Search found 27 matches

by jape3
Fri Mar 16, 2018 9:23 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 434503

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

I got an desync error on player join using Natural Evolution suite. When I disabled Natural Evolution Expansion, the error went away. Please check for use of math.random() in odd places in your mod, especially in the data stage! I think the problem is not with the use of random. The problem more li...
by jape3
Thu Feb 15, 2018 11:12 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 434503

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

One part of the problem code seems to be function On_Change_Setup(), which ends up being called on on_configuration_changed(f) event. It looks like copying initial values to game.map_settings.enemy_expansion breaks sync.. We got another desync by trying to join a game that had been running a while a...
by jape3
Tue Feb 13, 2018 7:30 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 434503

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Hello We are playing a multiplayer game with a few mods. Natural evolution expansion seems to be causing desync problems. The problems always occur after loading an MP save, not during an already running game. Sometimes one of the older autosave slots works, but other times not. Disabling NE expansi...
by jape3
Tue Jan 30, 2018 9:14 pm
Forum: General discussion
Topic: Factorio 0.16.xx on GOG
Replies: 8
Views: 3813

Re: Factorio 0.16.xx on GOG

It's a good thing they won't give steam keys from Factorio site to those who bought the game from GOG.. would be really depressing to see the total playtime on steam.. :)
by jape3
Sat Dec 02, 2017 3:04 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 87146

Re: Friday Facts #219 - Cliffs

This seems like an interesting addition. While you're on it, why not also add water cliffs (water falls), which could be harnessed as hydro electric dams and water reservoirs :)
by jape3
Sun Sep 17, 2017 3:03 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 434503

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

It looks like the hp values can be edited on the lua-files on bob-enemies mod. Going to try that later and see if that makes the challenge just right instead of too hard (for us anyway) :)
by jape3
Sun Sep 17, 2017 8:52 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 434503

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

We've been playing a coop multiplayer map that has ended up big. Evolution factor is 0.999. Until now keeping up has been a nice challenge, but with leviathan spitters it seems we no longer have any tools to fight them except nukes. They just have too large HP pool to fight with the maxed out turret...

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