Search found 17 matches
- Fri Dec 22, 2017 7:18 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Patch
- Replies: 15
- Views: 12743
Re: Angel's Smelting Patch
0.16 GO!
- Tue Aug 15, 2017 10:26 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465073
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
hello, First very cool mod, I really like it! But, I have an issue with Natural Evolution Expansion last version who at 5% of evolution simply cover the entire map with an high density of mob spawner in less than 5min. This is killing my game and I was forced to turn it off (see mod-list.json). Coul...
- Thu Jun 08, 2017 2:57 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Patch
- Replies: 15
- Views: 12743
Re: Angel's Smelting Patch
Making copper cables hard to craft removes tinned copper cable from electronics. This makes it impossible to build buildings necessary for blue science which you need to unlock tin smelting 3. I suggest doing the same thing you did for copper cable. IE making a recipe for crafting it in electronics...
- Mon Jun 05, 2017 2:27 pm
- Forum: Angels Mods
- Topic: Does Solder now require Solder?
- Replies: 6
- Views: 4590
Re: Does Solder now require Solder?
All bugs with solder should be fixed with the last version 0.1.0 of the angel's smelting patch.
- Mon Jun 05, 2017 2:25 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Patch
- Replies: 15
- Views: 12743
Re: Angel's Smelting Patch
All bugs with solder should be fixed with the last version.
thanks for the support!
thanks for the support!
- Mon May 15, 2017 11:57 am
- Forum: Angels Mods
- Topic: Angel's Smelting Patch
- Replies: 15
- Views: 12743
Re: Angel's Smelting Patch
Tks qwerter96 I didn't saw the mistake in the description (that changed in 0.0.3), but steel is still only produced efficiently through advanced metallurgy.qwerter96 wrote:But Steel is necessary for blast furnaces, no?Florian1024 wrote: In a same way steel can only be produced through advanced metallurgy.
- Sun May 14, 2017 3:09 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Patch
- Replies: 15
- Views: 12743
Angel's Smelting Patch
Name: Angel's Smelting Patch Description: Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. License: MIT Version: 0.2.4 Release: May 12 2017 Factorio Version: 0.18 Download: mod portal Full description: Make...
- Thu Apr 13, 2017 8:57 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571592
Re: Development and Discussion
Could it will be possible to make all this kind of recipes in smelting "angels-wire-coil-copper-converting" in electronic assembly? That will be logical and useful.
- Tue Mar 29, 2016 2:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Toxic Jungle
- Replies: 30
- Views: 26609
Re: [MOD 0.12.x] Toxic Jungle
Incredibly fun with Eco_tree mod
- Thu Jun 04, 2015 2:08 pm
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 45774
Re: Feedback
alien-artifacts ore are not supported from the evolution mod. Please add support.
edit : Thank you
edit : Thank you
- Fri Dec 19, 2014 10:43 am
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61039
Re: [0.11.6] tno Modpack V2.8
I've an other question : Why the rare earth ore spawn only 3-4 spots around the spawn, but not a bit everywhere ? At the end, they are more elerium ore than rare-earth-ore ! (I try to generate some map with the map editor) But in all case, thanks for this great modpack ! In reaction of my last post...
- Thu Dec 18, 2014 9:31 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61039
Re: [0.11.6] tno Modpack V2.8
I've an other question :
Why the rare earth ore spawn only 3-4 spots around the spawn, but not a bit everywhere ? At the end, they are more elerium ore than rare-earth-ore ! (I try to generate some map with the map editor)
But in all case, thanks for this great modpack !
Why the rare earth ore spawn only 3-4 spots around the spawn, but not a bit everywhere ? At the end, they are more elerium ore than rare-earth-ore ! (I try to generate some map with the map editor)
But in all case, thanks for this great modpack !
- Thu Dec 18, 2014 6:46 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61039
Re: [0.11.6] tno Modpack V2.8
How you create alien science pack or elerium ?
Because hardcorio 0.3.5 enable only the alien science pack for 50 fluid-elerium-dust and we can't replicate elerium-ore.
And it also disable other alien science pack recipe.
Because hardcorio 0.3.5 enable only the alien science pack for 50 fluid-elerium-dust and we can't replicate elerium-ore.
And it also disable other alien science pack recipe.
- Fri Dec 12, 2014 2:18 pm
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 69522
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
A temporary fix is putting the unzipped attachment file to ...\data\base\graphics\entity\car folder to temporary fix it and wait tomorrow for the new one.tno1 wrote:lol broken with 11.6 :p
- Tue Dec 09, 2014 3:02 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61039
Re: [0.11.x] tno Modpack V2.5
Nice that work for me !
- Tue Dec 09, 2014 2:44 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61039
Re: [0.11.x] tno Modpack V2.5
I try and nop
- Tue Dec 09, 2014 2:34 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61039
Re: [0.11.x] tno Modpack V2.4
me too same bug in a new installation !
ion turret -> replicators_0.2.1
ion turret -> replicators_0.2.1