 pm
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 132438
Re: [Official] ShadowsComboPack 0.12.20
so much for getting to bed on time! Grrrr Oh well.. #ShadowpackFTW Dytec? PS this new pack seems have stutter in it,very brief but noticeable IE Run 2 step>slight pause>run 2steps> its slight but there. Could this be anything pack related or is it my PC (anyone else experiencing this?) I am also ge...
- Thu Dec 10, 2015 2:56 am
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 132438
Re: [Official] ShadowsComboPack 0.12.20
so much for getting to bed on time! Grrrr
Oh well.. #ShadowpackFTW
Dytec?
PS this new pack seems have stutter in it,very brief but noticeable IE Run 2 step>slight pause>run 2steps> its slight but there. Could this be anything pack related or is it my PC (anyone else experiencing this?)
Oh well.. #ShadowpackFTW
Dytec?
PS this new pack seems have stutter in it,very brief but noticeable IE Run 2 step>slight pause>run 2steps> its slight but there. Could this be anything pack related or is it my PC (anyone else experiencing this?)
- Sat Nov 28, 2015 1:55 am
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 132438
Re: [Official] ShadowsComboPack 0.12.19
Shadow,
I would like to thank you for your work in getting this pack caught up! Keep up the good work sir and thank you so much!
Edit- Is it possible to request "autofill mod"?
I would like to thank you for your work in getting this pack caught up! Keep up the good work sir and thank you so much!
Edit- Is it possible to request "autofill mod"?
- Mon Oct 26, 2015 10:47 pm
- Forum: News
- Topic: Friday Facts #109 - The team photo
- Replies: 25
- Views: 32298
Re: Friday Facts #109 - The team photo
Great photo. I wanted to say thank you to all of you for making such an entertaining game. It has provided me with hours of enjoyment.
Thank you so much!
Thank you so much!
- Sat Dec 06, 2014 11:31 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61039
Re: [0.11.x] tno Modpack
OGM, I am so glad I DL'd this mod. I love it! What a great concept, thank you so much for the time you invested in making this and please keep up the GREAT work! I Love to play a turtle type strategy building clean and neat and slowly expanding out through "maxed out" mob settings, and thi...
- Sat Nov 29, 2014 4:56 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 69522
Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!
THe gun turrets 12,7x99mm need to have a auto inserter cap placed on them for when they are placed on a line and belt fed. Example if I have 5 guns in a line the first one will max out with 100 ammo before any other guns on the line get ammo. The base guns Cap out at 10 ammo to allow other guns on t...
- Wed Nov 26, 2014 8:52 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 69522
Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!
Stx3, Could you include in your update wether we need to create new maps or is that standard for any hot fix or new version? Also for the future tunneling/ underground mob will you be adding in any higher tech/research way to defend against them? Was thinking like a high tech "deepwall" or...
- Wed Nov 26, 2014 8:40 am
- Forum: Mods
- Topic: [MOD 0.11.x] Telepad 1.1.1
- Replies: 18
- Views: 21231
Re: [MOD 0.11.x] Telepad 1.0.0
Would it be possible to add in a long underground conduit to link up two Tpads? That way we can tele from A>C and B>D. Example I wanna quickly get from the N end of base to south, I have 3 pads on the north end one linked to East, one West, and one South. Just throwing this out hoping to help advanc...
- Mon Nov 24, 2014 10:24 pm
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 69522
Re: [MOD 0.11.3] Hardcorio 0.0.7 NOW WITH DOUBLE CAFFEINE!
New version of Hardcorio experemental 0.0.7 See Changelog. new version need regenerate map :roll: No problems on the map regen Stx3. I wanna test this mod and get it mint I t adds a lot to game play IMO. Restarting a new map now and checking the maxout settings :D All seems good on the new map. If ...
- Sat Nov 22, 2014 4:58 pm
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 69522
Re: [MOD 0.11.3] Hardcorio 0.0.6 NOW WITH EXPANDING AMMO!
Hi I have been playing this mod for maybe a week now. I am one who loves the pressure situations that can be added by a mod like this however upon starting a new today I maxed out the base settings and whenever I set the "enemy bases>size>very big. They literally cover the entire map, you get 0...
- Thu Nov 20, 2014 11:58 pm
- Forum: Ideas and Requests For Mods
- Topic: A void Pipe
- Replies: 6
- Views: 6790
A void Pipe
Id like to see a void pipe created, that could be attached to the end of a line or on to a tank that once the tank is "FULL" the pipe would recognize this and take out and delete a small amount of liquids. Allowing other fluids to keep running and not forcing us to have tons of storage tan...