Search found 224 matches

by ManaUser
Fri Jan 18, 2019 6:15 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 67185

Re: Friday Facts #278 - The new quickbar

Someone on reddit suggested that a better implementation for the ghost cursor thing then having it off by default or activate when you research bots would be to require holding shift, same as when you place ghosts from a real item. If you attempted to place it without shift you'd just get the error ...
by ManaUser
Thu Jan 17, 2019 9:34 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 35921

Re: Did no one else notice massive nerf of tank in 0.17?

I guess I can agree that the tank machine gun was a little too strong, but I think its other weapons are too weak. The cannon is slow as hell. And the flamethrower is just... I don't even know what it's for. Why doesn't it set things on fire like personal and turret flamethrowers do? It's downright ...
by ManaUser
Fri Dec 28, 2018 8:09 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 157525

Re: Friday Facts #275 - 0.17 Science changes

A few random thoughts: I would be against adding pipes to green science. Thinking back to when I first started playing, it already felt like a significant difficulty increase over red science that its two ingredients were each made from multiple parts themselves. Adding a third ingredient seems unne...
by ManaUser
Tue Dec 11, 2018 5:34 pm
Forum: Implemented Suggestions
Topic: Allow Drop command (Z) to insert into buildings
Replies: 2
Views: 1891

Allow Drop command (Z) to insert into buildings

TL;DR When holding an item and hovering over a building, pressing Z could insert one item (if it fits). What ? Currently we have shortcuts for inserting half a stack (Ctrl+RMB) or a full stack (Ctrl+LMB), but inserting individual or few items requires opening the regular interface. Since there's al...
by ManaUser
Fri Nov 16, 2018 6:19 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 85478

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I never knew I wanted this. But the new belt graphics look amazing!
by ManaUser
Wed Nov 14, 2018 8:21 am
Forum: General discussion
Topic: feedback: train signals are hard
Replies: 30
Views: 12824

Re: feedback: train signals are hard

This is just a quick mockup of an idea I had regarding one and two-way tracks. Signals.jpg This would only appear when you hovered over a signal (so the highlights on both tracks wouldn't be visible at the same time, I just combined them in one image). Anyway, it would show which direction the signa...
by ManaUser
Mon Nov 12, 2018 3:44 am
Forum: General discussion
Topic: Buy direct, GoG, or Steam?
Replies: 4
Views: 3469

Re: Buy direct, GoG, or Steam?

The only advantage of steam for Factorio is that *if* you play multiplayer, by the next version of Factorio (Dec?) It will be much easier to host games if you are on Steam. Don't see how it can be "much" easier when it's dead easy already. (I've heard some people have difficulties, for wh...
by ManaUser
Sat Sep 29, 2018 12:36 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 53421

Re: Friday Facts #262 - Hello my name is: Compilatron

Well, the NPE *may* also feature some sort of limited freeplay (for demo users) so you might not have to leave if you dont want. You can live with Compilatron for as many hours as you wish. I just wanna say, I think adding a taste of Freeplay to the demo would be a great move. I came pretty close t...
by ManaUser
Fri Sep 21, 2018 4:46 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 41642

Re: Friday Facts #261 - Performance + New player interaction

Just wanted to add my two cents regarding the tutorial. I think in general you're moving in the right direction by letting people discover more of it for themselves, because the choppiness of having all the tips pop-ups definitely cut into my enjoyment when I played the demo. But on the other hand, ...
by ManaUser
Sat May 12, 2018 1:41 am
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 24663

Re: Friday Facts #242 - Offensive programming

Annoying.
by ManaUser
Mon Apr 30, 2018 11:42 pm
Forum: General discussion
Topic: How come GOG.com is still on version 0.15?
Replies: 3
Views: 1396

Re: How come GOG.com is still on version 0.15?

They are "slow on updates", but that's normally like a day or two, not over a month. Seems more like the devs either neglected to send them the update, or chose to hold off for some reason. Just wanted to make sure it wasn't an oversight. Not sure what money has to do with it, it's only 1 ...
by ManaUser
Mon Apr 30, 2018 10:49 pm
Forum: General discussion
Topic: How come GOG.com is still on version 0.15?
Replies: 3
Views: 1396

How come GOG.com is still on version 0.15?

Not a huge deal since people can key the serial key and then update through this site or the built-in updater, but since 0.16.36 was declared stable, shouldn't that version be the default version for new players?

Just wanted to make sure my fellow GOG users don't get forgotten.
by ManaUser
Thu Apr 19, 2018 9:23 pm
Forum: Ideas and Suggestions
Topic: Something to replace the "steel axe" character slot
Replies: 10
Views: 2703

Re: Something to replace the "steel axe" character slot

Since manual mining does become irrelevant fairly quick (though it should be noted that mining speed affects removing buildings too), here's an "out there" idea: The picks also serve as melee weapons should you be otherwise unarmed, so upgrades could take it more in that direction. This wo...
by ManaUser
Thu Apr 19, 2018 6:17 pm
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 29141

Re: Depleted mines: Status icon

This would be a nice addition.
by ManaUser
Thu Apr 19, 2018 5:42 pm
Forum: Gameplay Help
Topic: Something Wrong with Train Path Finding
Replies: 24
Views: 9113

Re: Something Wrong with Train Path Finding

Regardless of the fact that OP has created a very strange setup, it's still an interesting question why the train does that. I did a quick test and passing through disabled train-stops still seem to have the same penalty, so I don't think that's it. For testing purposes, what would happen if you rem...
by ManaUser
Thu Apr 19, 2018 4:56 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 57122

Re: Friday Facts #238 - The GUI update (Part II)

hitzu wrote:My suggestion where to put action buttons.
blubb
Brilliant, this is way better!
by ManaUser
Fri Mar 30, 2018 6:37 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 43029

Re: Friday Facts #236 - Building a rollup

The only trouble is I feel like a person seeing that and knowing nothing about the game might not understand that Factorio is about building something like that. "Huh, looks like a game about managing a huge factory or something, that doesn't sound very fun." In my opinion the timelapse is...
by ManaUser
Sat Mar 24, 2018 3:33 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 53729

Re: Friday Facts #235 - 0.16 stable

Avezo wrote:Arachnophobia is not a joke, why would any developer introduce spiders to alienate part of potential customers?
Can't tell if serious, but it is (would be) a player vehicle. If it bothers you, just don't build it.
by ManaUser
Sat Jan 20, 2018 7:48 pm
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 33126

Re: Mining Outpost, how do you make them?

If you're gonna deliver steam, why not use nuclear steam and a turbine? It has about three times the energy density.
by ManaUser
Fri Jan 19, 2018 9:12 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 42501

Re: Friday Facts #226 - New mod portal & other news

Actually I did notice because the mod portal suddenly started working in my main browser, which is a badly outdated copy of Firefox. I'm sure compatibility with old browsers isn't high on your priorities, but none-the-less it's nice. Probably speaks well for the site in terms of general robustness a...

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