Why are you disappointed?
Don't you guys have phones????????????
Search found 77 matches
- Tue Sep 12, 2023 7:37 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197865
- Mon Sep 04, 2023 3:39 pm
- Forum: Duplicates
- Topic: Heat exchanger uses specific energy of wrong fluid to calculate result.
- Replies: 5
- Views: 1102
Re: Heat exchanger uses specific energy of wrong fluid to calculate result.
Hmmm ok. Don't you see the fundamental problem here or do you see it and you just don't care? I personally have a huge problem with just deleting energy, but maybe you say it's working as intended and idgaf about thermodynamics. It is not about being pedantic like the commenters in the other thread....
- Mon Sep 04, 2023 12:24 pm
- Forum: Duplicates
- Topic: Heat exchanger uses specific energy of wrong fluid to calculate result.
- Replies: 5
- Views: 1102
Re: Heat exchanger uses specific energy of wrong fluid to calculate result.
I have read the duplicate but ignored all the follow-up Powergeschwurbel.
I am actually very surprised that vanished energy is not a bug in your eyes. But ok.
I am actually very surprised that vanished energy is not a bug in your eyes. But ok.
- Mon Sep 04, 2023 6:38 am
- Forum: Duplicates
- Topic: Heat exchanger uses specific energy of wrong fluid to calculate result.
- Replies: 5
- Views: 1102
Heat exchanger uses specific energy of wrong fluid to calculate result.
I am not sure if I am correct, because the topic is complicated. If you use a heat exchanger, it takes an heat input, transfers the heat to the fluid and outputs it as a different fluid. The amount of energy transferred per second is given via energy_consumption. The temperature of the output fluid ...
- Fri Aug 04, 2023 5:26 pm
- Forum: Modding help
- Topic: Performance problems with tagging entities
- Replies: 7
- Views: 1215
Re: Performance problems with tagging entities
Hmm ok thank you for looking into it. I will forward this to the developer. Here I have 33ms when pressing F5, but maybe that is for different reasons.
- Fri Aug 04, 2023 2:59 pm
- Forum: Modding help
- Topic: Performance problems with tagging entities
- Replies: 7
- Views: 1215
- Fri Aug 04, 2023 2:15 pm
- Forum: Modding help
- Topic: Performance problems with tagging entities
- Replies: 7
- Views: 1215
Re: Performance problems with tagging entities
Just to clarify a few things in case you got me wrong. The entities are train replacements. In fact they are like friendly biters with extra graphics having an inventory and accepting commands. So you can have all sort of animals (aerials can even fly over oceans) having an inventory and order them ...
- Fri Aug 04, 2023 1:48 pm
- Forum: Modding help
- Topic: Performance problems with tagging entities
- Replies: 7
- Views: 1215
Performance problems with tagging entities
I am reporting this performance issue not as the author of the mod. The mod Panodon Alien Life uses map tags for showing actual positions of caravans (replacements for trains not depending on rails). The call used seems to be extremely slow (30ms for 50 calls). Their Changelog shows: "removed c...
- Tue May 16, 2023 3:19 pm
- Forum: This Forum
- Topic: Topic disappeared without notification
- Replies: 4
- Views: 2059
Re: Topic disappeared without notification
No I haven't. Just nothing. That really felt like very rude behaviour against a user.
Why was my topic off-topic? Where to post such problems?
Why was my topic off-topic? Where to post such problems?
- Tue May 16, 2023 12:50 am
- Forum: This Forum
- Topic: Topic disappeared without notification
- Replies: 4
- Views: 2059
Topic disappeared without notification
Hey.
My topic created today in General Discussions just disappeared and I don't know why. Can anyone help me?
It was about ingredient shortages.
My topic created today in General Discussions just disappeared and I don't know why. Can anyone help me?
It was about ingredient shortages.
- Sat Mar 18, 2023 7:08 am
- Forum: Modding help
- Topic: Pyanodon changed tiles, how to fix them?
- Replies: 1
- Views: 709
Pyanodon changed tiles, how to fix them?
