Search found 82 matches

by dognosh
Mon Oct 21, 2024 2:49 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 295109

Re: [0.17+] Space Exploration WIP

While I do understand your point, it's their chosen platform of support, and there's nothing I can do about that. Ironically, you'd need to contact them on discord to try and convince them to read this thread as well. Either way, they go out of their way for us to play this mod their way(I understa...
by dognosh
Sat May 21, 2022 8:29 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

I'm going to change the name of the checkpoint to refer to energy storage instead of nitrogen. The actual requirement will still be the same. But the name might provide more of a clue about what you're supposed to do. I'm also planning to change the icons for consume or build checkpoints to call mo...
by dognosh
Sat May 21, 2022 8:28 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

modo_lv wrote: ↑Sat May 21, 2022 4:25 pm
dognosh wrote: ↑Sat May 21, 2022 11:58 am I am doing nitrogen compression checkpoint, wants me to use the compressed gas, but how ?
Venting doesn't work, and amonia, stirling engine and decompression are all locked beyond this checkpoint.
Compressed gasses can be spent in turbines to generate electricity.
thank you !!! :)
by dognosh
Sat May 21, 2022 11:58 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

I am doing nitrogen compression checkpoint, wants me to use the compressed gas, but how ?
Venting doesn't work, and amonia, stirling engine and decompression are all locked beyond this checkpoint.
by dognosh
Thu May 19, 2022 6:29 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

Anachrony wrote: ↑Wed May 18, 2022 9:53 pm I've added an entry on checkpoints to the FAQ tab of the mod portal page. But I'd be curious to know what you were stuck on in case it was something other than produce/consume/build, so I can expand on that entry if necessary.
we were stuck because we are idiots :shock:
by dognosh
Thu May 19, 2022 6:28 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

Whether we fulfill checkpoint requirements in hand or a factory we get stuck. My friend was stuck on small furnace 1, I am stuck on Energy storage demonstration. But we both understand it's WIP, so no probs and thanks again :) The small furnace 1 checkpoint says to BUILD the furnace, not craft them...
by dognosh
Wed May 18, 2022 8:43 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

OH, you mean tooltip in craft section not on the RHS of screen !!! sorted. It says Chlorine is a gas and the dump type is neither chimney nor outfall, it is VOID+1, what is that ? found it, ta It means it can’t be directly voided but is 1 processing step to turn it into something that can be voided....
by dognosh
Wed May 18, 2022 8:39 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

Thanks for your reply. I asked because it wouldn't say gas or liquid on my tooltip, don't know why ? Also both of us are having checkpoint advancement problems. Whether we fulfill checkpoint requirements in hand or a factory we get stuck. My friend was stuck on small furnace 1, I am stuck on Energy ...
by dognosh
Wed May 18, 2022 3:24 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

OK, found FAQ :)
Still, is Chlorine a gas or liquid in your mod ?
by dognosh
Wed May 18, 2022 3:18 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38914

Re: [1.1] Nullius: A Factorio prequel

I check forums every few months for what I call "full" mods , like SE, Kras, bob, angel etc. To my delight I saw your mod and downloaded it. Now 2 of us are exploring it together, thank you :D Chlorine question, my "medium tank 1" that stores Chlorine bogs down before it is full,...
by dognosh
Sat Aug 07, 2021 1:47 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 38763

Re: What are the most impractical items in Factorio?

blazespinnaker wrote: ↑Wed Jul 14, 2021 12:20 am I was trying to think of what I rarely, if ever use:

Water barrels, can't think of a use for them, tbh.
If you play Space Exploration then they're useful
by dognosh
Tue Dec 08, 2020 1:29 pm
Forum: Gameplay Help
Topic: Simple Nixie Tubes help needed
Replies: 3
Views: 5352

Re: Simple Nixie Tubes help needed

I used Const Com to show Alpha on the Alpna Nixies, is it the correct way ?
Also can we do colours ?
Ty :)
Image
by dognosh
Tue Dec 08, 2020 1:07 pm
Forum: Gameplay Help
Topic: Simple Nixie Tubes help needed
Replies: 3
Views: 5352

Re: Simple Nixie Tubes help needed

Ty, you are a star :)
by dognosh
Tue Dec 08, 2020 11:49 am
Forum: Gameplay Help
Topic: Simple Nixie Tubes help needed
Replies: 3
Views: 5352

Simple Nixie Tubes help needed

Can someone post a setup or blueprint of a simple 5 or 6 digit nixie tube display showing the contents of a chest ?
ty :)
(I have looked online extensively and there are no examples and I am just starting out on signalling)
by dognosh
Mon Dec 07, 2020 9:51 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 35
Views: 15924

Armour & Gun quickbar location question

It has gone to the bottom left now I see.
Is it possible to move it back to the bottom right ?
ty :)
by dognosh
Mon Dec 07, 2020 9:48 pm
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 40
Views: 17111

Re: I want to play factorio but I lack a goal

not interested in that except for mods maybe. Is there a mod that gives you a true purpose ? You could try spaceX. It doesn't have a steep learning curve, but is very expansive and well polished. https://mods.factorio.com/mod/space-exploration ^^^ THIS !!! Space Exploration has made Factorio in to ...
by dognosh
Sat Nov 07, 2020 10:51 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 295109

Re: [0.17+] Space Exploration WIP

Love this mod but I seem to have a very simple problem that for the life of me I can't solve :( I got hit and my health went down to 10% , I think I am poisoned by biters ? (I keep seeing a puff of coloured smoke every few seconds,or when I move) I have a medkit and tried all combinations but can't ...
by dognosh
Mon Jun 03, 2019 10:17 am
Forum: General discussion
Topic: Adding mods, which mods?
Replies: 9
Views: 4523

Re: Adding mods, which mods?

Hey all, After 304 hours of vanilla I'm looking to expand the complexity of Factorio. I've heard of Angels and Bobs, and more recently Pyanodon/SpaceX? Are these standalone, do they work with each other? Is one harder than the other? I'm not looking to increase the complexity as high as it can go, ...
by dognosh
Thu May 09, 2019 3:44 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 59441

Re: [MOD 0.16] Helicopters

Love this mod and from past experience if my game is working I don't update game or mods, so currently my mod works.
Sorry to hear 17.36 beaks it :(

How do I change key bindings in this mod ?
ty :)

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