Search found 2 matches

by notsew93
Thu Aug 17, 2017 3:45 am
Forum: Not a bug
Topic: [0.15.32] Empty chest incorrectly evaluates inserter logic
Replies: 4
Views: 3221

Re: [0.15.32] Empty chest incorrectly evaluates inserter logic

Alright, thanks guys.

I suspected that the Everthing operator might not work on null sets, but since we cannot have a "zero" signal in the game I had expected the game to treat nulls as zeros, even though they are different things in computer speak.

Checking for null in this sort of thing may ...
by notsew93
Fri Aug 04, 2017 1:31 am
Forum: Not a bug
Topic: [0.15.32] Empty chest incorrectly evaluates inserter logic
Replies: 4
Views: 3221

[0.15.32] Empty chest incorrectly evaluates inserter logic

Summary: The inserter with enabled condition: Everthing>3000 incorrectly evaluates to true when the chest is empty, causing the inserter to remove the first item placed in the chest.

1. What I did:
I set up a system with inerters, the circuit network, and the logistic network as in the screenshot ...

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