Alright, thanks guys.
I suspected that the Everthing operator might not work on null sets, but since we cannot have a "zero" signal in the game I had expected the game to treat nulls as zeros, even though they are different things in computer speak.
Checking for null in this sort of thing may ...
Search found 2 matches
- Thu Aug 17, 2017 3:45 am
- Forum: Not a bug
- Topic: [0.15.32] Empty chest incorrectly evaluates inserter logic
- Replies: 4
- Views: 3221
- Fri Aug 04, 2017 1:31 am
- Forum: Not a bug
- Topic: [0.15.32] Empty chest incorrectly evaluates inserter logic
- Replies: 4
- Views: 3221
[0.15.32] Empty chest incorrectly evaluates inserter logic
Summary: The inserter with enabled condition: Everthing>3000 incorrectly evaluates to true when the chest is empty, causing the inserter to remove the first item placed in the chest.
1. What I did:
I set up a system with inerters, the circuit network, and the logistic network as in the screenshot ...
1. What I did:
I set up a system with inerters, the circuit network, and the logistic network as in the screenshot ...