Search found 9 matches

by axxiz144
Fri Feb 04, 2022 10:37 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 142194

Re: Friday Facts #367 - Expansion news

Woohoo! Flying brain bugs! We'll need air defense strategies :D

I love all this new hotness... but please please PLEEEEEZZZEEEEE find a way to make train bridges and/or tunnels (some type of non-conflicting intersection) a thing.
by axxiz144
Sun Aug 22, 2021 10:23 pm
Forum: Logistic Train Network
Topic: Dispatching from disconnected train network
Replies: 5
Views: 2083

Re: Dispatching from disconnected train network

I've got well north of 500 stops in this save. I think it just might be quicker to update the Dispatcher.getProviders function and add a check for track continuity between the requestor and the provider. Now I just need to figure out the Factorio API :D Anyone know if there is a existing call to che...
by axxiz144
Fri Aug 20, 2021 6:41 am
Forum: Logistic Train Network
Topic: Dispatching from disconnected train network
Replies: 5
Views: 2083

Dispatching from disconnected train network

I built my new base a way away from the old one down a rail line back to my old mall, and when I finished the new base I torn down the rail lines from the old base to the new. The problem is that LTN dispatched trains to requesters on the other side, even though the track was no longer there. This r...
by axxiz144
Wed Mar 20, 2019 8:40 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 111383

LTN Crashing the map/trigger unknown

LTN Version: 1.10.4 Factorio Version: 17.16 I'm not entirely sure what's causing the crash. After looking around at my trains, I notices that I had a train sitting at a requester stop just sitting there, empty as it has already unloaded the requested cargo. Whenever I tried to clear the schedule, th...
by axxiz144
Sat Feb 16, 2019 7:18 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 93121

Re: Friday Facts #282 - 0.17 in sight

Thanks for the info. I’m especially excited for the blueprint UX update. I use BPs extensively and so improvements here really improve my quality of life. I love the nesting of books and long name support. πŸ˜ƒ A couple of ideas for making 6his event better: - a mouse over of the icon shows a preview o...
by axxiz144
Sat Feb 02, 2019 4:18 am
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 38269

Re: [MOD 0.13] Smart Display - circuit informations display

I was about to post a problem between smart display and my power armor that causes the map to crash out, but drkusa reported the exact same error back in July. Error while running event SmartDisplayRedux::on_tick (ID 0) LuaEquipmentGrid doesn't contain key name. stack traceback: __SmartDisplayRedux_...
by axxiz144
Tue May 15, 2018 2:27 am
Forum: Logistic Train Network
Topic: Detecting incoming train
Replies: 4
Views: 4763

Detecting incoming train

I'm trying to figure out a way to set the programmable speaker to ring when the lamp on the LTN station is yellow ("incoming train"). I hooked the speaker up to the lamp, but I'm unclear on what the lamp settings should be to detect "yellow" on the lamp?

Thanks!
by axxiz144
Wed Aug 16, 2017 2:27 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 77152

Re: [MOD 0.14/0.15] Inventory Sensor 1.4.11

Thanks! I really appreciate it :)
by axxiz144
Mon Aug 07, 2017 6:49 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 77152

Re: [MOD 0.14/0.15] Inventory Sensor 1.4.11

Would you please post a blueprint string for the car loader? I'm trying to wrap my brain around circuit networks and I think looking at your setup would be very helpful.

Thanks!

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