or create a custom relative GUI that attaches to the first inserter's native GUI with controls that change whatever properties of the second inserter you're interested in.
Ok so the options are, to start from scratch, or do a half and half (half native and half relative).
So then I guess my ...
Search found 6 matches
- Tue Dec 12, 2023 3:50 pm
- Forum: Modding interface requests
- Topic: Adding the ability to force open a different entity's GUI
- Replies: 9
- Views: 1614
- Tue Dec 12, 2023 3:27 pm
- Forum: Modding interface requests
- Topic: Adding the ability to force open a different entity's GUI
- Replies: 9
- Views: 1614
Re: Adding the ability to force open a different entity's GUI
So let's say I already have one inserter GUI open, would this allow me to open the "unselectable" entity's GUI as a relative GUI or is this specific to only mod-based GUIs? or would i need to recreate that as a relative gui element?
- Tue Dec 12, 2023 3:12 pm
- Forum: Modding interface requests
- Topic: Adding the ability to force open a different entity's GUI
- Replies: 9
- Views: 1614
Re: Adding the ability to force open a different entity's GUI
Ok cool,
So based on that then, and what I've read in the docs, you can't multiple gui menus open originating from two different entities? What would be cool is either the ability to make a composite GUI element, or to just have multiple active GUIs. Maybe it is possible and I just lack the ...
So based on that then, and what I've read in the docs, you can't multiple gui menus open originating from two different entities? What would be cool is either the ability to make a composite GUI element, or to just have multiple active GUIs. Maybe it is possible and I just lack the ...
- Tue Dec 12, 2023 2:38 pm
- Forum: Modding interface requests
- Topic: Adding the ability to force open a different entity's GUI
- Replies: 9
- Views: 1614
Re: Adding the ability to force open a different entity's GUI
I see that player.opened is there. Do I just set it equal to the entity from some event?
- Tue Dec 12, 2023 8:24 am
- Forum: Modding interface requests
- Topic: Adding the ability to force open a different entity's GUI
- Replies: 9
- Views: 1614
Adding the ability to force open a different entity's GUI
TL;DR
Allow the ability of a on trigger open entity's gui
What ?
What i would like to see added is the ability to use a event.on_xxx function to be able to open a entity's gui. For example, I have a thing i am working on where two inserters are occupying the same location in space. One of them ...
Allow the ability of a on trigger open entity's gui
What ?
What i would like to see added is the ability to use a event.on_xxx function to be able to open a entity's gui. For example, I have a thing i am working on where two inserters are occupying the same location in space. One of them ...
- Fri Aug 11, 2017 2:05 am
- Forum: Pending
- Topic: [15.33] Crash of headless server on: ElectricEnergySource::disconnectNetwork
- Replies: 2
- Views: 1240
[15.33] Crash of headless server on: ElectricEnergySource::disconnectNetwork
I am having an issue launching a factorio headless server on windows 10.
attached is the log file that it created.
Thanks
attached is the log file that it created.
Thanks