I think that mounting a machinegun on a car is very much in the spirit of this game.
Search found 9 matches
- Wed Nov 26, 2014 11:30 pm
- Forum: Ideas and Suggestions
- Topic: Mobile Assault Platform
- Replies: 2
- Views: 2865
Re: Mobile Assault Platform
What about just adding slots to the car and tank similar to powered armor? They would use the same modules, except for stuff like legs and nightvision.
I think that mounting a machinegun on a car is very much in the spirit of this game.
I think that mounting a machinegun on a car is very much in the spirit of this game.
- Wed Nov 26, 2014 11:18 pm
- Forum: Ideas and Suggestions
- Topic: New Defenses
- Replies: 4
- Views: 4071
Re: New Defenses
rocketturrets was overpowerd
Aren't rockets expensive?
flamethrower turrets destroyed own walls
Maybe this should be a feature? Perhaps walls and fire turrets could have high resistance to fire, but if they're firing around other buildings it's fair to cause damage.
Or perhaps they could be ...
Aren't rockets expensive?
flamethrower turrets destroyed own walls
Maybe this should be a feature? Perhaps walls and fire turrets could have high resistance to fire, but if they're firing around other buildings it's fair to cause damage.
Or perhaps they could be ...
- Wed Nov 26, 2014 11:10 pm
- Forum: General discussion
- Topic: Faster Belt Corners
- Replies: 41
- Views: 26434
Re: Faster Belt Corners
I think that there's nothing particularly wrong with the fact that corners slow down throughput. The fact that "going straight" is faster encourages more streamlined designs and is also somewhat more realistic.
The fact that you can work around this with splitters could be considered a problem ...
The fact that you can work around this with splitters could be considered a problem ...
- Wed Nov 26, 2014 10:47 pm
- Forum: Balancing
- Topic: Some items becoming "useless" in lategame & changing recipes
- Replies: 51
- Views: 63819
Re: Some items becoming "useless" in lategame & changing rec
I think it's excellent when early game items are used for late game items. But it doesn't make sense for everything. And there's also the possibility of creating items you don't need by mistake.
I think the best solution would be to add some sort of "recycler" which breaks down items into very ...
I think the best solution would be to add some sort of "recycler" which breaks down items into very ...
- Wed Nov 26, 2014 8:59 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 131807
Re: Fight
Right now laser turrets are the most effective way to fight, right? I think some element of this should be preserved while the game is developed. At the very least the player should be required to have a "safe spot" to retreat after assaulting. For example killing a nest should trigger instant an ...
- Wed Nov 26, 2014 8:33 pm
- Forum: Ideas and Suggestions
- Topic: No bulk material handling for inserters
- Replies: 8
- Views: 6098
Re: No bulk material handling for inserters
Maybe interacting with powdery substances should still be possible, just much slower. So it would be more efficient to create spliters and belts for furnaces than inserters.
I think this could be accomplished by adding input/output ports to furnaces and maybe tweaking the input/output ratios so ...
I think this could be accomplished by adding input/output ports to furnaces and maybe tweaking the input/output ratios so ...
- Wed Nov 26, 2014 7:40 pm
- Forum: Balancing
- Topic: The tank should be buffed
- Replies: 25
- Views: 24721
Re: The tank should be buffed
I think it would be really cool if tanks had slots similar to powered armor. Since they're larger they should have many more slots.
I don't think you should have to choose between the tank and powered armor. Both options should be viable.
I don't think you should have to choose between the tank and powered armor. Both options should be viable.
- Wed Nov 26, 2014 7:35 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 181547
Re: Attacking biters with turrets makes all weapons pointles
Idea 1: Add mutated biter that is highly resistant to lasers.
- You need gun turrets to shoot these guys when they come up closer.
This is an excellent idea. Adding different resistances to enemies would strongly encourage the player to build multiple kinds of weapon systems and turrets.
But ...
- Wed Nov 26, 2014 7:19 pm
- Forum: Balancing
- Topic: Inserters shouldn't take fuel from locomotives
- Replies: 38
- Views: 35950
Re: Inserters shouldn't take fuel from locomotives
This is quite annoying, to the point where it could even be considered a bug. There should at least be an option to prohibit automatically removing fuel.
I've had cases of trains running out of fuel in the wilderness because of this, and I had to travel by car to inspect what was wrong. Maybe there ...
I've had cases of trains running out of fuel in the wilderness because of this, and I had to travel by car to inspect what was wrong. Maybe there ...