Search found 5 matches

by Myth494
Mon Jun 24, 2019 4:13 pm
Forum: Duplicates
Topic: items on belt dont move when looped
Replies: 2
Views: 803

Re: items on belt dont move when looped

Ah, tried looking for another post. Must not have been using the right words. Thanks for clarifying :)
by Myth494
Mon Jun 24, 2019 4:07 pm
Forum: Duplicates
Topic: items on belt dont move when looped
Replies: 2
Views: 803

items on belt dont move when looped

I was messing around with circuit counters for items passed on a belt when i mistakenly dropped a stack of items into a chest unloading onto a belt that was looped on itself (full circle). When there were items filling the belt, the items stopped moving on that side of the belt. Even the counter st...
by Myth494
Tue Jul 11, 2017 12:28 pm
Forum: Pending
Topic: Headless Server Crash [0.15.28] After High Uptime
Replies: 8
Views: 2916

Re: Headless Server Crash [0.15.28] After High Uptime

Thats what i thought was weird, having no error and it showing the USER doing something and the fact that there was no input from us to the server, but it shutdown.. it has only ever happened after it has been running for quite a few hours. When the server shuts down, the main save is 30+ hours behi...
by Myth494
Tue Jul 11, 2017 10:57 am
Forum: Pending
Topic: Headless Server Crash [0.15.28] After High Uptime
Replies: 8
Views: 2916

Re: Headless Server Crash [0.15.28] After High Uptime

Loewchen wrote:This is not a crash, this is a shutdown by user.
It's only me and one other that plays the server, we did not shutdown the server. We host it on a vps that we have full control over. If it was shutdown by the user shouldn't the server save? instead of the latest save being an autosave one.
by Myth494
Tue Jul 11, 2017 6:45 am
Forum: Pending
Topic: Headless Server Crash [0.15.28] After High Uptime
Replies: 8
Views: 2916

Headless Server Crash [0.15.28] After High Uptime

We've experienced our headless server crash about 4 times now, each time we had to go back to our latest autosave. the server never gets shutdown (unless it crashes) we've got about 160 hours into it. It feels like after an extended period of time the server will crash. This is the last part of the ...

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