Search found 10 matches

by Kabaril
Wed Aug 29, 2018 7:53 pm
Forum: Modding help
Topic: Cant access technologies in control.lua[Solved]
Replies: 7
Views: 2796

Re: Cant access technologies in control.lua

Thanks to everyone, It works now.
by Kabaril
Wed Aug 29, 2018 12:33 am
Forum: Modding help
Topic: Cant access technologies in control.lua[Solved]
Replies: 7
Views: 2796

Re: Cant access technologies in control.lua

Why are you using a library to do logging when you can just do: log("your contents here") ? Thanks! The problem was actually the logger, which for some reason only printed one line. The only reason i used it was to get all of the log into a separate file, but im not sure if that is possible
by Kabaril
Wed Aug 29, 2018 12:31 am
Forum: Modding help
Topic: Cant access technologies in control.lua[Solved]
Replies: 7
Views: 2796

Re: Cant access technologies in control.lua

orzelek wrote:Don't call LuaForce.reset() because it does what name implies - it will reset researched techs.

Also there is a dictonary technology_prototypes that might give you all the info without need to create a force.
Thanks! My problem is solved now
by Kabaril
Mon Aug 27, 2018 4:16 pm
Forum: Modding help
Topic: Cant access technologies in control.lua[Solved]
Replies: 7
Views: 2796

Cant access technologies in control.lua[Solved]

I just wanted to print out all technologies into a file, but for some reason it doesnt show a single one: Control.lua require("libs/logger") local function GetTech() LOGGER = Logger.new("datascan", "technology", false) LOGGER.log("Start") local dummyforce = ga...
by Kabaril
Sat Feb 10, 2018 11:51 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 46948

Re: [MOD 0.16.x] MadClown01's Thermonuclear Bombs & Thorium

Yes I get the same Error.

Easy fix change this:

Code: Select all

	icon = "Clowns-Nuclear/graphics/icons/ore-5.png",
to this:

Code: Select all

	icon = "__Clowns-Nuclear__/graphics/icons/ore-5.png",
Just a small mistake its already like this everywhere else. :)
by Kabaril
Thu Feb 08, 2018 6:51 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Science
Replies: 63
Views: 39773

Re: [MOD 0.16.x] MadClown01's Science

There is a problem when loading this mod: It says "angels-plate-lead" doesnt exist. (In recipe: "alt2-science-pack-1") Im unsure what is causing this, but one way to fix this is to check if the item exists before adding the recipe: if data.raw.item["angels-plate-lead"] ...
by Kabaril
Wed Feb 07, 2018 3:10 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 46948

Re: [MOD 0.16.x] MadClown01's Thermonuclear Bombs & Thorium

There is a bug when you play with angelsrefining, but without thorium ore enabled. To fix this you could change this (in data-final-fixes): --Temporary: if mods["angelsrefining"] then require("prototypes.recipes.angels-thorium") table.insert(data.raw["technology"]["...
by Kabaril
Sat Jan 13, 2018 11:19 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 46948

Re: [MOD 0.16.x] MadClown01's Thermonuclear Bombs & Thorium

There is a error, when loading this mod without angelsrefining: data-final-fixes.lua (line:2) if angelsmods.refining then require("prototypes.recipes.angels-thorium") table.insert(data.raw["technology"]["advanced-ore-refining-4"].effects, {type = "unlock-recipe&quo...
by Kabaril
Sun Jul 30, 2017 12:17 am
Forum: Modding help
Topic: [Solved] Need help
Replies: 2
Views: 1522

Re: [Solved] Need help

thanks for the help it works now :D
by Kabaril
Sat Jul 29, 2017 10:49 pm
Forum: Modding help
Topic: [Solved] Need help
Replies: 2
Views: 1522

[Solved] Need help

So i wanted to write a mod for angelsrefining(0.7.23) and youki industries(0.5.71){factorio 0.15.31} I only wanted to add a few recipes, but got stuck here: { type = "recipe", name = "crystal_production", order="a", energy_required = 2.0, enabled = "true", ing...

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