Search found 4 matches

by MooseBoys
Sun Jun 19, 2022 10:42 am
Forum: 1 / 0 magic
Topic: [1.1.59] Crash in single player without mods
Replies: 8
Views: 2320

Re: [1.1.59] Crash in single player without mods

Making such assumptions without any kind of hints is a bad habbit. But you have to start somewhere. Absent any error messages suggesting otherwise, that's where I would start looking. In any case, in any deterministic computer program, errors that only occur some of the time given the same input ca...
by MooseBoys
Sat Jun 11, 2022 4:11 am
Forum: 1 / 0 magic
Topic: [1.1.59] Crash in single player without mods
Replies: 8
Views: 2320

Re: [1.1.59] Crash in single player without mods

One-off bug, segfault in multi-threaded worker... probably a race condition somewhere.
by MooseBoys
Tue Oct 01, 2019 6:10 pm
Forum: Ideas and Suggestions
Topic: Tweak New Landfill Visual and Recipe
Replies: 7
Views: 2094

Re: Tweak New Landfill Visual and Recipe

That's also what i thought the graphic was supposed to represent. Some sort of coated wire. Having it look "metallic" would mean it's not coated though, and thus would quickly rust and break (if it looks better though...). But putting even one iron bar into the current recipe would mean l...
by MooseBoys
Fri Sep 20, 2019 5:56 pm
Forum: Ideas and Suggestions
Topic: Tweak New Landfill Visual and Recipe
Replies: 7
Views: 2094

Tweak New Landfill Visual and Recipe

TL;DR Add steel to landfill recipe and reflect this in the new diagonal-grid visual from 9/20's FFF. What ? I like the new "stamped" style of landfill, and am fine with the new diagonal style. However the switch to diagonal makes makes me realize that some of the gridlines are elevated, r...

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