Search found 720 matches

by Earendel
Mon Apr 14, 2025 10:51 am
Forum: Assigned
Topic: [Earendel][2.0.42]Possible oversight in noise definitions?
Replies: 4
Views: 406

Re: [Earendel][2.0.42]Possible oversight in noise definitions?

This will be fixed in the 2.1 release.
by Earendel
Mon Apr 14, 2025 9:26 am
Forum: Assigned
Topic: [Earendel][2.0.42]Possible oversight in noise definitions?
Replies: 4
Views: 406

Re: [Earendel][2.0.42]Possible oversight in noise definitions?

I've looked into it and it is a bug. It should be based on elevation but with a few extra constraints as a safety net.
by Earendel
Fri Apr 04, 2025 10:50 am
Forum: Resolved Problems and Bugs
Topic: [Pard][2.0.43] Factoriopedia does not respect order strings as expected
Replies: 2
Views: 1382

Re: [Pard][2.0.43] Factoriopedia does not respect order strings as expected

Yeah being able to group alternate recipes with the item is important.
by Earendel
Fri Nov 01, 2024 10:23 am
Forum: Not a bug
Topic: [2.0.13] Tungsten Ore generation problem
Replies: 4
Views: 2373

Re: [2.0.13] Tungsten Ore generation problem

Tungsten is a biome-specific resource so it needs the biome and the spot generation to overlap. Reducing the tungsten frequency makes it less likely to appear in general. This combined with areas that it can't spawn due to the biome, lower frequency makes it much more inconsistent.
11-01-2024, 10 ...
by Earendel
Thu Oct 24, 2024 8:53 am
Forum: Not a bug
Topic: [2.0.9] Cliff Generation Scales with Water
Replies: 3
Views: 583

Re: [Earendel][2.0.9] Cliff Generation Scales with Water

Hello. The "water" slider is actually the terrain elevation frequency, it always has been. If you make the frequency really small then it squashes cliffs together too because they are based on elevation. Since neither water nor cliffs can reasonably be separated from elevation, this is working as ...
by Earendel
Thu Oct 24, 2024 8:40 am
Forum: Not a bug
Topic: [2.0.7] Gleba map generation place stromatolites in water
Replies: 1
Views: 498

Re: [Earandel] [2.0.7] Gleba map generation place stromatolites in water

Hello. Stromatolites in water is intended but the graphics are not final. They will look like they belong there more with the final graphics.
by Earendel
Fri Jun 28, 2024 11:07 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 36273

Re: Friday Facts #417 - Space Age development

The first gameplay draft was made in less than 2 weeks and was a vertical slice for the entire expansion. It was sort of a blue-sky concepting stage where I could try a lot of different things to see what sticks.

To make things more difficult though, there was a lot of initial reluctance to have ...
by Earendel
Sat Dec 23, 2023 3:26 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 25784

Re: Friday Facts #390 - Noise expressions 2.0


fff-390-white-noise_Text.png

I thought I saw letters in this. I was right XD


He he, you found it it.


the way i see it, there are three possibilities for generating things that can appear on multiple planets:

- things that autoplace can have multiple sets of placement rules, varying per ...
by Earendel
Sat Dec 02, 2023 4:39 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 69542

Re: Friday Facts #387 - Swimming in lava

aka13 wrote: Fri Dec 01, 2023 6:29 pm Also, I don't remember anymore, but I could have sworn, that you were active on ic2 forums 10 years ago, no? I can't seem to find it anymore.
No, not me. I should probably make a unique avatar but I like this one.
by Earendel
Fri Dec 01, 2023 5:03 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 69542

Re: Friday Facts #387 - Swimming in lava


If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed
You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique ...
by Earendel
Fri Oct 20, 2023 1:23 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 79743

Re: Friday Facts #381 - Space Platforms


I think this really captures the spirit of what makes SE fun, when you first get to space, and amplifies it.
I am also cautiosly optimistic, that it seems that kovarex feels similar to how I feel, on what is not fun in SE.


The gameplay of this was designed by me, kovarex and v453000 together ...
by Earendel
Mon Sep 18, 2023 9:20 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 112127

Re: Friday Facts #376 - Research and Technology




Normal
Refined (Might be weird if there's an item name like "Refined Steel" already)
Prestine (I like this one)
Superior (I like this one)
Masterwork (I also like this one)




Refined (A must have so couldn't replace)



I'm not looking to get in to a naming discussion right now ...
by Earendel
Mon Aug 28, 2023 12:47 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 128805

Re: Friday Facts #373 - Factorio: Space Age

I’m getting a lot of questions. I'm not going to say anything about Space Age content, but I’ll try to answer these as clearly as possible:

Is Space Age good or bad for Space Exploration?
Good.

Is Space Exploration development continuing?
Yes, 0.7 (http://shorturl.at/jFIKT) will be the biggest ...
by Earendel
Fri Aug 25, 2023 4:07 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 128805

Re: Friday Facts #373 - Factorio: Space Age



There are so many things that Space Exploration just can't do because it's a mod.


Hello Earendel,
big fan of your mod. Will we see some of the addon technology like the animated engines bleed over into your mod?

Greetings



Earendel, how about the new features in v2.0, are there mechanics ...
by Earendel
Fri Dec 16, 2022 11:13 pm
Forum: Mods
Topic: [1.1+] [WIP] Sosciencity
Replies: 15
Views: 9670

Re: [1.1+] [WIP] Sosciencity

Unfortunately I don't have time to try this mod but it looks interesting. You're welcome to take any ideas from "The Colony" concept from years ago. https://forums.factorio.com/viewtopic.php?f=33&t=39180

Having civilian building spread or pop up randomly could be an interesting building and ...
by Earendel
Sun Nov 21, 2021 9:58 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 55
Views: 45506

Misleading thread title.

Space Exploration is not merging into to Nauvis Post Collapse. That's a bit misleading.

Space Exploration will continue to be a free and standalone mod.

The new project will incorporate and build on Space Exploration, in particular this new project will focus on procedural content generation ...
by Earendel
Tue Dec 22, 2020 12:06 am
Forum: Implemented mod requests
Topic: surface.create_entity_from_item(...)
Replies: 4
Views: 3942

Re: surface.create_entity_from_item(...)

That's great, thanks.
by Earendel
Sun Dec 20, 2020 1:57 am
Forum: Implemented mod requests
Topic: [1.1.6] Spidertron item grid is not recognised
Replies: 3
Views: 2284

Re: [1.1.6] Spidertron item grid is not recognised

Ok thanks.

In that case I'm assuming that trying to force an existing item stack into a has_entity_data state would be a problem if the stack has a count over 1. This would make it seem like the best way to make a LuaItemStack with entity data would be by making a new item, and my guess would be ...

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