I hope Human Resources recover from the outbreak of parasites! (HR Worms )
Good fixes here. I think it might be interesting it the worms created new tunnels, very occasionally though, perhaps moving slowly closer to your base creating a new kind of threat.
Search found 10 matches
- Sun Sep 09, 2018 5:56 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 46151
- Sat Aug 25, 2018 8:00 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 55179
Re: Friday Facts #257 - NPE/Campaign update
I like the changes . One possible use of the shallow water is a bridge between two lands that are separated by very thin water, ~3 blocks. As it is annoying to have to walk around the water body but I don't like filling in water especially if I am not in a green biome
- Mon Jan 15, 2018 4:52 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424375
Re: Friday Facts #225 - Bots versus belts (part 2)
I think the splitter control should be a late game research (near bots). Might be annoying to reconfigure the base after though. Maybe bots can cause a large power drain when recharging, as well as taking long to recharge. That way bot only bases have massive power usage spikes as a disadvantage. Mi...
- Sat Dec 30, 2017 12:15 am
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 49841
Re: Friday Facts #223 - Reflections on 2017
Happy new year guys when it comes!
To the greatest gaming community alive today!
To the greatest gaming community alive today!
- Mon Dec 18, 2017 8:03 pm
- Forum: Minor issues
- Topic: [16.4] Zoomed map has glowing edges
- Replies: 2
- Views: 1325
[16.4] Zoomed map has glowing edges
Apologies for it being difficult to see. It was easy to see in game, I just noticed now. Minor bug if at all. This is the map view (m) when zoomed in and includes areas not included in radar coverage. The edges of the 'fog of war' are glowing as if lights line the edges. 20171217020815_1.jpg Again i...
- Sun Dec 10, 2017 12:39 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 85927
Re: Friday Facts #220 - The best Friday Facts ever
I think you could literary be the best developers ever
I would like to see research for upgrading the wagon/shells: fire rate, napalm rounds, range. Would make end game research more interesting.
I would like to see research for upgrading the wagon/shells: fire rate, napalm rounds, range. Would make end game research more interesting.
- Fri Nov 17, 2017 7:40 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 38589
Re: Friday Facts #217 - Just another Friday Facts
That tank rescue was awesome :D. I hope Rseeding was humming the Indiana Jones or something. A couple of things: I am always using military packs before production but in the tech menu production is shown first making the military only tech hard to spot immediately. Could you change the ordering of ...
- Tue Nov 07, 2017 11:06 pm
- Forum: News
- Topic: Friday Facts #215 - Multithreading issues
- Replies: 101
- Views: 49181
Re: Friday Facts #215 - Multithreading issues
This is going to break the electric train mods, etc.
- Sun Oct 15, 2017 7:42 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 70809
Re: Friday Facts #212 - The GUI update (Part 1)
You show the conditions for all stops for the train at the same time.
I think it would be cool if each stop had it's own list so you can add many wait until conditions.
I think it would be cool if each stop had it's own list so you can add many wait until conditions.
- Fri Aug 18, 2017 10:05 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 77321
Re: Friday Facts #203 - Logistic buffer chest
Ridiculously excited about the buffer chest!
Speaking of logistics I would like the robots to prioritise delivery over recharging. It's really annoying to see 200 robots turn around one meter from you to go recharge 4 at a time.
Speaking of logistics I would like the robots to prioritise delivery over recharging. It's really annoying to see 200 robots turn around one meter from you to go recharge 4 at a time.