Search found 10 matches
- Fri May 08, 2020 2:50 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 23140
Re: Friday Facts #346 - He who does nothing, breaks nothing
Loved this! I'd be very happy to hear more bug stories in the leadup to release!
- Sat Nov 16, 2019 8:00 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 38476
Re: Friday Facts #321 - Countdown
I went back and found an older version of the same picture, and created a little comparison of before/after the color correction. Enjoy! MP4 compression makes the new colors look worse than they actually are, but it's still fun to compare. For a more accurate comparison, here are the old colors, an...
- Fri Mar 29, 2019 10:13 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 30832
Re: Friday Facts #288 - New remnants, More bugs
1% of 1M = 10K players. Not a figure for an accountant, 10 000 people who like your game. Less than 0.1% of 1M = Less than 1K players. Out of a million. Do you spend days/weeks/months fixing this for them, or spend that time fixing things that affect all 1M players? Not a figure for an accountant, ...
- Sat Jul 14, 2018 12:28 am
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 39853
Re: Friday Facts #251 - A Fistful of Frames
What I wrote originally was pretty technical and it was pretty hard to digest even for other non-graphics programmers on the team so we decided to lighten it up a lot. I decided to put some of the original content in this post, in case some of you are interested to read it. I'm glad you decided to ...
- Sun Jul 01, 2018 3:58 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 79889
Re: Friday Facts #249 - Dead end exploration
For proposal 4. I would love a button which opens up all 10 rows at once on screen and allows me to add more rows and assign an Icon to the row. This way its more like an inventory. If i have to scroll through bars one at a time, it would be difficult to find the right bar. Yes please! And potentia...
- Sun Jun 24, 2018 2:04 am
- Forum: Won't implement
- Topic: Custom combinator logic
- Replies: 3
- Views: 2153
Re: Custom combinator logic
Then would it be possible to create another entity which we can override to do something similar? Example, I tried using AAI but my setup quickly became huge and very very difficult to debug and modify. If I could create a number of different 'shortcut' combinators for storing values, incrementing v...
- Sat Jun 23, 2018 11:12 am
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 36483
Re: Friday Facts #248 - Not Saturday Facts
Just added a mod interface request since you asked!
viewtopic.php?f=28&t=61146 - Custom Combinator Logic.
I asked for this a while ago and got told it was never going to happen, but I can dream right?
viewtopic.php?f=28&t=61146 - Custom Combinator Logic.
I asked for this a while ago and got told it was never going to happen, but I can dream right?
- Sat Jun 23, 2018 9:37 am
- Forum: Won't implement
- Topic: Custom combinator logic
- Replies: 3
- Views: 2153
Custom combinator logic
Please add the ability for mods to create custom combinator logic, ages ago I wanted to create a couple of combinators for commonly used operations (such as remembering the last value until a new value enters, multiplication, etc). I love writing code, but I don't like how basic the combinators are ...
- Sun Jan 14, 2018 10:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1574839
Re: Development and Discussion
Sorry if I'm missing something or this has been posted before, but I noticed last night that fermentation (final product plastic) is green science but requires Acetane Gas or something which is from Advanced Chemistry 3/4 (can't remember which off the top of my head) which is blue science. Meaning y...
- Sat Aug 05, 2017 2:24 am
- Forum: Modding help
- Topic: How to make a custom arithmetic/decider combinator?
- Replies: 4
- Views: 2589
How to make a custom arithmetic/decider combinator?
Hey all! I want to make an entity in my mod that has two input wires and two output wires and does some logic on them in the middle. I've been poking my head around the source code of other mods, tutorials and the modding API but I can't seem to get this to work. Whenever I set the type of the data ...