Search found 10 matches
- Sat Oct 10, 2020 12:42 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 92112
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I like this train stop limit idea, because... You can somewhat relieve the issue using the circuit network to enable and disable the train stops, but it is only a half-measure. For instance you can still end up with 10 trains rushing to a single small iron ore pickup, which can cause the trains to q...
- Thu Apr 09, 2020 8:44 pm
- Forum: Technical Help
- Topic: My server keeps desyncing after long periods without players
- Replies: 10
- Views: 3198
Re: My server keeps desyncing after long periods without players
It turns out it was the Steam Powered Assembling Machines that caused the desyncs. No idea why.
- Sat Mar 28, 2020 10:07 am
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 45628
Re: Friday Facts #340 - Deep desyncs
"Serpent" is mentioned in this blog post in relation to Lua data serialization. What is it?
- Thu Mar 26, 2020 11:53 am
- Forum: Technical Help
- Topic: My server keeps desyncing after long periods without players
- Replies: 10
- Views: 3198
Re: My server keeps desyncing after long periods without players
What do you have around position 1000, 2000? There are a lot of desynced inserters there that think they are dropping stuff in different locations on client and server. Try decunstruting stuff in that area and see if it will stop desyncing. Also fluid boxes are desynced somewhere - might be related...
- Wed Mar 25, 2020 2:06 pm
- Forum: Technical Help
- Topic: My server keeps desyncing after long periods without players
- Replies: 10
- Views: 3198
- Tue Mar 24, 2020 11:46 am
- Forum: Technical Help
- Topic: My server keeps desyncing after long periods without players
- Replies: 10
- Views: 3198
Re: My server keeps desyncing after long periods without players
It would help if you could post/link any of desync reports. From what you are describing I'd guess one of mods you are using is not fully save/load safe so it breaks when game is saved and sent to clients for loading. Absolutely. I tried joining the server twice today, and was twice disconnected. T...
- Mon Mar 23, 2020 9:58 am
- Forum: Technical Help
- Topic: My server keeps desyncing after long periods without players
- Replies: 10
- Views: 3198
My server keeps desyncing after long periods without players
This is a long shot but I'm gonna ask it anyway. I'm running a 0.17.79 headless server on linux. The server is run from Docker factoriotools/factorio and is heavily modded (we're talking 63 mods with PyCoal Touched by an Angel ). Whenever my server experiences long periods with no players, any playe...
- Tue Jan 09, 2018 9:05 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396338
Re: Friday Facts #224 - Bots versus belts
I would be a lot happier with the game if the logistics bots were removed. Maybe someone will make a mod of it?
- Sat Jul 08, 2017 1:59 pm
- Forum: Technical Help
- Topic: Headless server expensive recipes?
- Replies: 1
- Views: 1169
Re: Headless server expensive recipes?
I found a dumb workaround: use single player to create the save file, then tell the headless server to use that save.
- Sat Jul 08, 2017 3:07 am
- Forum: Technical Help
- Topic: Headless server expensive recipes?
- Replies: 1
- Views: 1169
Headless server expensive recipes?
TL;DR How do I make recipes expensive on my headless server? Cheers. In map-gen-settings.json of 0.15.28, there are three fields for difficulty: "difficulty_settings": { "recipe_difficulty": 1, "technology_difficulty": 1, "technology_price_multiplier": 1 } I m...