Hi! I am playing pyanodon mod and it seems to have a bug. My tailings pond has overflown and it has generated tiles, which also slow you down. They are burnable so I have burnt them, but now it looks even uglier and the tiles still slow you down. Black tiles with semi transparent tiles mix up and wh...
- Sat Mar 18, 2023 7:00 am
- Forum: PyMods
- Topic: How to get rid of polluted ground tiles?
- Replies: 1
- Views: 1090
How to get rid of polluted ground tiles?
Hi! So my tailings pond has overflown and that ugly tiles slowing you down have been lying around for some ages. Now I have invented flamethrower and they burnt well, but now it looks even uglier and the tiles still slow you down. Black tiles with semi transparent tiles mix up and when I use the dec...
- Thu Mar 02, 2023 4:13 pm
- Forum: PyMods
- Topic: Why do Caravan waypoints cost food?
- Replies: 1
- Views: 1117
Why do Caravan waypoints cost food?
It should not cost anything to give them hints so they don't choose a stupid route through the whole base.
- Wed Mar 01, 2023 12:11 pm
- Forum: PyMods
- Topic: Steel Furnace is inefficient
- Replies: 6
- Views: 3060
Re: Steel Furnace is inefficient
If space is an issue, then your planning of your factory layout is wrong. Easier said than done when it is your first playthrough, I know. Just use much more space than you imagine you would ever need, and then you are fine. I would have set the value to 1 MW though. This still makes them less effic...
- Mon Jul 18, 2022 5:02 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 47
- Views: 27489
Proposal: Implement optional (aka cosmetic) support für 120 Hz gaming monitors by static tick-subdivision.
What ? Factorio is hard-limited to 60 Hz. This limits the speed items can be transported via belts to half an item per tick. Even on this hard limit you can't distinguish if the item is moving forward or backward, but at least you can still see if the items are moving or not. If you go faster, they...
- Sun Feb 20, 2022 4:02 pm
- Forum: Technical Help
- Topic: Spitter attack wave breaks sound playback
- Replies: 1
- Views: 901
Spitter attack wave breaks sound playback
I assume there is some maximum simultaneous sounds and the oldest one will be stopped when a new one is started. The problem is, when you are in theoretical hear range of a spitter attack wave (this means the sound is played, but you can't or can just barely hear it), it seems the "building des...
- Mon Feb 14, 2022 9:59 pm
- Forum: PyMods
- Topic: When to start the next playthrough?
- Replies: 3
- Views: 2186
When to start the next playthrough?
Hey! I have played the full py Suite 2-3 years ago already and it took around 3 months to finish it. Obviously it's one of the best and biggest mods out there and I am thinking about going once more for the full experience. Since I am expecting it to take another 3 months, I don't want to run into t...
- Mon Feb 14, 2022 4:17 pm
- Forum: Technical Help
- Topic: Stuttering, which mod zu blame?
- Replies: 3
- Views: 1615
Re: Stuttering, which mod zu blame?
Thank you very much. Exactly what I have been searching.InappropriatePenguin wrote: ↑Mon Feb 14, 2022 8:15 am When you enable "show time usage" in debug options, three numbers will be shown next to each mod name in the form average/min/max. You'll want to pay attention to that third number when investigating such occasional stutters.
- Sun Feb 13, 2022 11:02 pm
- Forum: Technical Help
- Topic: Stuttering, which mod zu blame?
- Replies: 3
- Views: 1615
Stuttering, which mod zu blame?
Hey, after several minutes of gameplay, I experience some stuttering every few seconds. This even happens on a new game. I suppose a mod just sucks but it's hard to debug this problem, because when I save and reload, the stuttering is gone. My actual plan to re-enable every mod until the stuttering ...
- Sun Feb 06, 2022 12:10 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 142301
Re: Friday Facts #367 - Expansion news
I am a marketing expert in the industry and I recommend the following: 1. Put up pre-order possibilities not only if you want to maximize your revenue, but also only if you can hold your promises. 2. Keep your promises to a minimum, but feed your customer base with fresh stuff now and then. It was n...