Search found 19 matches

by manuco
Mon Dec 30, 2024 12:58 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2014
Views: 791128

Re: Simple Questions and Short Answers

Muche wrote: Sun Dec 29, 2024 4:01 pm
Most likely works as intended,

Code: Select all

show-rail-segment-collision-boxes debug setting
I’ll have a look at this option. Thanks for the tip !
by manuco
Sun Dec 29, 2024 11:58 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2014
Views: 791128

Re: Simple Questions and Short Answers

Hello everyone,

Is it normal than my chain signal in the middle of the intersectinon is not working?
chain signal not working2.jpg
chain signal not working2.jpg (294.84 KiB) Viewed 2890 times
?
by manuco
Mon Nov 25, 2024 10:52 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 71
Views: 25175

Re: Auto-launching of mixed rockets


Secondly an option for:

"request inefficient mixed loads" : robots ask for anything that (is fully supplied) and would launch a full rocket, THEN requests remaining needed items (that can currently be fullfilled) in random order (launching if the next item wouldn't fit).
vs "launch surplus ...
by manuco
Mon Nov 25, 2024 8:16 pm
Forum: Gameplay Help
Topic: Is Rocket Silo showing misleading information
Replies: 2
Views: 465

Re: Is Rocket Silo showing misleading information

😭
The best "solution" is probably to just eat the cost of launching partially filled rockets or sending a full rocket load of any requested item.
You're not thinking! It would produce a lot of pollution and waste. ;)
by manuco
Mon Nov 25, 2024 7:05 pm
Forum: Gameplay Help
Topic: Is Rocket Silo showing misleading information
Replies: 2
Views: 465

Is Rocket Silo showing misleading information

Hello everyone !

The setup UI of the Rocket Silo shows us on the right the Space Platform Logistic requests. This panel shows us many places where icon of currently serving requests are showed.

rocket ui 2.png

On this screenshot, only one request is served. Other requests are served by other ...
by manuco
Mon Nov 25, 2024 6:44 pm
Forum: Duplicates
Topic: [2.0.21] Surface filter not kept in logistic requests groups
Replies: 1
Views: 417

[2.0.21] Surface filter not kept in logistic requests groups

Steps to reproduce :

Setup :

- create a logistic request on a space platform hub. Set a non default surface (IE : create a request for stones, imported from Vulcanus, or tungsten from Gleba)
- give it a name (to create a global requests group)
- put a requester chest somewhere / use the surface ...
by manuco
Tue Nov 05, 2024 8:19 am
Forum: Gameplay Help
Topic: Difference between remote driving in automatic mode and following train on map?
Replies: 8
Views: 1389

Re: Difference between remote driving in automatic mode and following train on map?

Remote driving is only usefull when in manual mode.

In automatic mode, you can't drive the train, locally or remotely. And requesting the train to go somewhere with ctrl+click is not manual driving. It’s only requesting temporary stop on the schedule.

Automatic driving checks for signals and track ...
by manuco
Sun Nov 03, 2024 10:52 pm
Forum: Gameplay Help
Topic: Difference between remote driving in automatic mode and following train on map?
Replies: 8
Views: 1389

Re: Difference between remote driving in automatic mode and following train on map?

I didn’t success at driving remotely a fuel-empty train. It stays stuck as long as I don’t put fuel in it. I can either drive it by entering it (and it is slow) ”physically”, or by adding fuel, which allows it to be driven remotely. Did I miss something?
by manuco
Sun Nov 03, 2024 1:03 pm
Forum: Gameplay Help
Topic: Silo cargo request
Replies: 1
Views: 352

Silo cargo request

Hello 🙂

I would like to know if it was expected that when a space platform request only one item, transmit it to the silo on the ground, the silo requested a complete stack and send it to the space platform ?

The problem is that in this case I need a rocket per stack when I need only one belt ...
by manuco
Mon Oct 28, 2024 10:31 pm
Forum: Not a bug
Topic: [2.0.9] Train hints don't show on ghost rails when building train stop / anything near a stop
Replies: 3
Views: 737

Re: [2.0.9] Train hints don't show on ghost rails when building train stop / anything near a stop

Thanks for the reply ! As everyone, I appreciate your commitment ;)

In this case, would it be possible, maybe one day, to consider this as a feature request ? Or is it either a wanted non feature or a hard technical limitation ?
by manuco
Wed Oct 23, 2024 6:01 pm
Forum: Not a bug
Topic: [2.0.9] Train hints don't show on ghost rails when building train stop / anything near a stop
Replies: 3
Views: 737

[2.0.9] Train hints don't show on ghost rails when building train stop / anything near a stop

I don't have any construction bot. I use the distant view to plan my setup.

In the distant view, when I try to build a ghost train stop on a ghost rail :
- there is no green square showing / hinting me where to put the (ghost) stop. These hints show for a nearby already built track
- there is no ...
by manuco
Tue Apr 30, 2019 5:31 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 27125

Re: Pause Logistics Queues / Turn off logistic system requests

The swith off button could be next to the personnal roboport switch off button (and hidden if desired like all the other tools buttons).
by manuco
Tue Apr 30, 2019 5:29 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 27125

Re: Pause Logistics Queues / Turn off logistic system requests

Another use case is when I want to build a zone in an outpost : I copy / paste a block of stuffs, then I put in a logistic chest near a roboport all the stuffs needed to build the zone.

Now, if there is also logistic robots in the robotport, they put back all the stuffs I delivered in the box back ...
by manuco
Fri Aug 11, 2017 7:14 pm
Forum: Ideas and Suggestions
Topic: option to change vehicle speed so it shows in miles per hour
Replies: 11
Views: 5057

Re: option to change vehicle speed so it shows in miles per hour

You should just change the label km/h into m/h :-D (or mph if yout want some kind of localization)
by manuco
Mon Aug 07, 2017 7:54 pm
Forum: Ideas and Suggestions
Topic: Enhancement suggestions for HD inserters graphics
Replies: 8
Views: 4006

Re: Enhancement suggestions for HD inserters graphics

Are you sure ? On the image, I can see nice plates well sharpened, but the inserter is still pixelized.

Image

Edit : I'm playing 0.15.32
by manuco
Mon Aug 07, 2017 7:33 pm
Forum: Ideas and Suggestions
Topic: Enhancement suggestions for HD inserters graphics
Replies: 8
Views: 4006

Re: Enhancement suggestions for HD inserters graphics

This would need a load of additional work from the graphics team
Sure, but they can pick only what they want :-) I hope that the HD work has not already been done, so that they can pick whatever they want in my suggestion.
by manuco
Mon Aug 07, 2017 7:19 pm
Forum: Ideas and Suggestions
Topic: Enhancement suggestions for HD inserters graphics
Replies: 8
Views: 4006

Enhancement suggestions for HD inserters graphics

TL;DR
Each inserter has a slighty different shape and look behavior (as well as a different color). The faster, the bigger the base. With fancy effects.

What ?
While you are at upgrading graphics in HD, you could improve the look of the inserters. I'm not talking about gameplay. "bigger" only ...

Go to advanced search