Search found 14 matches

by Ahry
Sat May 19, 2018 11:10 pm
Forum: General discussion
Topic: Pollution is counter-intuitive?
Replies: 37
Views: 26840

Re: Pollution is counter-intuitive?

I really like how pollution works. Yes at beginning i have some problem with biters... now I do not, because I know how to build factory. Trees take place for some another factorio, but eat pollution, so it I have to make choice if I want to build there, of safe that trees to eating pollution. It is...
by Ahry
Sat May 19, 2018 6:58 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 66407

Re: Friday Facts #243 - New GUI tileset

New gui look good but.

Almost every hover element looks almost same like pressed. One exception is in radio button, I suspect that pressed will be with yellow in the middle not with black in the middle like everywhere else.
by Ahry
Fri Apr 27, 2018 11:43 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585609

Re: [MOD 0.14] AAI Programmable Vehicles

Hi this mod sounds really great... It will be possible to make car with roboport? And also storage and pasive provider car? So you can put blueprint with recursive blueprints and then send car to build it there?
by Ahry
Sat Mar 31, 2018 10:45 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 45704

Re: Friday Facts #236 - Building a rollup

Can you put somewhere better image of poster? I want to see it zoomed, but when I do it with that what is in FFF It is too much pixeling.
by Ahry
Sat Jan 13, 2018 5:59 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 424706

Re: Friday Facts #225 - Bots versus belts (part 2)

https://forums.factorio.com/download/file.php?id=33215 I'm not sure how would you make belts more space efficient other than totally getting rid of inserters in belt setups and embedding a direct loading from the belts into containers and assemblers. The devs proposed upgrading all belts with one r...
by Ahry
Sat Jan 13, 2018 11:28 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 424706

Re: Friday Facts #225 - Bots versus belts (part 2)

Also, I wish people would stop their aggressive stance towards the devs even if they come up with somewhat crazy notions in your opinion.. They've put a lot of work into Factorio and just want to put out a product that they're happy with and that they would enjoy. I think Kovarex clearly demonstrat...
by Ahry
Sat Jan 13, 2018 11:22 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 424706

Re: Friday Facts #225 - Bots versus belts (part 2)

Hi again. I build belt fully baconed green chips. And calculated throughtput with 8 copper cables 4 productivity modules and 16 speed modules in bacons should make 14 green circuit per second witch is 30 copper cable per second. And because there is belts you cannot put 2 inserter but only 1... But ...
by Ahry
Fri Jan 12, 2018 8:35 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 424706

Re: Friday Facts #225 - Bots versus belts (part 2)

The splitters is really good improve. And i thing that plates is not soo bad idea... but yes it is not soo interesting. But it can be made like trains can not take them and also robots can not take them. So it make blue belts like 4000/s throught put and it is something. And thank you to inspire me ...
by Ahry
Sun Jan 07, 2018 2:32 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395516

Re: Friday Facts #224 - Bots versus belts

Simply belts throughtput is really bad. It is only bad because you compare it to something that's so overpowered it makes no sense. If logistics bots had sensible limitations or didn't exist at all, you'd consider belts throughtput acceptable. No even when bot does not exist I feel pain that throug...
by Ahry
Sun Jan 07, 2018 2:18 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395516

Re: Friday Facts #224 - Bots versus belts

I really want to build copper production with using belts. But then I see, then only 2 assembly machine can fill almost full belt (make 30/s) so they belts are useless because of their through put. Also very paintfull is their compressing (but we can hope, that it will be improved). In another hand ...
by Ahry
Wed Aug 30, 2017 11:53 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 38835

Re: [MOD 0.14] Sticky notes - leave notes or signs on the map

Will you update this mod for 0.15? It is really helpfull when programing with combinators.
by Ahry
Sun Aug 27, 2017 11:17 pm
Forum: Gameplay Help
Topic: [Circuit Network] Speed and Debugging
Replies: 3
Views: 3195

Re: [Circuit Network] Speed and Debugging

Btw you do not need so complicated memory cell. I need to do same thing (store signals as many as it is possible). And my memory looks like this factorio-memory-cell.png . It take some hours to sort it out but now it is compact as it can be I think. To the both comparator have to go signal R from so...
by Ahry
Sat Aug 26, 2017 2:33 pm
Forum: Ideas and Suggestions
Topic: Hide robots
Replies: 1
Views: 1115

Hide robots

TL; DR Hide robots to make them transparent and see what is below them. What? When you build a robot based base, there are many robots going somewhere somewhere and you usually do not see anything under this cloud of robots. So make them transparent will help to see something. Why? At first the gam...
by Ahry
Mon Jul 31, 2017 1:06 am
Forum: Show your Creations
Topic: Low power detector w/ combinators instead of inserters
Replies: 17
Views: 23246

Re: Low power detector w/ combinators instead of inserters

This is quite good, but It work only if power supply is less then 50%. So i do not see any advice over accumulator and read signal A.

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