Search found 10 matches

by Pure Ownage
Sun Sep 09, 2018 5:56 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 46151

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

I hope Human Resources recover from the outbreak of parasites! (HR Worms :P)

Good fixes here. I think it might be interesting it the worms created new tunnels, very occasionally though, perhaps moving slowly closer to your base creating a new kind of threat.
by Pure Ownage
Sat Aug 25, 2018 8:00 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 110
Views: 55179

Re: Friday Facts #257 - NPE/Campaign update

I like the changes :D. One possible use of the shallow water is a bridge between two lands that are separated by very thin water, ~3 blocks. As it is annoying to have to walk around the water body but I don't like filling in water especially if I am not in a green biome
by Pure Ownage
Mon Jan 15, 2018 4:52 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 424375

Re: Friday Facts #225 - Bots versus belts (part 2)

I think the splitter control should be a late game research (near bots). Might be annoying to reconfigure the base after though. Maybe bots can cause a large power drain when recharging, as well as taking long to recharge. That way bot only bases have massive power usage spikes as a disadvantage. Mi...
by Pure Ownage
Sat Dec 30, 2017 12:15 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 49841

Re: Friday Facts #223 - Reflections on 2017

Happy new year guys when it comes!

To the greatest gaming community alive today!
by Pure Ownage
Mon Dec 18, 2017 8:03 pm
Forum: Minor issues
Topic: [16.4] Zoomed map has glowing edges
Replies: 2
Views: 1325

[16.4] Zoomed map has glowing edges

Apologies for it being difficult to see. It was easy to see in game, I just noticed now. Minor bug if at all. This is the map view (m) when zoomed in and includes areas not included in radar coverage. The edges of the 'fog of war' are glowing as if lights line the edges. 20171217020815_1.jpg Again i...
by Pure Ownage
Sun Dec 10, 2017 12:39 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 85927

Re: Friday Facts #220 - The best Friday Facts ever

I think you could literary be the best developers ever :D

I would like to see research for upgrading the wagon/shells: fire rate, napalm rounds, range. Would make end game research more interesting.
by Pure Ownage
Fri Nov 17, 2017 7:40 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 38589

Re: Friday Facts #217 - Just another Friday Facts

That tank rescue was awesome :D. I hope Rseeding was humming the Indiana Jones or something. A couple of things: I am always using military packs before production but in the tech menu production is shown first making the military only tech hard to spot immediately. Could you change the ordering of ...
by Pure Ownage
Tue Nov 07, 2017 11:06 pm
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 49181

Re: Friday Facts #215 - Multithreading issues

This is going to break the electric train mods, etc. :P
by Pure Ownage
Sun Oct 15, 2017 7:42 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 70809

Re: Friday Facts #212 - The GUI update (Part 1)

You show the conditions for all stops for the train at the same time.

I think it would be cool if each stop had it's own list so you can add many wait until conditions.
by Pure Ownage
Fri Aug 18, 2017 10:05 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 77321

Re: Friday Facts #203 - Logistic buffer chest

Ridiculously excited about the buffer chest!

Speaking of logistics I would like the robots to prioritise delivery over recharging. It's really annoying to see 200 robots turn around one meter from you to go recharge 4 at a time.

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