Search found 12 matches

by Pleykorn
Fri Jun 19, 2020 4:40 pm
Forum: Questions, reviews and ratings
Topic: Migration script for a mod disabling technologies
Replies: 0
Views: 819

Migration script for a mod disabling technologies

Hi, I don't know programming but love the game and tried to do some little mods by finding mods doing sufficiently similar things and adapting it for me with the (huge) help of the Factorio wiki and I usually get to where I want. My issue is with a mod that disable military technologies (for alienle...
by Pleykorn
Wed Jun 17, 2020 7:52 pm
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 26578

Re: Version 0.18.32

I like the new beacon but you forgot to change the icon of the beacon technology which still depicts an old beacon! :ugeek:
by Pleykorn
Wed Mar 25, 2020 8:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405709

Re: Bugs & FAQ

In that post I linked you, there were answers to 2 bug reports, you took the wrong one ;) add in the line data.raw["assembling-machine"]["oil-refinery"].fast_replaceable_group = "oil-refinery" in prototypes/buildings/oil-refinery.lua next to the next_upgrade Woops, sor...
by Pleykorn
Wed Mar 25, 2020 5:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405709

Re: Bugs & FAQ

Hi, Angel's Petro Chemical Processing returns an error when only Angel's Refining, Angel's Smelting and Angel's Petro Chemical Processing are on: "fast_replaceable_group must be set when next_upgrade is set". I don't seem to be missing any mandatory dependencies so I don't really know wha...
by Pleykorn
Wed Mar 25, 2020 1:28 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405709

Re: Bugs & FAQ

Hi, Angel's Petro Chemical Processing returns an error when only Angel's Refining, Angel's Smelting and Angel's Petro Chemical Processing are on: "fast_replaceable_group must be set when next_upgrade is set". I don't seem to be missing any mandatory dependencies so I don't really know what...
by Pleykorn
Wed Dec 20, 2017 7:45 am
Forum: Ideas and Suggestions
Topic: Recipe tooltip time accounting machine crafting speed
Replies: 10
Views: 4003

Re: [UI] Crafting time relative to crafting speed

It would make it easier but less precise since the result wont always be a rational. The crafting time and crafting speed are always rationals so you can read their exact value but that wouldn't be true if the result were shown and since the adjusted crafting time is just crafting time/crafting spee...
by Pleykorn
Tue Dec 19, 2017 5:45 pm
Forum: Mods
Topic: [MOD 0.16] Compact Power
Replies: 43
Views: 50984

Re: [MOD 0.16] Compact Power

That was quick, thanks a lot! I haven't tested it thoroughly but after loading my .15 save the mk4 panels and accus are still there and providing power, so far so good ^^
by Pleykorn
Mon Dec 18, 2017 7:47 pm
Forum: Duplicates
Topic: [0.16.5] Crash when constructing using a blueprint
Replies: 2
Views: 1190

Re: [0.16.5] Crash when constructing using a blueprint

Yeah it was most likely that, the blueprint works fine now with 16.6. That's some nice dedication!
by Pleykorn
Mon Dec 18, 2017 9:55 am
Forum: Duplicates
Topic: [0.16.5] Crash when constructing using a blueprint
Replies: 2
Views: 1190

[0.16.5] Crash when constructing using a blueprint

Hi, I feel like it's linked to crashes when deconstructing but I don't know much so better posting it I guess. I have a crash when I try to plant my blueprint of blue circuits, but when I tried other blueprints of the same book they worked well. The diffenence I spotted is that the blue circuis layo...
by Pleykorn
Sun Dec 17, 2017 1:48 pm
Forum: Mods
Topic: [MOD 0.16] Compact Power
Replies: 43
Views: 50984

Re: [MOD 0.15] Compact Power

Hey could we expect an update for 0.16 please? This mod is really convenient!
by Pleykorn
Fri Oct 13, 2017 2:16 pm
Forum: Mods
Topic: [0.15] Side Inserters & Long Inserters
Replies: 24
Views: 10772

Re: [0.15] Side Inserters & Long Inserters

Welp, that's too bad. :ugeek:
by Pleykorn
Thu Oct 12, 2017 5:06 pm
Forum: Mods
Topic: [0.15] Side Inserters & Long Inserters
Replies: 24
Views: 10772

Re: [0.15] Side Inserters & Long Inserters

Thanks for this mod, quite useful to say the least! What about being able to toggle picking items on near/far side of a transport belt? Currently inserters always pick up items from the closest lane on the belt. It would be nice for lane balance to have the possibility of making it so that the inser...

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